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[palito-dev] triple rotating turrent
From: |
Michael Devey |
Subject: |
[palito-dev] triple rotating turrent |
Date: |
Sun, 7 Sep 2003 18:29:06 +1000 |
User-agent: |
Mutt/1.5.4i |
here's an attempt at triple rotating turrents - based on $walk
I'm pretty sure the maths is correct but it just doesn't look correct.
So I'm assuming anything this '3d' just looks crap in overhead 2d or I should
do highschool maths again. :/
I could try some length adjustments to give height perception but I think this
may be pointless an this pseudo affect is destroyed when the object rotates.
Anyway any comments etc
myke
--------
box2d 0 -15 5 15
= $inc / 2pi 3 # 360 / 3 = 120'
= $wr fold / $walk 5 $inc # (walk/5) % 120'
= $ang + pi2 $wr # 90 + wr
# 3 segments 210-330, 330-90, 90-210
for $i 1 3 1
= $ang + $ang $inc
= $ypos1 + * 10 cos $ang 3
= $ypos2 - $ypos1 6
box2d 5 $ypos1 20 $ypos2
end
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