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[Pingus-CVS] CVS: Games/Pingus/contrib/soundtest Makefile,1.1,1.2 sound


From: grumbel
Subject: [Pingus-CVS] CVS: Games/Pingus/contrib/soundtest Makefile,1.1,1.2 soundtest.cxx,1.4,1.5
Date: 4 Mar 2003 19:22:21 -0000

Update of /usr/local/cvsroot/Games/Pingus/contrib/soundtest
In directory dark:/tmp/cvs-serv12052/soundtest

Modified Files:
        Makefile soundtest.cxx 
Log Message:
added script to extract text for translation from level files


Index: Makefile
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/contrib/soundtest/Makefile,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- Makefile    18 Feb 2003 14:21:20 -0000      1.1
+++ Makefile    4 Mar 2003 19:22:19 -0000       1.2
@@ -7,7 +7,7 @@
   $(PINGUS_DIR)/debug_stream.o \
   $(PINGUS_DIR)/system.o
 
-soundtest : soundtest.cxx soundtest.hxx
+soundtest : soundtest.cxx soundtest.hxx $(PINGUS_LIBS)
        $(CXX) -I$(PINGUS_DIR) $< $(PINGUS_LIBS) -o $@ $(LIBS)
 
 # EOF #

Index: soundtest.cxx
===================================================================
RCS file: /usr/local/cvsroot/Games/Pingus/contrib/soundtest/soundtest.cxx,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- soundtest.cxx       1 Mar 2003 22:31:55 -0000       1.4
+++ soundtest.cxx       4 Mar 2003 19:22:19 -0000       1.5
@@ -76,7 +76,7 @@
           left_down = true;
           float panning = (CL_Mouse::get_x()-200)/200.0f;
           std::cout << "Panning: " << panning << std::endl;
-          PingusSound::play_sound("sounds/ohno.wav", CL_Mouse::get_y()/400.0f,
+          PingusSound::play_sound("ohno", CL_Mouse::get_y()/400.0f,
                                   panning);
         }
       else if (!CL_Mouse::left_pressed())
@@ -89,7 +89,7 @@
         {
           float panning = (CL_Mouse::get_x()-200)/200.0f;
           std::cout << "Panning: " << panning << std::endl;
-          PingusSound::play_sound("sounds/chink.wav", CL_Mouse::get_y()/400.0f,
+          PingusSound::play_sound("chink", CL_Mouse::get_y()/400.0f,
                                   panning);
         }
 





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