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[Pingus-CVS] rev 2312 - in trunk: data/data src
From: |
Ingo Ruhnke |
Subject: |
[Pingus-CVS] rev 2312 - in trunk: data/data src |
Date: |
Fri, 07 May 2004 13:42:44 +0200 |
Author: grumbel
Date: 2004-05-07 13:42:44 +0200 (Fri, 07 May 2004)
New Revision: 2312
Modified:
trunk/data/data/pingus.xml
trunk/src/sprite.cxx
Log:
- converted pingus surfaces to sprites
Modified: trunk/data/data/pingus.xml
===================================================================
--- trunk/data/data/pingus.xml 2004-05-07 11:21:46 UTC (rev 2311)
+++ trunk/data/data/pingus.xml 2004-05-07 11:42:44 UTC (rev 2312)
@@ -1,116 +1,472 @@
<resources>
<section name="Pingus">
- <surface array="8x2" file="../images/pingus/floaterlayer.png" height="32"
name="floaterlayer" width="32" x="0" y="0" />
- <surface array="7x2" file="../images/pingus/rocketlauncher.png"
height="32" name="rocketlauncher0" width="32" x="0" y="0" />
- <surface array="1x2" file="../images/pingus/boarder.png" height="30"
name="boarder0" width="30" x="0" y="0" />
- <surface array="4x1" file="../images/pingus/angel.png" height="30"
name="angel0" width="46" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/superman.png" height="30"
name="superman0" width="30" x="0" y="0" />
- <surface array="16x1" file="../images/pingus/bomber.png" height="32"
name="bomber0" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/basher.png" height="32"
name="basher0" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/climber.png" height="32"
name="climber0" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller.png" height="32"
name="faller0" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller.png" height="32"
name="jumper0" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/tumble.png" height="32"
name="tumble0" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/bridger.png" height="32"
name="bridger0" width="32" x="0" y="0" />
- <surface array="4x2" file="../images/pingus/bridger_walk.png" height="32"
name="bridger_walk0" width="32" x="0" y="0" />
- <surface array="11x2" file="../images/pingus/bridger_build.png"
height="32" name="bridger_build0" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/walker.png" height="32"
name="walker0" width="32" x="0" y="0" />
- <surface array="6x1" file="../images/pingus/blocker.png" height="32"
name="blocker0" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/floater.png" height="32"
name="floater0" width="32" x="0" y="0" />
- <surface array="14x1" file="../images/pingus/digger.png" height="32"
name="digger0" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/miner.png" height="32"
name="miner0" width="32" x="0" y="0" />
- <surface array="12x1" file="../images/pingus/splash.png" height="32"
name="splash0" width="32" x="0" y="0" />
- <surface array="6x2" file="../images/pingus/splash_debris.png" height="32"
name="splash_debris0" width="32" x="0" y="0" />
- <surface array="16x1" file="../images/pingus/splat.png" height="32"
name="splat0" width="32" x="0" y="0" />
- <surface array="9x2" file="../images/pingus/exit.png" height="32"
name="exit0" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/drownfall.png" height="32"
name="drownfall0" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/drownwalk.png" height="32"
name="drownwalk0" width="32" x="0" y="0" />
- <surface array="6x1" file="../images/pingus/waiter.png" height="32"
name="waiter" width="32" x="0" y="0" />
- <surface array="1x2" file="../images/pingus/slider.png" height="15"
name="slider0" width="32" x="0" y="0" />
- <surface array="16x1" file="../images/pingus/bomber1.png" height="32"
name="bomber1" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/basher1.png" height="32"
name="basher1" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/climber1.png" height="32"
name="climber1" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller1.png" height="32"
name="faller1" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller1.png" height="32"
name="jumper1" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/tumble1.png" height="32"
name="tumble1" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/bridger1.png" height="32"
name="bridger1" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/walker1.png" height="32"
name="walker1" width="32" x="0" y="0" />
- <surface array="6x1" file="../images/pingus/blocker1.png" height="32"
name="blocker1" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/floater1.png" height="32"
name="floater1" width="32" x="0" y="0" />
- <surface array="14x1" file="../images/pingus/digger1.png" height="32"
name="digger1" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/miner1.png" height="32"
name="miner1" width="32" x="0" y="0" />
- <surface array="9x2" file="../images/pingus/exit1.png" height="32"
name="exit1" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/drownfall1.png" height="32"
name="drownfall1" width="32" x="0" y="0" />
- <surface array="16x1" file="../images/pingus/bomber2.png" height="32"
name="bomber2" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/basher2.png" height="32"
name="basher2" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/climber2.png" height="32"
name="climber2" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller2.png" height="32"
name="faller2" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller2.png" height="32"
name="jumper2" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/tumble2.png" height="32"
name="tumble2" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/bridger2.png" height="32"
name="bridger2" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/walker2.png" height="32"
name="walker2" width="32" x="0" y="0" />
- <surface array="6x1" file="../images/pingus/blocker2.png" height="32"
name="blocker2" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/floater2.png" height="32"
name="floater2" width="32" x="0" y="0" />
- <surface array="14x1" file="../images/pingus/digger2.png" height="32"
name="digger2" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/miner2.png" height="32"
name="miner2" width="32" x="0" y="0" />
- <surface array="9x2" file="../images/pingus/exit2.png" height="32"
name="exit2" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/drownfall2.png" height="32"
name="drownfall2" width="32" x="0" y="0" />
- <surface array="16x1" file="../images/pingus/bomber3.png" height="32"
name="bomber3" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/basher3.png" height="32"
name="basher3" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/climber3.png" height="32"
name="climber3" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller3.png" height="32"
name="faller3" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/faller3.png" height="32"
name="jumper3" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/pingus/tumble3.png" height="32"
name="tumble3" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/bridger3.png" height="32"
name="bridger3" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/walker3.png" height="32"
name="walker3" width="32" x="0" y="0" />
- <surface array="6x1" file="../images/pingus/blocker3.png" height="32"
name="blocker3" width="32" x="0" y="0" />
- <surface array="8x2" file="../images/pingus/floater3.png" height="32"
name="floater3" width="32" x="0" y="0" />
- <surface array="14x1" file="../images/pingus/digger3.png" height="32"
name="digger3" width="32" x="0" y="0" />
- <surface array="12x2" file="../images/pingus/miner3.png" height="32"
name="miner3" width="32" x="0" y="0" />
- <surface array="9x2" file="../images/pingus/exit3.png" height="32"
name="exit3" width="32" x="0" y="0" />
- <surface array="15x2" file="../images/pingus/drownfall3.png" height="32"
name="drownfall3" width="32" x="0" y="0" />
+ <sprite name="floaterlayer">
+ <image file="../images/pingus/floaterlayer.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="rocketlauncher0">
+ <image file="../images/pingus/rocketlauncher.png">
+ <grid pos="0,0" size="32,32" array="7,2"/>
+ </image>
+ </sprite>
+ <sprite name="boarder0">
+ <image file="../images/pingus/boarder.png">
+ <grid pos="0,0" size="30,30" array="1,2"/>
+ </image>
+ </sprite>
+ <sprite name="angel0">
+ <image file="../images/pingus/angel.png">
+ <grid pos="0,0" size="46,30" array="4,1"/>
+ </image>
+ </sprite>
+ <sprite name="superman0">
+ <image file="../images/pingus/superman.png">
+ <grid pos="0,0" size="30,30" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="bomber0">
+ <image file="../images/pingus/bomber.png">
+ <grid pos="0,0" size="32,32" array="16,1"/>
+ </image>
+ </sprite>
+ <sprite name="basher0">
+ <image file="../images/pingus/basher.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="climber0">
+ <image file="../images/pingus/climber.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="faller0">
+ <image file="../images/pingus/faller.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="jumper0">
+ <image file="../images/pingus/faller.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="tumble0">
+ <image file="../images/pingus/tumble.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="bridger0">
+ <image file="../images/pingus/bridger.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="bridger_walk0">
+ <image file="../images/pingus/bridger_walk.png">
+ <grid pos="0,0" size="32,32" array="4,2"/>
+ </image>
+ </sprite>
+ <sprite name="bridger_build0">
+ <image file="../images/pingus/bridger_build.png">
+ <grid pos="0,0" size="32,32" array="11,2"/>
+ </image>
+ </sprite>
+ <sprite name="walker0">
+ <image file="../images/pingus/walker.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="blocker0">
+ <image file="../images/pingus/blocker.png">
+ <grid pos="0,0" size="32,32" array="6,1"/>
+ </image>
+ </sprite>
+ <sprite name="floater0">
+ <image file="../images/pingus/floater.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="digger0">
+ <image file="../images/pingus/digger.png">
+ <grid pos="0,0" size="32,32" array="14,1"/>
+ </image>
+ </sprite>
+ <sprite name="miner0">
+ <image file="../images/pingus/miner.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="splash0">
+ <image file="../images/pingus/splash.png">
+ <grid pos="0,0" size="32,32" array="12,1"/>
+ </image>
+ </sprite>
+ <sprite name="splash_debris0">
+ <image file="../images/pingus/splash_debris.png">
+ <grid pos="0,0" size="32,32" array="6,2"/>
+ </image>
+ </sprite>
+ <sprite name="splat0">
+ <image file="../images/pingus/splat.png">
+ <grid pos="0,0" size="32,32" array="16,1"/>
+ </image>
+ </sprite>
+ <sprite name="exit0">
+ <image file="../images/pingus/exit.png">
+ <grid pos="0,0" size="32,32" array="9,2"/>
+ </image>
+ </sprite>
+ <sprite name="drownfall0">
+ <image file="../images/pingus/drownfall.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="drownwalk0">
+ <image file="../images/pingus/drownwalk.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="waiter">
+ <image file="../images/pingus/waiter.png">
+ <grid pos="0,0" size="32,32" array="6,1"/>
+ </image>
+ </sprite>
+ <sprite name="slider0">
+ <image file="../images/pingus/slider.png">
+ <grid pos="0,0" size="32,15" array="1,2"/>
+ </image>
+ </sprite>
+ <sprite name="bomber1">
+ <image file="../images/pingus/bomber1.png">
+ <grid pos="0,0" size="32,32" array="16,1"/>
+ </image>
+ </sprite>
+ <sprite name="basher1">
+ <image file="../images/pingus/basher1.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="climber1">
+ <image file="../images/pingus/climber1.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="faller1">
+ <image file="../images/pingus/faller1.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="jumper1">
+ <image file="../images/pingus/faller1.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="tumble1">
+ <image file="../images/pingus/tumble1.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="bridger1">
+ <image file="../images/pingus/bridger1.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="walker1">
+ <image file="../images/pingus/walker1.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="blocker1">
+ <image file="../images/pingus/blocker1.png">
+ <grid pos="0,0" size="32,32" array="6,1"/>
+ </image>
+ </sprite>
+ <sprite name="floater1">
+ <image file="../images/pingus/floater1.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="digger1">
+ <image file="../images/pingus/digger1.png">
+ <grid pos="0,0" size="32,32" array="14,1"/>
+ </image>
+ </sprite>
+ <sprite name="miner1">
+ <image file="../images/pingus/miner1.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="exit1">
+ <image file="../images/pingus/exit1.png">
+ <grid pos="0,0" size="32,32" array="9,2"/>
+ </image>
+ </sprite>
+ <sprite name="drownfall1">
+ <image file="../images/pingus/drownfall1.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="bomber2">
+ <image file="../images/pingus/bomber2.png">
+ <grid pos="0,0" size="32,32" array="16,1"/>
+ </image>
+ </sprite>
+ <sprite name="basher2">
+ <image file="../images/pingus/basher2.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="climber2">
+ <image file="../images/pingus/climber2.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="faller2">
+ <image file="../images/pingus/faller2.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="jumper2">
+ <image file="../images/pingus/faller2.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="tumble2">
+ <image file="../images/pingus/tumble2.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="bridger2">
+ <image file="../images/pingus/bridger2.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="walker2">
+ <image file="../images/pingus/walker2.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="blocker2">
+ <image file="../images/pingus/blocker2.png">
+ <grid pos="0,0" size="32,32" array="6,1"/>
+ </image>
+ </sprite>
+ <sprite name="floater2">
+ <image file="../images/pingus/floater2.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="digger2">
+ <image file="../images/pingus/digger2.png">
+ <grid pos="0,0" size="32,32" array="14,1"/>
+ </image>
+ </sprite>
+ <sprite name="miner2">
+ <image file="../images/pingus/miner2.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="exit2">
+ <image file="../images/pingus/exit2.png">
+ <grid pos="0,0" size="32,32" array="9,2"/>
+ </image>
+ </sprite>
+ <sprite name="drownfall2">
+ <image file="../images/pingus/drownfall2.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="bomber3">
+ <image file="../images/pingus/bomber3.png">
+ <grid pos="0,0" size="32,32" array="16,1"/>
+ </image>
+ </sprite>
+ <sprite name="basher3">
+ <image file="../images/pingus/basher3.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="climber3">
+ <image file="../images/pingus/climber3.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="faller3">
+ <image file="../images/pingus/faller3.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="jumper3">
+ <image file="../images/pingus/faller3.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="tumble3">
+ <image file="../images/pingus/tumble3.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="bridger3">
+ <image file="../images/pingus/bridger3.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
+ <sprite name="walker3">
+ <image file="../images/pingus/walker3.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="blocker3">
+ <image file="../images/pingus/blocker3.png">
+ <grid pos="0,0" size="32,32" array="6,1"/>
+ </image>
+ </sprite>
+ <sprite name="floater3">
+ <image file="../images/pingus/floater3.png">
+ <grid pos="0,0" size="32,32" array="8,2"/>
+ </image>
+ </sprite>
+ <sprite name="digger3">
+ <image file="../images/pingus/digger3.png">
+ <grid pos="0,0" size="32,32" array="14,1"/>
+ </image>
+ </sprite>
+ <sprite name="miner3">
+ <image file="../images/pingus/miner3.png">
+ <grid pos="0,0" size="32,32" array="12,2"/>
+ </image>
+ </sprite>
+ <sprite name="exit3">
+ <image file="../images/pingus/exit3.png">
+ <grid pos="0,0" size="32,32" array="9,2"/>
+ </image>
+ </sprite>
+ <sprite name="drownfall3">
+ <image file="../images/pingus/drownfall3.png">
+ <grid pos="0,0" size="32,32" array="15,2"/>
+ </image>
+ </sprite>
</section>
<section name="Other">
- <surface file="../images/pingus/brick_right.png" height="2"
name="brick_right" width="16" x="0" y="0" />
- <surface file="../images/pingus/brick_left.png" height="2"
name="brick_left" width="16" x="0" y="0" />
- <surface file="../images/pingus/bash_radius.png" height="34"
name="bash_radius" width="34" x="0" y="0" />
- <surface file="../images/pingus/bash_radius_gfx.png" height="34"
name="bash_radius_gfx" width="34" x="0" y="0" />
- <surface file="../images/pingus/digger_radius.png" name="digger_radius" />
- <surface file="../images/pingus/digger_radius_gfx.png"
name="digger_radius_gfx" />
- <surface file="../images/pingus/bomber_radius.png" name="bomber_radius" />
- <surface file="../images/pingus/bomber_radius_gfx.png"
name="bomber_radius_gfx" />
- <surface file="../images/pingus/explo0.png" height="64" name="explo0"
width="64" x="0" y="0" />
- <surface file="../images/pingus/explo1.png" height="64" name="explo1"
width="64" x="0" y="0" />
- <surface file="../images/pingus/explo2.png" height="64" name="explo2"
width="64" x="0" y="0" />
- <surface file="../images/pingus/explo3.png" height="64" name="explo3"
width="64" x="0" y="0" />
- <surface array="9x2" file="../images/pingus/laser_kill.png" height="32"
name="laser_kill" width="33" x="0" y="0" />
+ <sprite name="brick_right">
+ <image file="../images/pingus/brick_right.png" />
+ </sprite>
+ <sprite name="brick_left">
+ <image file="../images/pingus/brick_left.png">
+ </image>
+ </sprite>
+ <sprite name="bash_radius">
+ <image file="../images/pingus/bash_radius.png">
+ </image>
+ </sprite>
+ <sprite name="bash_radius_gfx">
+ <image file="../images/pingus/bash_radius_gfx.png">
+ </image>
+ </sprite>
+ <sprite name="digger_radius">
+ <image file="../images/pingus/digger_radius.png">
+ </image>
+ </sprite>
+ <sprite name="digger_radius_gfx">
+ <image file="../images/pingus/digger_radius_gfx.png">
+ </image>
+ </sprite>
+ <sprite name="bomber_radius">
+ <image file="../images/pingus/bomber_radius.png">
+ </image>
+ </sprite>
+ <sprite name="bomber_radius_gfx">
+ <image file="../images/pingus/bomber_radius_gfx.png">
+ </image>
+ </sprite>
+ <sprite name="explo0">
+ <image file="../images/pingus/explo0.png">
+ </image>
+ </sprite>
+ <sprite name="explo1">
+ <image file="../images/pingus/explo1.png">
+ </image>
+ </sprite>
+ <sprite name="explo2">
+ <image file="../images/pingus/explo2.png">
+ </image>
+ </sprite>
+ <sprite name="explo3">
+ <image file="../images/pingus/explo3.png">
+ </image>
+ </sprite>
+ <sprite name="laser_kill">
+ <image file="../images/pingus/laser_kill.png">
+ <grid pos="0,0" size="33,32" array="9,2"/>
+ </image>
+ </sprite>
</section>
<section name="XMas">
- <surface array="8x2" file="../images/pingus/xmas-walker.png" height="44"
name="walker" width="32" x="0" y="0" />
+ <sprite name="walker">
+ <image file="../images/pingus/xmas-walker.png">
+ <grid pos="0,0" size="32,44" array="8,2"/>
+ </image>
+ </sprite>
</section>
<section name="Particles">
- <surface file="../images/particles/explosive.png" height="4"
name="explosive" width="8" x="0" y="0" />
- <surface array="2x1" file="../images/particles/pingu_explo.png" height="3"
name="pingu_explo" width="3" x="0" y="0" />
- <surface array="4x1" file="../images/particles/ground.png" height="32"
name="ground" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/particles/smoke.png" height="32"
name="smoke" width="32" x="0" y="0" />
- <surface array="8x1" file="../images/particles/smoke2.png" height="32"
name="smoke2" width="32" x="0" y="0" />
- <surface file="../images/particles/snow1.png" height="8" name="snow1"
width="8" x="0" y="0" />
- <surface file="../images/particles/snow2.png" height="12" name="snow2"
width="12" x="0" y="0" />
- <surface file="../images/particles/snow3.png" height="5" name="snow3"
width="5" x="0" y="0" />
- <surface file="../images/particles/snow4.png" height="3" name="snow4"
width="3" x="0" y="0" />
- <surface file="../images/particles/snow5.png" height="2" name="snow5"
width="2" x="0" y="0" />
- <surface file="../images/particles/ground_snow.png" height="2"
name="ground_snow" width="3" x="0" y="0" />
+ <sprite name="explosive">
+ <image file="../images/particles/explosive.png">
+ </image>
+ </sprite>
+ <sprite name="pingu_explo">
+ <image file="../images/particles/pingu_explo.png">
+ <grid pos="0,0" size="3,3" array="2,1"/>
+ </image>
+ </sprite>
+ <sprite name="ground">
+ <image file="../images/particles/ground.png">
+ <grid pos="0,0" size="32,32" array="4,1"/>
+ </image>
+ </sprite>
+ <sprite name="smoke">
+ <image file="../images/particles/smoke.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="smoke2">
+ <image file="../images/particles/smoke2.png">
+ <grid pos="0,0" size="32,32" array="8,1"/>
+ </image>
+ </sprite>
+ <sprite name="snow1">
+ <image file="../images/particles/snow1.png">
+ </image>
+ </sprite>
+ <sprite name="snow2">
+ <image file="../images/particles/snow2.png">
+ </image>
+ </sprite>
+ <sprite name="snow3">
+ <image file="../images/particles/snow3.png">
+ </image>
+ </sprite>
+ <sprite name="snow4">
+ <image file="../images/particles/snow4.png">
+ </image>
+ </sprite>
+ <sprite name="snow5">
+ <image file="../images/particles/snow5.png">
+ </image>
+ </sprite>
+ <sprite name="ground_snow">
+ <image file="../images/particles/ground_snow.png">
+ </image>
+ </sprite>
<sprite name="rain_splash">
- <image file="../images/particles/rain_splash.png" />
+ <image file="../images/particles/rain_splash.png"/>
</sprite>
<sprite name="rain1">
- <image file="../images/particles/rain1.png" />
+ <image file="../images/particles/rain1.png"/>
</sprite>
<sprite name="rain2">
- <image file="../images/particles/rain2.png" />
+ <image file="../images/particles/rain2.png"/>
</sprite>
</section>
</resources>
Modified: trunk/src/sprite.cxx
===================================================================
--- trunk/src/sprite.cxx 2004-05-07 11:21:46 UTC (rev 2311)
+++ trunk/src/sprite.cxx 2004-05-07 11:42:44 UTC (rev 2312)
@@ -37,7 +37,7 @@
float arg_frames_per_second,
Sprite::Direction dir,
LoopType arg_loop_type)
- : //sprite(PingusResource::load_sprite(arg_sprite_name, arg_datafile)),
+ : sprite(PingusResource::load_sprite(arg_sprite_name, arg_datafile)),
frame (0.0f),
frames_per_second (arg_frames_per_second),
direction (dir),
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Ingo Ruhnke <=