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[Pingus-CVS] CVS: Games/Pingus/src/editor editor_event.cxx,1.53,1.54 gen
From: |
grumbel |
Subject: |
[Pingus-CVS] CVS: Games/Pingus/src/editor editor_event.cxx,1.53,1.54 generic_property_frame.cxx,1.3,1.4 selection.cxx,1.17,1.18 selection.hxx,1.13,1.14 |
Date: |
25 Mar 2003 23:15:25 -0000 |
Update of /var/lib/cvs/Games/Pingus/src/editor
In directory dark:/tmp/cvs-serv28881/editor
Modified Files:
editor_event.cxx generic_property_frame.cxx selection.cxx
selection.hxx
Log Message:
- some small bugfixes
- added support to remove object from selection
Index: editor_event.cxx
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/src/editor/editor_event.cxx,v
retrieving revision 1.53
retrieving revision 1.54
diff -u -d -r1.53 -r1.54
--- editor_event.cxx 21 Mar 2003 22:08:06 -0000 1.53
+++ editor_event.cxx 25 Mar 2003 23:15:23 -0000 1.54
@@ -685,18 +685,34 @@
= object_manager->find_object(editor->view->screen_to_world
(Vector(CL_Mouse::get_x(),
CL_Mouse::get_y())));
+ int x = CL_Mouse::get_x();
+ int y = CL_Mouse::get_y();
+ bool move_selection = false;
+
+ while (CL_Mouse::left_pressed() && move_selection == false)
+ {
+ if ((abs(x - CL_Mouse::get_x()) > 3)
+ || (abs(y - CL_Mouse::get_y()) > 3))
+ move_selection = true;
+ CL_System::keep_alive();
+ }
+
if (obj)
{
- if (selection->object_selected(obj))
+ if (selection->has_object(obj) && move_selection)
{
editor->interactive_move_object();
}
else
{
- if (!CL_Keyboard::get_keycode(CL_KEY_LSHIFT))
+ if (!CL_Keyboard::get_keycode(CL_KEY_LSHIFT)
+ && !CL_Keyboard::get_keycode(CL_KEY_RSHIFT))
selection->clear();
-
- selection->add(obj);
+
+ if (selection->has_object(obj))
+ selection->remove(obj);
+ else
+ selection->add(obj);
}
}
else
Index: generic_property_frame.cxx
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/src/editor/generic_property_frame.cxx,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- generic_property_frame.cxx 1 Dec 2002 17:08:47 -0000 1.3
+++ generic_property_frame.cxx 25 Mar 2003 23:15:23 -0000 1.4
@@ -212,7 +212,7 @@
radio_buttons.push_back(std::pair<int, CL_RadioButton*>(item_value,
rbutton));
radio_group.add(rbutton);
- std::cout << "Value: " << *value << " ItemValue: " << item_value <<
std::endl;
+ //std::cout << "Value: " << *value << " ItemValue: " << item_value <<
std::endl;
if (item_value == *value)
rbutton->set_checked(true);
@@ -236,7 +236,7 @@
{
for (std::vector<DataBox*>::iterator i = data_boxes.begin(); i !=
data_boxes.end(); ++i)
{
- std::cout << "GenericPropertyFrame: Writing data for: " << *i <<
std::endl;
+ //std::cout << "GenericPropertyFrame: Writing data for: " << *i <<
std::endl;
(*i)->write_data();
delete *i;
}
Index: selection.cxx
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/src/editor/selection.cxx,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- selection.cxx 29 Dec 2002 23:29:01 -0000 1.17
+++ selection.cxx 25 Mar 2003 23:15:23 -0000 1.18
@@ -71,12 +71,7 @@
bool
Selection::has_object(EditorObj* obj)
{
- for (std::vector<EditorObj*>::iterator it = obj_list.begin(); it !=
obj_list.end(); ++it)
- {
- if (*it == obj)
- return true;
- }
- return false;
+ return std::find(obj_list.begin(), obj_list.end(), obj) != obj_list.end();
}
void
@@ -116,12 +111,6 @@
y2 = static_cast<int> (Math::max(y1_, y2_));
add(object_manager->rect_get_objs(x1, y1, x2, y2));
-}
-
-bool
-Selection::object_selected(EditorObj* obj)
-{
- return std::find(obj_list.begin(), obj_list.end(), obj) != obj_list.end();
}
EditorObj*
Index: selection.hxx
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/src/editor/selection.hxx,v
retrieving revision 1.13
retrieving revision 1.14
diff -u -d -r1.13 -r1.14
--- selection.hxx 9 Oct 2002 14:49:46 -0000 1.13
+++ selection.hxx 25 Mar 2003 23:15:23 -0000 1.14
@@ -63,8 +63,6 @@
/** Coordinates must be given in world-co not screen-co */
void select_rect(float x1_, float y1_, float x2_, float y2_);
- bool object_selected(EditorObj* obj);
-
EditorObj* get_current_obj();
const std::vector<EditorObj*> & get_objects() { return obj_list; }
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