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[Pingus-CVS] CVS: Games/Pingus/src/input button_axis.cxx,NONE,1.1 button
From: |
torangan |
Subject: |
[Pingus-CVS] CVS: Games/Pingus/src/input button_axis.cxx,NONE,1.1 button_axis.hxx,NONE,1.1 |
Date: |
4 Jul 2002 13:11:59 -0000 |
Update of /usr/local/cvsroot/Games/Pingus/src/input
In directory dark:/tmp/cvs-serv30033
Added Files:
button_axis.cxx button_axis.hxx
Log Message:
wrapper class to create an axis with two buttons
--- NEW FILE: button_axis.cxx ---
// $Id: button_axis.cxx,v 1.1 2002/07/04 13:11:57 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "button.hxx"
#include "button_axis.hxx"
namespace Input
{
ButtonAxis::ButtonAxis(float angle_, Button* button1_, Button* button2_) :
angle(angle_), button1(button1_), button2(button2_) { }
float
ButtonAxis::get_pos ()
{
if (button1->is_pressed() == button2->is_pressed())
return 0;
if (button1->is_pressed())
return -1.0f;
else
return 1.0f;
}
float
ButtonAxis::get_angle ()
{
return angle;
}
void
ButtonAxis::update(float)
{
}
}
/* EOF */
--- NEW FILE: button_axis.hxx ---
// $Id: button_axis.hxx,v 1.1 2002/07/04 13:11:57 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_BUTTON_AXIS_HXX
#define HEADER_PINGUS_INPUT_BUTTON_AXIS_HXX
#include "axis.hxx"
class Button;
namespace Input
{
class ButtonAxis : Axis {
private:
float pos;
float angle;
Button* button1;
Button* button2;
public:
ButtonAxis(float angle_, Button* button1_, Button* button2_);
virtual float get_pos ();
virtual float get_angle ();
virtual void update (float delta);
};
}
#endif
/* EOF */
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