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Re[2]: [paragui-users] printing fonts
From: |
taurus |
Subject: |
Re[2]: [paragui-users] printing fonts |
Date: |
Mon, 7 Oct 2002 18:48:06 +0100 |
Hello Teunis,
Monday, October 07, 2002, 6:32:13 PM, you wrote:
>> You`ve touched the font printing in your last letter: when I have too
>> much text in Richedit it`s really slow to redraw...
>> How can we speed up the redraw of richedit?
TP> Oh really.... *rubbing beard* (sudden "Robin Hood Men in Tights" memory)
That was a good movie :)
TP> All right - I'll attack the font renderer. Particularily since it most
TP> emphatically DOES NOT WORK in OpenGL!!!!!
TP> I suspect it'd work in DirectX but DirectX actually gives access to
TP> videomemory - and OpenGL doesn't... More on that later :)
Well, if you need help, I can add my efforts to yours, because it`s a
big bottle neck in my project too. But I dont use OpenGL :)
Maybe if the text will be rendered on a surface before blit it will speed up the
thing? ...And if it will "re-render" the surface only if text was
added or changed - it will speed up the scrolling?
Kind regards,
taurus
address@hidden
->> "If you will have a megaphone, you will never have to be alone..."
Re: [paragui-users] OpenGL work - next CVS update within a few days *g*, Dinand Vanvelzen, 2002/10/05