On 31 Aug 2003, Mark Junker wrote:
Well, I've almost completed the ParaGUI port to C.
Got a few more bugs and design flaws to squash (I made a few
incorrect
assumptions fairly early on *sigh*) and then I'll be ready to post
it.
As of now it either opens a window and crashes or doesn't and
crashes.
Under X it seems to be some kind of NULL pointer leaking in...
console? Well, I have no SDL videosupport under console. I'm still
trying to get this thing to exit without hanging on an error *wry
grin*
Well more when I have more than a black screen.. . hopefully soon :)
Sounds good.
Well to update... *meep* *bangs forehead against wall out of
stupidity*
Bunch of stupid assumptions. Too many to count.
I'm down to class inheritance cleanup - once this is done I can post as
it'll probably work.
I really hope I can use it in our next project. The EC++ compiler by
Hitachi/
Renesas (V5) was really brain dead :( and it was *really* expensive.
The
current V7 contains full support for templates/exceptions ... but
it's too
expensive for such a small company.
Should work. This is a complete rewrite in C. I'm even removing (as I
find them) C++-style commenting (//) and replacing with /*..*/
The libstdc++ stuff has been replaced from bits combined from glib
(trees,
hashes, lists, memory :), pango (starting - international string
layout)
and some of my own bits. This thing will be able to do a few things
ParaGUI cannot currently do. Such as easily write widget factories and
easily add more widgets without breaking anything *g*. At least that's
the idea.
Unless your compiler doesn't allow #define macros or indirect function
calls (void (f)(void); struct->f()) this should run fine.
It's NOT clean looking. Or particularily easy to read sometimes. But
it's
nice and powerful *grin*
G'day, eh? :)
- Teunis
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