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Re: [Openexr-devel] framesPerSecond in Nuke


From: Gonzalo Garramuño
Subject: Re: [Openexr-devel] framesPerSecond in Nuke
Date: Tue, 16 May 2017 11:18:52 -0300
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:45.0) Gecko/20100101 Thunderbird/45.8.0



El 12/05/17 a las 10:49, Gonzalo Garramuño escribió:

I wonder if this is a known limitation of Nuke (strange) and how are people working around it or if there's some secret recipe to have it spit out a framesPerSecond attribute.

Thanks.


To answer my own question. Nuke uses the input/frame_rate attribute to control the FPS. If it is set (it is zero by default) then the EXR image saved will have a proper framesPerSecond rational attribute in it.

--
Gonzalo Garramuño




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