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[Pingus-CVS] CVS: Games/Pingus/data/levels/tutorial solid-tutorial-grumb


From: grumbel
Subject: [Pingus-CVS] CVS: Games/Pingus/data/levels/tutorial solid-tutorial-grumbel.xml,NONE,1.1basher-tutorial-grumbel.xml,1.2,1.3 bomber-tutorial2-grumbel.xml,1.2,1.3digger-tutorial2-grumbel.xml,1.2,1.3 floater-tutorial-grumbel.xml,1.2,1.3jumper-tutorial-grumbel.xml,1.1,1.2 miner-tutorial2-grumbel.xml,1.2,1.3 snow10-grumbel.xml,1.1,1.2 snow11-grumbel.xml,1.2,1.3 snow12-grumbel.xml,1.2,1.3 snow14-grumbel.xml,1.2,1.3 snow15-grumbel.xml,1.2,1.3 snow16-grumbel.xml,1.3,1.4 snow17-grumbel.xml,1.1,1.2 snow19-grumbel.xml,1.3,1.4 snow21-grumbel.xml,1.2,1.3 snow8-grumbel.xml,1.2,1.3 snow9-grumbel.xml,1.1,1.2
Date: 30 Mar 2003 13:10:19 -0000

Update of /var/lib/cvs/Games/Pingus/data/levels/tutorial
In directory dark:/tmp/cvs-serv6932

Modified Files:
        basher-tutorial-grumbel.xml bomber-tutorial2-grumbel.xml 
        digger-tutorial2-grumbel.xml floater-tutorial-grumbel.xml 
        jumper-tutorial-grumbel.xml miner-tutorial2-grumbel.xml 
        snow10-grumbel.xml snow11-grumbel.xml snow12-grumbel.xml 
        snow14-grumbel.xml snow15-grumbel.xml snow16-grumbel.xml 
        snow17-grumbel.xml snow19-grumbel.xml snow21-grumbel.xml 
        snow8-grumbel.xml snow9-grumbel.xml 
Added Files:
        solid-tutorial-grumbel.xml 
Log Message:
- show editor help screen at startup, but only for the first time
- added solid-tutorial level
- added descriptions for all levels
- removed some more useless std::cout's
- added scrollwheel support, doesn't use the input/ stuff, since it was
  easier this way
- added some keyboard shortcuts for result/start screen


--- NEW FILE: solid-tutorial-grumbel.xml ---
<?xml version="1.0"  encoding="ISO-8859-1"?>

<pingus-level>
  <global>
    <levelname lang="en">Solid ground can block the path</levelname>

    <description lang="en">As you have learned in earlier levels your Pingus 
can dig through
basically every ground, but there is one thing which they can't
penetrate and that are steal objects. Those reagions are marked
dark-grey on the levelmap and cannot be destroyed, so find a way
around them.</description>

    <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
    <number-of-pingus>20</number-of-pingus>
    <number-to-save>10</number-to-save>
    <time>-1</time>
    <width>1000</width>
    <height>700</height>
    <difficulty>10</difficulty>
    <playable>1</playable>
    <comment></comment>
    <music>none</music>
  </global>

  <action-list>
    <basher count="10"/>
    <bomber count="10"/>
    <digger count="10"/>
    <blocker count="5"/>
  </action-list>

<background type="surface">
  <surface><resource type="datafile">
    <resource-datafile>textures</resource-datafile>
  <resource-ident>textures/clouds2</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <color>
    <red>0</red>
    <green>0</green>
    <blue>0</blue>
    <alpha>0</alpha>
  </color>
  <scroll-x>1</scroll-x>
  <scroll-y>0</scroll-y>
  <para-x>0.5</para-x>
  <para-y>0.5</para-y>
  <stretch-x>0</stretch-x>
  <stretch-y>0</stretch-y>
  <keep-aspect>0</keep-aspect>
  <position>
    <x-pos>150</x-pos>
    <y-pos>-3</y-pos>
    <z-pos>-150</z-pos>
  </position>
</background>

<hotspot>
  <surface><resource type="datafile">
    <resource-datafile>entrances</resource-datafile>
  <resource-ident>entrances/snow_back</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>481.668</x-pos>
    <y-pos>95.2828</y-pos>
    <z-pos>-50</z-pos>
  </position>
  <speed>-1</speed>
  <parallax>1</parallax>
</hotspot>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0FLIP</modifier>
  </resource></surface>
  <position>
    <x-pos>252</x-pos>
    <y-pos>270</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece9</resource-ident>
    <modifier>ROT270FLIP</modifier>
  </resource></surface>
  <position>
    <x-pos>283</x-pos>
    <y-pos>437</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece9</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>387</x-pos>
    <y-pos>333</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>623</x-pos>
    <y-pos>257</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece10</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>248</x-pos>
    <y-pos>248</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece8</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>338</x-pos>
    <y-pos>268</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece10</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>396</x-pos>
    <y-pos>247</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece10</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>569</x-pos>
    <y-pos>246</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece8</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>391</x-pos>
    <y-pos>398</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>618</x-pos>
    <y-pos>328</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0FLIP</modifier>
  </resource></surface>
  <position>
    <x-pos>258</x-pos>
    <y-pos>342</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0FLIP</modifier>
  </resource></surface>
  <position>
    <x-pos>273</x-pos>
    <y-pos>409</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0FLIP</modifier>
  </resource></surface>
  <position>
    <x-pos>332</x-pos>
    <y-pos>405</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece9</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>447</x-pos>
    <y-pos>437</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece9</resource-ident>
    <modifier>ROT270</modifier>
  </resource></surface>
  <position>
    <x-pos>688</x-pos>
    <y-pos>406</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece7</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>596</x-pos>
    <y-pos>605</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece10</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>288</x-pos>
    <y-pos>615</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece10</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>461</x-pos>
    <y-pos>614</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece3</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>245</x-pos>
    <y-pos>244</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece3</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>394</x-pos>
    <y-pos>244</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece3</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>620</x-pos>
    <y-pos>243</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece2</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>559</x-pos>
    <y-pos>244</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
  <resource-ident>snow/piece8</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>311</x-pos>
    <y-pos>636</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<exit use-old-pos-handling="0">
  <position>
    <x-pos>563</x-pos>
    <y-pos>616</y-pos>
    <z-pos>0</z-pos>
  </position>
  <surface><resource type="datafile">
    <resource-datafile>exits</resource-datafile>
  <resource-ident>exits/ice2</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <owner-id>0</owner-id></exit>

<worldobj type="groundpiece">
  <type>ground</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-ground</resource-datafile>
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  </resource></surface>
  <position>
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  </position>
</worldobj>

<worldobj type="groundpiece">
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  </resource></surface>
  <position>
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</worldobj>

<worldobj type="groundpiece">
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    <resource-datafile>groundpieces-solid</resource-datafile>
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  </resource></surface>
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</worldobj>

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</worldobj>

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</worldobj>

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</worldobj>

<worldobj type="groundpiece">
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  <position>
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</worldobj>

<worldobj type="groundpiece">
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  </resource></surface>
  <position>
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</worldobj>

<worldobj type="groundpiece">
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</worldobj>

<worldobj type="groundpiece">
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</worldobj>

<worldobj type="groundpiece">
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</worldobj>

<worldobj type="groundpiece">
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</worldobj>

<worldobj type="groundpiece">
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  <position>
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</worldobj>

<worldobj type="groundpiece">
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</worldobj>

<worldobj type="groundpiece">
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  <position>
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</worldobj>

<worldobj type="groundpiece">
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<worldobj type="groundpiece">
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  <position>
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</worldobj>

<worldobj type="groundpiece">
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  <position>
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</worldobj>

<worldobj type="groundpiece">
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    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>278</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>328</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>454</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>709</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>645</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>582</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_horiz</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>518</x-pos>
    <y-pos>477</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<worldobj type="groundpiece">
  <type>solid</type>
  <surface><resource type="datafile">
    <resource-datafile>groundpieces-solid</resource-datafile>
  <resource-ident>misc/metalplate_small</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>392</x-pos>
    <y-pos>476</y-pos>
    <z-pos>0</z-pos>
  </position>
</worldobj>

<entrance>
  <position>
    <x-pos>529.357</x-pos>
    <y-pos>137.143</y-pos>
    <z-pos>0</z-pos>
  </position>
  <type>generic</type>
  <direction>misc</direction>
  <release-rate>150</release-rate>
  <owner-id>0</owner-id>
</entrance>

<group>
<liquid use-old-width-handling="0">
  <surface><resource type="datafile">
    <resource-datafile>liquids</resource-datafile>
  <resource-ident>Liquid/water2</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>-9</x-pos>
    <y-pos>625</y-pos>
    <z-pos>-50</z-pos>
  </position>
  <width>17</width>
  <speed>55</speed>
</liquid>

<liquid use-old-width-handling="0">
  <surface><resource type="datafile">
    <resource-datafile>liquids</resource-datafile>
  <resource-ident>Liquid/water2</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>-45</x-pos>
    <y-pos>638</y-pos>
    <z-pos>100</z-pos>
  </position>
  <width>17</width>
  <speed>60</speed>
</liquid>

</group>

<hotspot>
  <surface><resource type="datafile">
    <resource-datafile>entrances</resource-datafile>
  <resource-ident>entrances/snow_front</resource-ident>
    <modifier>ROT0</modifier>
  </resource></surface>
  <position>
    <x-pos>481.688</x-pos>
    <y-pos>95.3324</y-pos>
    <z-pos>100</z-pos>
  </position>
  <speed>-1</speed>
  <parallax>1</parallax>
</hotspot>

  <start-position>
  <position>
    <x-pos>519</x-pos>
    <y-pos>162</y-pos>
    <z-pos>1000</z-pos>
  </position>
  </start-position>

</pingus-level>


Index: basher-tutorial-grumbel.xml
===================================================================
RCS file: 
/var/lib/cvs/Games/Pingus/data/levels/tutorial/basher-tutorial-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- basher-tutorial-grumbel.xml 28 Mar 2003 13:10:33 -0000      1.2
+++ basher-tutorial-grumbel.xml 30 Mar 2003 13:10:17 -0000      1.3
@@ -3,7 +3,13 @@
 <pingus-level>
   <global>
     <levelname lang="en">If the way is blocked, bash away</levelname>
-    <description lang="en">EditorDefaultValue: ...and a short 
description</description>
+
+    <description lang="en">Similar to the digger action that you already know 
from previous
+levels, there is also an action that allows the Pingus to dig
+horizontally, as opposed to the vertical dig ability the digger action
+provides. This new action is called basher.
+</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>20</number-of-pingus>
     <number-to-save>10</number-to-save>

Index: bomber-tutorial2-grumbel.xml
===================================================================
RCS file: 
/var/lib/cvs/Games/Pingus/data/levels/tutorial/bomber-tutorial2-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- bomber-tutorial2-grumbel.xml        28 Mar 2003 13:10:33 -0000      1.2
+++ bomber-tutorial2-grumbel.xml        30 Mar 2003 13:10:17 -0000      1.3
@@ -2,9 +2,13 @@
 
 <pingus-level>
   <global>
-    <levelname lang="en">Bomber Tutorial - Sacrify a few, to save the 
most</levelname>
-    <description lang="en">If no other actions are available, you have
-    to bomb your way through the ground.</description>
+    <levelname lang="en">Sacrify a few and save the rest</levelname>
+
+    <description lang="en">Sometimes if no other actions are available, you 
have to bomb your
+way through the ground. The Pingus can to this by actually self
+destructing themself, this will kill them, but it is sometimes
+necessary to sacrify a few, to save the rest.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>30</number-of-pingus>
     <number-to-save>10</number-to-save>

Index: digger-tutorial2-grumbel.xml
===================================================================
RCS file: 
/var/lib/cvs/Games/Pingus/data/levels/tutorial/digger-tutorial2-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- digger-tutorial2-grumbel.xml        28 Mar 2003 17:01:59 -0000      1.2
+++ digger-tutorial2-grumbel.xml        30 Mar 2003 13:10:17 -0000      1.3
@@ -4,8 +4,12 @@
   <global>
     <levelname lang="en">Learning to dig</levelname>
     <levelname lang="de">Lernen zu graben</levelname>
-    <description lang="en">Learn how to dig</description>
-    <description lang="en">Lerne zu graben</description>
+
+    <description lang="en">This is your first mission, as always, its pretty 
easy. All you
+have to do is to give a Pingu the command to dig a hole into the
+ground so that they can reach the exit. This can be acomplished by
+simply clicking on a Pingu.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>10</number-of-pingus>
     <number-to-save>5</number-to-save>

Index: floater-tutorial-grumbel.xml
===================================================================
RCS file: 
/var/lib/cvs/Games/Pingus/data/levels/tutorial/floater-tutorial-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- floater-tutorial-grumbel.xml        27 Mar 2003 17:04:49 -0000      1.2
+++ floater-tutorial-grumbel.xml        30 Mar 2003 13:10:17 -0000      1.3
@@ -3,17 +3,19 @@
 <pingus-level>
   <global>
     <levelname lang="en">Float or Die</levelname>
-    <description lang="en">In this level you will learn how to use the floater 
action</description>
-    <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
+    <description lang="en">Well, done in mission one, now lets start the next 
one. This
+time you will need to equip your Pingus with a little propeller,
+so that they can float to the ground smoothly. If Pingus fall to
+far, they will not be able to survive the fall, so keep your eyes
+open!</description>
+
+    <author>Ingo Ruhnke
+    &lt;address@hidden&gt;</author>
     <number-of-pingus>20</number-of-pingus>
-    <number-to-save>10</number-to-save>
-    <time>-1</time>
-    <width>1230</width>
-    <height>900</height>
-    <difficulty>10</difficulty>
-    <playable>1</playable>
-    <comment></comment>
-    <music>none</music>
+    <number-to-save>10</number-to-save> <time>-1</time>
+    <width>1230</width> <height>900</height>
+    <difficulty>10</difficulty> <playable>1</playable>
+    <comment></comment> <music>none</music>
   </global>
 
   <action-list>

Index: jumper-tutorial-grumbel.xml
===================================================================
RCS file: 
/var/lib/cvs/Games/Pingus/data/levels/tutorial/jumper-tutorial-grumbel.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- jumper-tutorial-grumbel.xml 26 Mar 2003 17:02:48 -0000      1.1
+++ jumper-tutorial-grumbel.xml 30 Mar 2003 13:10:17 -0000      1.2
@@ -3,7 +3,12 @@
 <pingus-level>
   <global>
     <levelname lang="en">Jump for joy</levelname>
-    <description lang="en">If a Pingu reaches a hole, quickly apply a Jumper 
action to it...</description>
+
+    <description lang="en">Sometimes a Pingu needs to reach a platform that is 
far away, 
+but not reachable by walking, thats when the jumper comes in handy,
+it allows the Pingu to make a small jump and enableds him so to
+reach the platform.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>25</number-of-pingus>
     <number-to-save>5</number-to-save>

Index: miner-tutorial2-grumbel.xml
===================================================================
RCS file: 
/var/lib/cvs/Games/Pingus/data/levels/tutorial/miner-tutorial2-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- miner-tutorial2-grumbel.xml 28 Mar 2003 13:10:33 -0000      1.2
+++ miner-tutorial2-grumbel.xml 30 Mar 2003 13:10:17 -0000      1.3
@@ -3,7 +3,13 @@
 <pingus-level>
   <global>
     <levelname lang="en">Miners heaven</levelname>
-    <description lang="en">EditorDefaultValue: ...and a short 
description</description>
+
+    <description lang="en">And another action hits the street, it is again a 
digging action, this
+time a diagonal one, it allows a Pingu to dig diagonally through
+ground and thus creating a path for following Pingus. The action is
+called Miner.</description>
+
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>20</number-of-pingus>
     <number-to-save>10</number-to-save>

Index: snow10-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow10-grumbel.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- snow10-grumbel.xml  26 Mar 2003 17:02:48 -0000      1.1
+++ snow10-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.2
@@ -3,7 +3,13 @@
 <pingus-level>
   <global>
     <levelname lang="en">Panic Island (float/bash)</levelname>
-    <description lang="en"></description>
+
+    <description lang="en">While the previous levels have not required much 
fast actions of
+yourself, this one gets a bit trickier. The Pingus are coming
+out of two entrances in parallel and it is your job to coordinate
+both of these groups wisely.
+    </description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>40</number-of-pingus>
     <number-to-save>25</number-to-save>

Index: snow11-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow11-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- snow11-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.2
+++ snow11-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.3
@@ -3,7 +3,13 @@
 <pingus-level>
   <global>
     <levelname lang="en">Jump'n Bump... and Bash...</levelname>
-    <description lang="en">Jump, Bash and try to reach the exit</description>
+
+    <description lang="en">Its panic time again. The Pingus will not come out 
very fast, but
+since they turn around on walls you soon will have some throuble
+coordinating them all. Since you only need to save 3 it should be
+doable, but if all fails use the pause-mode to get an overview
+again.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>10</number-of-pingus>
     <number-to-save>3</number-to-save>

Index: snow12-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow12-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- snow12-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.2
+++ snow12-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.3
@@ -3,7 +3,11 @@
 <pingus-level>
   <global>
     <levelname lang="en">Two groups in parallel, coordinate wisely</levelname>
-    <description lang="en">EditorDefaultValue: ...and a short 
description</description>
+
+    <description lang="en">You have two groups to coordinate this time, no 
need to panic, since
+this level gives you enough time to think your actions through. No
+more tips this time, but good luck!</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>10</number-of-pingus>
     <number-to-save>6</number-to-save>

Index: snow14-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow14-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- snow14-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.2
+++ snow14-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.3
@@ -3,7 +3,12 @@
 <pingus-level>
   <global>
     <levelname lang="en">Block'a Rock</levelname>
-    <description lang="en"></description>
+
+    <description lang="en">Again is the time to combine the stuff you have 
learned in your
+previous levels. Blast your way free and make sure you also keep the
+rest of the Pingus in controll, the blocker action will
+help.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>35</number-of-pingus>
     <number-to-save>15</number-to-save>

Index: snow15-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow15-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- snow15-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.2
+++ snow15-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.3
@@ -3,8 +3,12 @@
 <pingus-level>
   <global>
     <levelname lang="en">Climb, climber,... Boom!</levelname>
-    <description lang="en">A new action hits the street, if the Pingus
-    face a large abstacle, they can sometimes try to climb over 
it</description>
+
+    <description lang="en">As you might have already figured out from previous 
levels you
+often have to combine different actions to get the job done. Due
+to the lack of a digger action in this level the bomber needs to
+jump in, but how can it reach the place to bomb?</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>30</number-of-pingus>
     <number-to-save>16</number-to-save>

Index: snow16-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow16-grumbel.xml,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- snow16-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.3
+++ snow16-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.4
@@ -3,8 +3,11 @@
 <pingus-level>
   <global>
     <levelname lang="en">Bridging gets more complicated...</levelname>
-    <description lang="en">If no jumper is at hand and a large hole
-    needs to be passed a bridge can be pretty helpfull</description>
+
+    <description lang="en">And again you have to combine actions carefully and 
wisly, without
+doing that you would end up in the hole short before the exit, so
+think about how to avoid that.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>25</number-of-pingus>
     <number-to-save>15</number-to-save>

Index: snow17-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow17-grumbel.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- snow17-grumbel.xml  26 Mar 2003 17:02:48 -0000      1.1
+++ snow17-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.2
@@ -3,7 +3,11 @@
 <pingus-level>
   <global>
     <levelname lang="en">If to high your Pingu will die...</levelname>
-    <description lang="en">You can use the bridger to lower the fall high a 
bit, maybe enough for your Pingus to survive...</description>
+
+    <description lang="en">Teamwork is the way to the exit this time. You 
don't have enough
+floaters to reach the exit, so just send a few and let them
+prepare the path for the rest.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>15</number-of-pingus>
     <number-to-save>8</number-to-save>

Index: snow19-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow19-grumbel.xml,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- snow19-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.3
+++ snow19-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.4
@@ -3,8 +3,12 @@
 <pingus-level>
   <global>
     <levelname lang="en">Learn to use the bridge</levelname>
-    <description lang="en">If no jumper is at hand and a large hole
-    needs to be passed a bridge can be pretty helpfull</description>
+
+    <description lang="en">If no jumper is at hand and a large hole needs to 
be passed a bridge
+can be pretty helpfull. It takes some time to build, but it allows
+following Pingus to also reach the other end, which the jumper action
+didn't.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>15</number-of-pingus>
     <number-to-save>5</number-to-save>

Index: snow21-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow21-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- snow21-grumbel.xml  28 Mar 2003 13:10:33 -0000      1.2
+++ snow21-grumbel.xml  30 Mar 2003 13:10:17 -0000      1.3
@@ -3,7 +3,11 @@
 <pingus-level>
   <global>
     <levelname lang="en">Climb, climber, climb... and build a 
bridge</levelname>
-    <description lang="en">EditorDefaultValue: ...and a short 
description</description>
+
+    <description lang="en">One again you get access to a new action. The 
climber actions allows a
+Pingu to climb of streight walls, thus allowing him to reach stuff
+that might be to high to reach by other means.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>10</number-of-pingus>
     <number-to-save>5</number-to-save>

Index: snow8-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow8-grumbel.xml,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- snow8-grumbel.xml   28 Mar 2003 13:10:33 -0000      1.2
+++ snow8-grumbel.xml   30 Mar 2003 13:10:17 -0000      1.3
@@ -3,6 +3,12 @@
 <pingus-level>
   <global>
     <levelname lang="en">Dig and float, but just don't fall and 
smash</levelname>
+
+    <description lang="en">Opposed to the first two levels, you have two 
actions available in
+this level. Your job again is simple, select an action at the panel
+on the left and apply it to the Pingus so that they will be able
+to reach the exit, make sure that not to many of them die.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>20</number-of-pingus>
     <number-to-save>10</number-to-save>

Index: snow9-grumbel.xml
===================================================================
RCS file: /var/lib/cvs/Games/Pingus/data/levels/tutorial/snow9-grumbel.xml,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- snow9-grumbel.xml   26 Mar 2003 17:02:48 -0000      1.1
+++ snow9-grumbel.xml   30 Mar 2003 13:10:17 -0000      1.2
@@ -3,7 +3,12 @@
 <pingus-level>
   <global>
     <levelname lang="en">Dig, bash and other problems</levelname>
-    <description lang="en">EditorDefaultValue: ...and a short 
description</description>
+
+    <description lang="en">The more levels you have mastered, the more 
difficult they will get,
+but don't panic this one is still pretty easy, just use the stuff that
+you have learned in the previous levels and you shouldn't have much
+problems.</description>
+
     <author>Ingo Ruhnke &lt;address@hidden&gt;</author>
     <number-of-pingus>15</number-of-pingus>
     <number-to-save>10</number-to-save>





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