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RE: [pigeoncide-devel] Problems with the graphics, and others...


From: Sari Sariola
Subject: RE: [pigeoncide-devel] Problems with the graphics, and others...
Date: Sat, 26 Dec 2009 22:27:53 +0200


I already said this pretty much in a PM to JP via Facebook but I'll mail it here too. I have no idea what Marc has even done so I don't have no way of correcting any possible mistakes there are.The reason you haven't heard of me in ages is that I've had nothing to do with the project except for Marc mentioning to me every few weeks that he has done something for it. Katri from our class was supposed to do something about the level design but I have no idea if anyone has told her what to do as we kept talking that we should talk about it after class some day but we never got around to it. I can try contacting her or Ville but the thing is I have no idea if either of them will even answer as they are both on holiday as am I and don't think any of ous realised that you guys would need something for it now. Am also moving in less than a week so there is no way I can do anything for the game at least for the next couple of weeks.

Sari



> Date: Sat, 26 Dec 2009 19:50:19 +0100
> From: address@hidden
> To: address@hidden
> Subject: [pigeoncide-devel] Problems with the graphics, and others...
>
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Hello mates,
>
> Now that the coding team is up and running again much work is being
> done. The phisics engine is ready which provides very realistics
> collisions and so on, and the character can move around, I hope to be
> able to render a demo soon.
>
> Still, there are some problems with the graphics that should be addressed:
>
> - - The latest (animated) versions of the 3D models don't show correctly
> in Panda. More exactly, they look like "inverted", a really weird
> effect. There is a video 'weird-pigeon.ogv' in the trunk/data/test
> folder of the developers SVN showing the effect.
>
> I have been able to 'fix' the problem by applying a (-1, -1, -1) scale
> on the code, but then, while this "inversion" effect is fixed, the
> lights show inverted on the model (probably due to flipped normals...).
> Can anyone take a look at this problem and see how to fix it?
>
> - - I am having trouble getting the animations to load properly. I am
> still doing investigations on this topic and will give further details
> here as I have them...
>
> - - We need a new real level for our game. Thanks to the integration with
> the physics engine, arbitrary levels can be loaded and collision
> detection directly works... (lets see how this scales as we start to add
> tens of pigeons...) so don't feel limited, but think about playability
> when doing it.
>
> Marc has been doing a lot and he is now away from his computer for a few
> days, so please, Sari, can you address this task (it has been a long
> time since we have news from you)?
>
> - - We also need some 2D graphics for the user interface. Can Sari work on
> some 2D designs for the menu and the hud?
>
> Kiitos,
>
> JP
>
>
>
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>


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