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[Pingus-CVS] r3030 - in trunk/htdocs: . src
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r3030 - in trunk/htdocs: . src |
Date: |
Thu, 23 Aug 2007 19:46:49 +0200 |
Author: grumbel
Date: 2007-08-23 19:46:48 +0200 (Thu, 23 Aug 2007)
New Revision: 3030
Added:
trunk/htdocs/Makefile
trunk/htdocs/contact.xml
trunk/htdocs/default.css
trunk/htdocs/default.xsl
trunk/htdocs/development.xml
trunk/htdocs/download.xml
trunk/htdocs/faq.xml
trunk/htdocs/index.html
trunk/htdocs/index.xml
trunk/htdocs/levelbuilding-tutorial.xml
trunk/htdocs/manual.xml
trunk/htdocs/news-1998.xml
trunk/htdocs/news-1999.xml
trunk/htdocs/news-2000.xml
trunk/htdocs/news-2001.xml
trunk/htdocs/news-2002.xml
trunk/htdocs/news.xml
trunk/htdocs/news_old.xml
trunk/htdocs/press.xml
trunk/htdocs/screenshots-0.0.xml
trunk/htdocs/screenshots-0.1.xml
trunk/htdocs/screenshots-0.2.xml
trunk/htdocs/screenshots-0.3.xml
trunk/htdocs/screenshots-0.4.xml
trunk/htdocs/screenshots-0.5.xml
trunk/htdocs/screenshots.xml
trunk/htdocs/welcome.xml
Removed:
trunk/htdocs/src/Makefile
trunk/htdocs/src/contact.xml
trunk/htdocs/src/default.css
trunk/htdocs/src/default.xsl
trunk/htdocs/src/development.xml
trunk/htdocs/src/download.xml
trunk/htdocs/src/faq.xml
trunk/htdocs/src/index.html
trunk/htdocs/src/index.xml
trunk/htdocs/src/levelbuilding-tutorial.xml
trunk/htdocs/src/manual.xml
trunk/htdocs/src/news-1998.xml
trunk/htdocs/src/news-1999.xml
trunk/htdocs/src/news-2000.xml
trunk/htdocs/src/news-2001.xml
trunk/htdocs/src/news-2002.xml
trunk/htdocs/src/news.xml
trunk/htdocs/src/news_old.xml
trunk/htdocs/src/press.xml
trunk/htdocs/src/screenshots-0.0.xml
trunk/htdocs/src/screenshots-0.1.xml
trunk/htdocs/src/screenshots-0.2.xml
trunk/htdocs/src/screenshots-0.3.xml
trunk/htdocs/src/screenshots-0.4.xml
trunk/htdocs/src/screenshots-0.5.xml
trunk/htdocs/src/screenshots.xml
trunk/htdocs/src/welcome.xml
Log:
- reorganising htdocs
Copied: trunk/htdocs/Makefile (from rev 3029, trunk/htdocs/src/Makefile)
Copied: trunk/htdocs/contact.xml (from rev 3026, trunk/htdocs/src/contact.xml)
Copied: trunk/htdocs/default.css (from rev 3026, trunk/htdocs/src/default.css)
Copied: trunk/htdocs/default.xsl (from rev 3026, trunk/htdocs/src/default.xsl)
Copied: trunk/htdocs/development.xml (from rev 3026,
trunk/htdocs/src/development.xml)
Copied: trunk/htdocs/download.xml (from rev 3026, trunk/htdocs/src/download.xml)
Copied: trunk/htdocs/faq.xml (from rev 3026, trunk/htdocs/src/faq.xml)
Copied: trunk/htdocs/index.html (from rev 3026, trunk/htdocs/src/index.html)
Copied: trunk/htdocs/index.xml (from rev 3026, trunk/htdocs/src/index.xml)
Copied: trunk/htdocs/levelbuilding-tutorial.xml (from rev 3026,
trunk/htdocs/src/levelbuilding-tutorial.xml)
Copied: trunk/htdocs/manual.xml (from rev 3026, trunk/htdocs/src/manual.xml)
Copied: trunk/htdocs/news-1998.xml (from rev 3026,
trunk/htdocs/src/news-1998.xml)
Copied: trunk/htdocs/news-1999.xml (from rev 3026,
trunk/htdocs/src/news-1999.xml)
Copied: trunk/htdocs/news-2000.xml (from rev 3026,
trunk/htdocs/src/news-2000.xml)
Copied: trunk/htdocs/news-2001.xml (from rev 3026,
trunk/htdocs/src/news-2001.xml)
Copied: trunk/htdocs/news-2002.xml (from rev 3026,
trunk/htdocs/src/news-2002.xml)
Copied: trunk/htdocs/news.xml (from rev 3026, trunk/htdocs/src/news.xml)
Copied: trunk/htdocs/news_old.xml (from rev 3026, trunk/htdocs/src/news_old.xml)
Copied: trunk/htdocs/press.xml (from rev 3026, trunk/htdocs/src/press.xml)
Copied: trunk/htdocs/screenshots-0.0.xml (from rev 3026,
trunk/htdocs/src/screenshots-0.0.xml)
Copied: trunk/htdocs/screenshots-0.1.xml (from rev 3026,
trunk/htdocs/src/screenshots-0.1.xml)
Copied: trunk/htdocs/screenshots-0.2.xml (from rev 3026,
trunk/htdocs/src/screenshots-0.2.xml)
Copied: trunk/htdocs/screenshots-0.3.xml (from rev 3026,
trunk/htdocs/src/screenshots-0.3.xml)
Copied: trunk/htdocs/screenshots-0.4.xml (from rev 3026,
trunk/htdocs/src/screenshots-0.4.xml)
Copied: trunk/htdocs/screenshots-0.5.xml (from rev 3026,
trunk/htdocs/src/screenshots-0.5.xml)
Copied: trunk/htdocs/screenshots.xml (from rev 3026,
trunk/htdocs/src/screenshots.xml)
Deleted: trunk/htdocs/src/Makefile
===================================================================
--- trunk/htdocs/src/Makefile 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/Makefile 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,52 +0,0 @@
-OUTPUTFILES = \
- build/default.css \
- build/index.html \
- build/welcome.html \
- build/news.html \
- build/news_old.html \
- build/faq.html \
- build/contact.html \
- build/download.html \
- build/screenshots.html \
- build/screenshots-0.0.html \
- build/screenshots-0.1.html \
- build/screenshots-0.2.html \
- build/screenshots-0.3.html \
- build/screenshots-0.4.html \
- build/screenshots-0.5.html \
- build/levelbuilding-tutorial.html \
- build/development.html \
- build/manual.html \
- build/press.html
-
-all : $(OUTPUTFILES)
-
-clean :
- rm -vf $(OUTPUTFILES)
-
-build/default.css : default.css
- cp -v $< $@
-
-build/index.html : index.html
- cp -v $< $@
-
-build/%.html :: %.xml default.xsl Makefile
- FILENAME=$<; \
- echo $${FILENAME%%.xml}; \
- xalan -param filename "'$${FILENAME%%.xml}'" -in $< -out $@ -xsl
default.xsl
-
-upload: all
- (cd ..; \
- rsync --checksum --exclude "old/" --cvs-exclude -rv . \
- address@hidden:/home/pingus/public_html/ \
- )
-
-commit: all
- (cd ..; \
- cvs commit -m "automatic commit" )
-
-#tidy -asxml -indent -quiet -modify $@
-
-.PHONY: all clean upload
-
-# EOF #
Deleted: trunk/htdocs/src/contact.xml
===================================================================
--- trunk/htdocs/src/contact.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/contact.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,70 +0,0 @@
-<?xml version="1.0" ?>
-<page title="Contact">
-
- <section title="Mailing Lists">
- <p>
- If you want to write a longer comment, send patches or similar
- thing, the best way is probably by using the pingus-devel
- mailing lists, subscribe information can be found below, to just
- send a mail to the list write to <a
- href="mailto:address@hidden:[no-member]">address@hidden</a>.
- </p>
-
- <ul>
- <li>
- <a
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-devel">pingus-devel</a>
- - Pingus Developer List (for general discussion about the game, the
development, etc.).
- </li>
-
- <li>
- <a
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-cvs">pingus-cvs</a>
- - Pingus CVS Commit List (only programmers need this one).
- </li>
- </ul>
- <p>There is currently no pingus-users mailing list due to the lack
- of traffic, so using the pingus-devel list for questions about the
- game is perfectly ok.</p>
- </section>
-
-
- <section title="Bug Reports">
- <p>
- If you want to submit a bug report about Pingus or simply browse
- the list of open bugs, you can do so at the <a
- href="http://savannah.nongnu.org/bugs/?group=pingus">Savannah Bug
- Tracker</a>. Submitting stuff there should make it sure that it
- doesn't get lost.
- </p>
- </section>
-
- <section title="IRC">
- <p>For a quick help you can try the IRC server <tt
- class="irc">irc.freenode.net:6667</tt> and the channel <tt
- class="irc">#pingus</tt>, you can find the project maintainer
- (nick: grumbel) there most of the time. From time to time there
- will also be IRC Meetings with larger parts of the development
- team, once such meetings happen, they will get announced in the
- news section.
- </p>
- </section>
-
-
- <section title="Instant Messaging">
- <p>
- If you don't like IRC, there is also the possibility to contact
- us directly via Instant Messaging.
- </p>
-
- <dl>
- <dt>Ingo Ruhnke (nick: grumbel) [Maintainer/Programmer]</dt>
- <dd>Jabber: address@hidden<br/>
- ICQ UIN: 59461927</dd>
-
- <dt>David Philippi (nick: Torangan) [Programmer]</dt>
- <dd>Jabber: address@hidden<br/>
- ICQ UIN: 51850942<br/>
- AIM: Torangan2</dd>
- </dl>
-
- </section>
-</page>
Deleted: trunk/htdocs/src/default.css
===================================================================
--- trunk/htdocs/src/default.css 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/default.css 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,178 +0,0 @@
-/* */
-
-h1,h2,h3,h4
-{
- font-family: Sans-Serif;
- margin-top: 0px;
-}
-
-h1
-{
- background: #607f9b;
- color: white;
- border-style: solid;
- border-color: black;
- padding-left: 1em;
- margin-top: 0px;
- margin-bottom: .5em;
-}
-
-div.menu
-{
- width: 205px;
- margin-top: 10px;
-}
-
-div.menu a
-{
- text-decoration: none;
-}
-
-a.menuitem:hover
-{
- color: black;
- background-color: #E0FfFF;
-}
-
-a.menuitem:visited
-{
- color: black;
-}
-
-a.currentmenuitem:hover
-{
- color:black;
-}
-
-
-a.currentmenuitem:visited
-{
- color:black;
-}
-
-
-a.currentmenuitem
-{
- font-size: 18px;
- font-family: Sans-Serif;
- text-align: center;
- border-color: black;
- border-style: solid;
- border-width: thin;
- background-color: #FFFFFF;
- background-repeat: repeat-y;
- color: black;
- padding: 5px 0px 5px 0px;
- display: block;
- margin: 10px 15px 10px 15px;
-}
-
-a.menuitem
-{
- font-size: 18px;
- font-family: Sans-Serif;
- text-align: center;
-
- border-color: black;
- border-style: solid;
- border-width: thin;
- background-color: #607f9b;
-/* background-image: url(images/menubackground.png);*/
- background-repeat: repeat-y;
- color: black;
- padding: 5px 0px 5px 0px;
- display: block;
- margin: 10px 15px 10px 15px;
-}
-
-div.mainbody
-{
- background-color: silver;
- color: black;
- border-color: black;
- border-style: solid;
- padding: 1em;
-}
-
-p.warning {
- font-size: 1.5em;
- color: red;
- background-color: black;
- font-family: Sans-Serif;
- border-style: solid;
- border-color: red;
- padding: .3em;
-}
-
-p.warning a {
- color: red;
-}
-
-table.question {
- font-family: Sans-Serif;
- background: #607f9b;
- border-style: solid;
- border-width: thin;
- border-color: black;
- color: white;
- padding-left: 1em;
-}
-
-P.answer {
- color: black;
-}
-
-TT.irc {
- color: rgb(0,0,150);
-}
-
-TT.command {
- color: rgb(200, 0, 0);
-}
-
-img
-{
- border-style: none;
-}
-
-img.screenshot {
- border-style: solid;
- border-width: medium;
-}
-
-a img.screenshot {
- border-color: red;
-}
-
-a:visited img.screenshot {
- border-color: gray;
-}
-
-
-a:hover img.screenshot {
- border-color: white;
-}
-
-
-a:visited {
- color: rgb(0,0,100);
-}
-
-a:hover {
- color: white;
-}
-
-a {
- color: rgb(50,50,200);
-}
-
-
-body
-{
- background-position: left top;
- background-image: url(images/snow_background.jpg);
- background-repeat: repeat-x;
- background-color: #707f9b;
- color: black;
- /* desert #cdb09e; */
-}
Deleted: trunk/htdocs/src/default.xsl
===================================================================
--- trunk/htdocs/src/default.xsl 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/default.xsl 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,325 +0,0 @@
-<?xml version="1.0"?>
-<xsl:stylesheet version="1.0"
- xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
-
- <xsl:output
- method="html"
- indent="yes"
- doctype-public="-//W3C//DTD HTML 4.01//EN"
- doctype-system="http://www.w3.org/TR/html4/strict.dtd"
- encoding="ISO-8859-1" />
-
- <xsl:param name="filename"/>
-
- <!-- <xsl:template match="processing-instruction()">
- </xsl:template> -->
-
- <!-- Copy all html4 elements over to the resulting html page -->
- <xsl:template match=" a | abbr | acronym | address | applet | area | b |
base | basefont |
- bdo | big | blockquote | body | br | button | caption
| center | cite | code | col |
- colgroup | dd | del | dfn | dir | div | dl | dt | em |
fieldset | font | form |
- frame | frameset | h1 | h2 | h3 | h4 | h5 | h6 | head |
hr | html | i | iframe | img |
- input | ins | isindex | kbd | label | legend | li |
link | map | menu | meta |
- noframes | noscript | object | ol | optgroup | option |
p | param | pre | q | s |
- samp | script | select | small | span | strike | strong
| style | sub | sup | table |
- tbody | td | textarea | tfoot | th | thead | title | tr
| tt | u | ul | var">
-
- <xsl:copy>
- <xsl:copy-of select="@*"/>
- <xsl:apply-templates/>
- </xsl:copy>
- </xsl:template>
-
- <xsl:template match="text()">
- <xsl:value-of select="." />
- </xsl:template>
-
- <!-- Error out on all unknown tags -->
- <xsl:template match="*">
- <xsl:message terminate="yes">
- <xsl:text>Found unknown tag: </xsl:text>
- <xsl:text>"</xsl:text><xsl:value-of
select="name()"/><xsl:text>"</xsl:text>
- <xsl:value-of select="." />
- </xsl:message>
- </xsl:template>
-
- <xsl:template match="dlink">
- <a href="address@hidden"><xsl:value-of select="@href" /></a>
- </xsl:template>
-
- <xsl:template name="menuitem">
- <xsl:param name="name"/>
- <xsl:param name="lowername"/>
-
- <xsl:choose>
- <xsl:when test="$filename = $lowername">
- <div><a class="currentmenuitem" href="{.}.html"><xsl:value-of
select="."/></a></div>
- </xsl:when>
- <xsl:otherwise>
- <div><a class="menuitem" href="{.}.html"><xsl:value-of
select="."/></a></div>
- </xsl:otherwise>
- </xsl:choose>
- </xsl:template>
-
- <xsl:template match="page">
- <html>
- <head>
- <title>Pingus - <xsl:value-of select="@title" /></title>
- <link rel="stylesheet" type="text/css" href="default.css" />
- <link rel="icon" href="images/favicon.png" type="image/png" />
- <!--<link REL="help" HREF="faq.html" title="FAQ"/>
- <link REL="section" HREF="faq.html" title="Intro"/>
- <link REL="shortcut icon" href="/favicon.ico" type="image/x-icon"
/>-->
- </head>
- <body style="margin:0px;">
- <table summary="" cellpadding="0" cellspacing="0" border="0"
width="100%">
- <colgroup width="215" />
- <tr>
- <td valign="top" align="center">
- <a href="http://pingus.seul.org"><img
src="images/logo_pingus.png" alt="Pingus" /></a>
-
- <div class="menu">
- <div><a class="menuitem" href="news.html">News</a></div>
- <div><a class="menuitem" href="welcome.html">Welcome</a></div>
- <div><a class="menuitem"
href="download.html">Download</a></div>
- <div><a class="menuitem" href="faq.html">FAQ</a></div>
- <div><a class="menuitem" href="contact.html">Contact</a></div>
- <div><a class="menuitem"
href="screenshots.html">Screenshots</a></div>
- <!-- <div><a class="menuitem"
href="level_comment_tool/index.php">Level Comment Tool</a></div> -->
- <div><a class="menuitem"
href="development.html">Development</a></div>
- <div><a class="menuitem" href="press.html">Press</a></div>
- <br />
- <div><a class="menuitem"
href="http://savannah.nongnu.org/projects/pingus/">Savannah Project
Page</a></div>
-
- <form action="https://www.paypal.com/cgi-bin/webscr"
method="post">
- <div style="margin: 0px; padding: 0px;">
- <input type="hidden" name="cmd" value="_xclick" />
- <input type="hidden" name="business"
value="address@hidden" />
- <input type="hidden" name="item_name" value="Pingus
donation" />
- <input type="hidden" name="no_note" value="1" />
- <input type="hidden" name="currency_code" value="EUR" />
- <input type="hidden" name="tax" value="0" />
- <input type="image"
src="https://www.paypal.com/images/x-click-but04.gif" name="submit" alt="donate
via PayPal" />
- </div>
- </form>
- </div>
-
- <p>
- <a href="http://validator.w3.org/check/referer">html4</a>/
- <a href="http://jigsaw.w3.org/css-validator/">css2</a>
-
- <!-- <img
- src="http://www.w3.org/Icons/valid-html401"
- alt="Valid HTML 4.01!" height="31" width="88" /> -->
- <!-- <img style="border:0;width:88px;height:31px"
- src="http://jigsaw.w3.org/css-validator/images/vcss"
- alt="Valid CSS!" /> -->
-
- </p>
- </td>
- <td valign="top" style="padding:20px;">
- <!--
- <table summary="" border="0" width="100%" cellpadding="0"
cellspacing="0">
- <tr>
- <td align="left" valign="bottom">
- <h1><xsl:value-of select="@title"/></h1>
- </td><td align="right">
- <img alt="" src="images/walking.png"/>
- </td>
- </tr>
- </table>
- <br />
- -->
-
- <h1><xsl:value-of select="@title"/></h1>
-
- <div class="mainbody">
- <xsl:apply-templates />
- </div>
-
- <div style="font-size: smaller; text-align: right;
background-color: gray; padding: 5px; border-style: solid; border-color: black;
border-width: thin; margin-top: 8px;">
- Copyright © 1998-2003 <a
href="http://pingus.seul.org/~grumbel/">Ingo Ruhnke</a>, <<a
href="mailto:address@hidden">address@hidden</a>>
- </div>
- </td>
- </tr>
- </table>
- </body>
- </html>
- </xsl:template>
-
- <xsl:template match="section">
- <h2><xsl:value-of select="@title" /></h2>
- <xsl:apply-templates />
- </xsl:template>
-
- <xsl:template match="subsection">
- <h3><xsl:value-of select="@title" /></h3>
- <xsl:apply-templates />
- </xsl:template>
-
- <xsl:template match="screenshots">
- <table summary="" width="100%" border="0" cellpadding="0" cellspacing="0">
-
- <tr>
- <td align="center">
- <xsl:apply-templates select="item[1]"/>
- </td>
- <td align="center">
- <xsl:apply-templates select="item[2]"/>
- </td>
- <td align="center">
- <xsl:apply-templates select="item[3]"/>
- </td>
- </tr>
-
- <xsl:if test="count(item)>3">
- <tr>
- <td align="center">
- <xsl:apply-templates select="item[4]"/>
- </td>
- <td align="center">
- <xsl:apply-templates select="item[5]"/>
- </td>
- <td align="center">
- <xsl:apply-templates select="item[6]"/>
- </td>
- </tr>
- </xsl:if>
-
-
- <xsl:if test="count(item)>6">
- <tr>
- <td align="center">
- <xsl:apply-templates select="item[7]"/>
- </td>
- <td align="center">
- <xsl:apply-templates select="item[8]"/>
- </td>
- <td align="center">
- <xsl:apply-templates select="item[9]"/>
- </td>
- </tr>
- </xsl:if>
-
- </table>
- </xsl:template>
-
- <xsl:template match="screenshots/item">
- <a href="images/address@hidden"><img class="screenshot"
alt="address@hidden" src="images/address@hidden" title="{.}"/></a>
- </xsl:template>
-
- <xsl:template match="screenshot-menu">
- <p style="text-align: center;">
- [
- <a href="screenshots.html">0.6</a>
- |
- <a href="screenshots-0.5.html">0.5</a>
- |
- <a href="screenshots-0.4.html">0.4</a>
- |
- <a href="screenshots-0.3.html">0.3</a>
- |
- <a href="screenshots-0.2.html">0.2</a>
- |
- <a href="screenshots-0.1.html">0.1</a>
- |
- <a href="screenshots-0.0.html">0.0</a>
- ]
- </p>
- </xsl:template>
-
- <xsl:template match="netstat-image">
- <div style="text-align: right;">
- <!-- Begin Nedstat Basic code -->
- <!-- Title: Pingus -->
- <!-- URL: http://dark.x.dtu.dk/~grumbel/pingus/index.html -->
- <script type="text/javascript" language="JavaScript"
src="http://m1.nedstatbasic.net/basic.js">
- </script>
-
- <script type="text/javascript" language="JavaScript">
- <xsl:comment>
- nedstatbasic("AAG6CQE7r43v+PiFyrKmmmG/C9Lg", 0);
- // </xsl:comment>
- </script>
- <noscript>
- <a target="_blank"
href="http://v1.nedstatbasic.net/stats?AAG6CQE7r43v+PiFyrKmmmG/C9Lg"><img
-
src="http://m1.nedstatbasic.net/n?id=AAG6CQE7r43v+PiFyrKmmmG/C9Lg"
-
border="0" width="18" height="18" alt="" /></a>
- </noscript>
- <!-- End Nedstat Basic code -->
- </div>
- </xsl:template>
-
- <xsl:template match="section-toc">
- <ul>
- <xsl:for-each select="section">
- <li><a href="#section{generate-id(.)}">
- <xsl:apply-templates/></a></li>
- </xsl:for-each>
- </ul>
- <hr/>
- <xsl:apply-templates/>
- </xsl:template>
-
- <xsl:template match="faq-list">
- <ul>
- <xsl:for-each select="faq/question">
- <li><a href="#faq{generate-id(.)}">
- <xsl:apply-templates/></a></li>
- </xsl:for-each>
- </ul>
- <hr/>
- <xsl:apply-templates/>
- </xsl:template>
-
- <xsl:template match="faq">
- <p></p>
- <table width="100%" class="question">
- <colgroup width="60%" />
- <tr><td valign="top">
- <div id="faq{generate-id(question)}">
- <xsl:apply-templates select="question/node()"/>
- </div>
- </td>
-
-
- <td align="right" valign="top">
- <small>Last update:<xsl:value-of select="@date"/></small>
- [<small><a href="#faqtoc">Up</a></small>]
- </td>
- </tr>
- </table>
-
- <p class="answer"><xsl:apply-templates select="answer/node()"/> </p>
- </xsl:template>
-
- <xsl:template match="news">
- <table border="0" width="100%" cellpadding="5" cellspacing="5">
- <colgroup width="*"/>
- <xsl:apply-templates/>
- </table>
- </xsl:template>
-
- <xsl:template match="news/item">
- <tr>
- <td style="border-style: solid; border-width: thin; white-space:
nowrap;" align="right" valign="top">
- <tt><xsl:value-of select="@date"/></tt>
- </td>
-
- <td style="background-color: rgb(180,180,180); color:
black;"><xsl:apply-templates/></td>
- </tr>
- </xsl:template>
-
- <xsl:template match="german-flag">
- (german)
- </xsl:template>
-
- <xsl:template match="english-flag">
- (english)
- </xsl:template>
-
- <xsl:template match="dutch-flag">
- (dutch)
- </xsl:template>
-
-</xsl:stylesheet>
Deleted: trunk/htdocs/src/development.xml
===================================================================
--- trunk/htdocs/src/development.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/development.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,40 +0,0 @@
-<?xml version="1.0" ?>
-
-<page title="Development">
- <section title="Enter only if you know what you are doing!">
- <p>
- All information concerning the development and beta testing of
- Pingus is at a separate section on this webpage, so that players
- don't accidentally see stuff that wasn't yet meant for release or
- grab a development snapshot, instead of a stable binary by
- accident. So if you are a player don't enter this section, but
- instead stay on the light site of the Pingus webpage and simply
- wait for the next stable release which will contain everything in
- a nice packaged and useable form, going to the development section
- will just spoil you a lot.<br/><br/>
-
- If you are or want to become a developer you are of course welcome
- to the dark site of Pingus, there you will find source code
- documentation, a todo with stuff that needs to be done and
- unfinished game elements that might need you to finish them.
- </p>
-
- <p>
- Short summary for those who just want the source:
- </p>
-
- <p>
- SDL Branch<br/>
- <tt>svn co svn://svn.berlios.de/pingus/branches/pingus_sdl/</tt><br/>
- </p>
-
- <p>ClanLib Branch:<br/>
- <tt>svn co svn://svn.berlios.de/pingus/trunk/</tt><br/>
- </p>
-
- <p class="warning" style="text-align: center">
- <a href="http://www.cmhousing.net/pingus/wiki/">Enter Development
Section!</a>
- </p>
-
- </section>
-</page>
Deleted: trunk/htdocs/src/download.xml
===================================================================
--- trunk/htdocs/src/download.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/download.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,76 +0,0 @@
-<?xml version="1.0" ?>
-
-<page title="Download">
- <section title="Playable Versions - Stable">
- <subsection title="GNU/Linux">
- <ul>
- <li>GNU/Linux (i386) - <dlink
href="http://pingus.seul.org/files/pingus-0.6.0-binary-linux-i386.tar.bz2"/>
- [11 Mb]<br />
- </li>
- </ul>
- </subsection>
-
- <subsection title="Win32">
- <p>Sorry, currently no stable Win32 versions available.</p>
- </subsection>
-
- <subsection title="Source">
- <ul>
- <li><dlink href="http://pingus.seul.org/files/pingus-0.6.0.tar.bz2"/>
- [9.2 Mb]<br />
- </li>
- </ul>
- </subsection>
- </section>
-
- <hr/>
-
- <section title="Development releases - Don't use them!">
- <p>The <a href="development.html">development section</a> contains
- untested development releases. These are fairly current, buggy
- and unplayable from time to time. If you want to play a game,
- don't touch them!</p>
- </section>
-
- <section title="Older releases - Don't use them either!">
- <p>These older releases are just here for historic record, they
- are mostly very buggy and the level format has changed in the
- meantime, so don't use them for anything beside historic research.
- Be warned that some of them might <em>corrupt and destroy</em>
- your <tt>~/.pingus/</tt> directory and savegames.</p>
-
- <subsection title="Pingus 0.4.0 - Don't use!">
- <ul>
- <li>Windows - <dlink
- href="http://pingus.seul.org/files/pingus-0.4.0-binary-win32.zip"/>
- [5.9 Mb]
- </li>
- <li>GNU/Linux - <dlink
-
href="http://pingus.seul.org/files/pingus-0.4.0-binary-i386.tar.gz"/>
- [5.9 Mb]<br />
- </li>
- </ul>
- </subsection>
-
- <subsection title="Other Versions">
- <p>
- All other versions of Pingus that ever made it into the public
- are available via HTTP or FTP from:
- </p>
- <ul>
- <li><dlink href="http://pingus.seul.org/files/"/></li>
- <li><dlink href="ftp://pingus.seul.org/pub/pingus/"/></li>
- </ul>
- </subsection>
-
- <subsection title="CVS">
- <p>
- Informations on how to get the current development version via
- CVS can be obtained in the <a
- href="http://pingus.seul.org/development/cvs.html">development
- section of this page</a>.
- </p>
- </subsection>
-
- </section>
-</page>
Deleted: trunk/htdocs/src/faq.xml
===================================================================
--- trunk/htdocs/src/faq.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/faq.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,191 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl" ?>
-<page title="FAQ">
-
- <section title="It doesn't work! What now?">
- <p>
- The following frequently asked questions (along with answers) will
- provide you with solutions some to common errors, problems or
- misunderstandings when you try to compile, use or get otherwise
- involved with Pingus.
- </p>
- </section>
-
- <div id="faqtoc"/>
- <section title="FAQs - Frequently Asked Questions (and Answers)">
- <faq-list>
- <faq date="14 Jan 2007">
- <question>What is Pingus?</question>
- <answer>
- The <a href="welcome.html">Welcome</a> page answers this question.
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>How much does it cost?</question>
- <answer>
- We believe that you should answer this question for yourself. If you
- think this game is worth some amount of money, you can <a
-
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&item_name=Pingus+donation&no_note=1&tax=0&currency_code=EUR">donate
- to Pingus via Paypal</a>. Otherwise, you can get the game for no
- monetary cost. Pingus is <a
- href="http://www.gnu.org/philosophy/free-sw.html">Free Software</a> and
- you are not forced to pay any amount of money for this game.
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>Where can I get Pingus?</question>
- <answer>
- You can get Pingus from the <a href="download.html">download</a>
section.
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>Is there a Windows version?</question>
- <answer>
- An official Windows version of 0.6.0 was never created and
- probably never will be. There is however some hope that a
- Windows version will follow for the next release. If you
- search the mailing list archives you might also be able to
- find some unofficial build for Windows.
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>Where can I find more levels?</question>
- <answer>
- <em>Foreword: Every level that isn't reachable via the GUI in Pingus
- is unsupported and might be completely broken. If you want to try
- them you are on your own.</em> <br /><br />
-
- Besides the 22 tested and cleaned up levels of the first island that
- come with Pingus. There are also around 120 levels that might be
- playable and another 100 levels that are incomplete at the moment.
- These levels can be found in the <tt>data/levels/playable</tt> and
- <tt>data/levels/wip/</tt> (wip = work in progress). The levels in the
- <tt>playable/</tt> directory might be playable, but there is no
- guarantee for that. They haven't been tested. They might be broken
- due to engine changes. They might be far too easy or far too hard or
- simply incomplete. The <tt>wip/</tt> directory contains levels that
- are not playable at all. Some of them might even lack entrances
- and/or exits. Don't be surprised that you can't play them. Instead,
- these levels can be used as framework for levels you want to create
- yourself with the level editor. Yes, you heard it right, Pingus
- comes with a fully working level editor. It might not be 100% bug
- free, but it was used to construct all the levels that you see in the
- game, so don't hesitate to try it out and build your own levels.
- </answer>
- </faq>
-
-
- <faq date="14 Jan 2007">
- <question>What does it mean for Pingus to be Free Software?</question>
- <answer>
- Pingus is licensed under a <a
- href="http://www.gnu.org/philosophy/free-sw.html">Free/Libre
- Software</a> license called <a
- href="http://www.gnu.org/licenses/gpl.html">GNU GPL</a>.
- Basically, this means that everybody is free to download,
- distribute, and modify it. Moreover, anyone can distribute
- modified works of Pingus, as long as those works are
- disributed under a <a
-
href="http://www.gnu.org/philosophy/license-list.html#GPLCompatibleLicenses">GPL
- compatible license</a>. In other words, Pingus respects your
- software freedoms.
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>I tried compiling it, but something didn't work!</question>
- <answer>
- Technically, this isn't a question. You have to be more specific. A
- general suggestion is to search the <a
- href="http://savannah.nongnu.org/bugs/?group=pingus">But Tracker</a>
- for similar problems.
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>
- Why is Pingus still not done after being in development for so many
years?
- </question>
- <answer>
- Because <em>you</em> didn't contribute! Joking asside, most
- of the developers involved with Pingus are also involved
- with a heap load of other projects, so it takes time to find
- time to develop on the game. Help is of course always
- welcome.
- </answer>
- </faq>
- <faq date="14 Jan 2007">
- <question>How can I help the development of Pingus?</question>
- <answer> This project needs help in the following areas:
- <ul>
- <li>Writing documentation</li>
- <li>Writing stories</li>
- <li>Programming
- <ul>
- <li>debugging the editor</li>
- <li>making code 64-bit friendly</li>
- <li>allowing for cygwin/mingw compilation</li>
- <li>porting from Clanlib to SDL</li>
- </ul>
- </li>
- <li>Play testing</li>
- </ul>
- <p>
- The fasted way to join development is to join the
- development stuff on IRC at <tt>irc.freenode.net</tt> in
- channel <tt><a href="irc://freenode.net/#pingus">#pingus</a></tt>.
- </p>
- </answer>
- </faq>
-
- <faq date="14 Jan 2007">
- <question>
- Pingus runs too slow. Is there any way to make it faster?
- </question>
-
- <answer>
- There are multiple ways to tune the running speed of
- Pingus. <br /> Firstly, reducing the screen colour
- depth (to 16bit, for example) on a slower computer might
- give you a boost of around 50% percent, depending on your
- hardware. X11 doesn't allow switching color depth at run
- time, and the exact instructions for doing this are outside
- of the scope of this FAQ. Consult your distribution
- documentation for more information.<br /><br />
-
- Secondly, a gain in speed can be achieved by
- reducing the display resolution of Pingus. For example, if
- you want to run Pingus at 640x480 you can do this with the
- following command:<br />
-
- <tt>pingus -g 640x480</tt><br/><br />
-
- Thirdly, you can run Pingus in a <em>fast-mode</em>. This
- mode disables all costly particle effects and the
- background. Thus, Pingus will look less pretty, but will
- probably be a good amount faster. Fast-mode can be turned on
- with:<br />
-
- <tt>pingus --fast-mode</tt><br/> Remember, the
- <em>fast-mode</em> has lots of room for improvement. If it
- doesn't help you make Pingus run fast enough, not all is
- lost. <br /><br />
-
- If that is not enough, you might also want to play
- with the <tt>min-frame-skip</tt> and <tt>max-frame-skip</tt>
- options. Both should result in a more uniform frame-rate.
- This can make the game jerky, but playability can be
- improved nonetheless.<br /><br />
-
- Finally, the 'F11' key can help you a great deal in
- your optimisation process by showing the frame-rate counter.
- <br /><br />
- </answer>
- </faq>
- </faq-list>
- </section>
-</page>
Deleted: trunk/htdocs/src/index.html
===================================================================
--- trunk/htdocs/src/index.html 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/index.html 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,19 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
-
-<html>
- <head>
- <title>Pingus - A journey into the unknown... [Release 0.6.0 out
now!]</title>
- </head>
-
-<body text="text" bgcolor="#707f9b" style="margin-top: 20px;">
- <h1 style="text-align: center;">Release 0.6.0 is out now!</h1>
-
- <center>
- <a href="welcome.html"><img style="border-style: none"
-src="images/logo_large.jpg"
- alt="Pingus - A journey into the unknown...
-Click to Enter"/></a>
- </center>
- </body>
-</html>
Deleted: trunk/htdocs/src/index.xml
===================================================================
--- trunk/htdocs/src/index.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/index.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,16 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
-
-<html>
- <head>
- <title>Pingus - A journey into the unknown...</title>
- </head>
-
- <body text="text" bgcolor="#707f9b" style="margin-top: 20px;">
- <center>
- <a href="welcome.html"><img style="border-style: none"
src="images/logo_large.jpg"
- alt="Pingus - A journey into the unknown...
-Click to Enter"/></a>
- </center>
- </body>
-</html>
\ No newline at end of file
Deleted: trunk/htdocs/src/levelbuilding-tutorial.xml
===================================================================
--- trunk/htdocs/src/levelbuilding-tutorial.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/levelbuilding-tutorial.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,320 +0,0 @@
-<?xml version="1.0"?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Building a pingus level">
- <p>
- <img src="images/editor.jpg" align="right" />
- </p>
-
- <section title="Introduction">
- <p>
- Building a level for Pingus is actually very easy with the current
- level editor, but there are still some things that doesn't work
- as they should. This little guide should make sure that
- everything works smooth for you.
- </p>
- </section>
-
- <section title="Starting from scratch">
- <a href="images/editor_tutorial_editor.jpg"><img
- src="images/editor_tutorial_editor_small.jpg" alt="Editor"
align="right" /></a>
- <p>
- First of launch Pingus and select the large <em>Editor</em>
- button. You are now inside the level editor.
- </p>
- <p>
- Lets start with something simple, insert your first
- object. Press the <tt class="key">Insert</tt> button on your keyboard or
on the
- button panel at the left side of the screen. You will now see a
- list of object types you can insert. The letters in front of the
- type names describe the keys you have to press to insert the
- object type. Sorry there is at the moment no mouse support in
- the selection menus.
- </p>
- <p>
- Ok, lets insert a ground piece of type ground, to do that press
- <tt class="key">g</tt>. I'll explain the different ground piece types
later
- in this article. After a short loading sequence, you will see a
- list of all the gfx which are available. To
- scroll down the list simply move the mouse to the bottom of the
- screen. Now click on an object to insert it into the level.
- </p>
- <a href="images/editor_tutorial_objsel.jpg"><img
- src="images/editor_tutorial_objsel_small.jpg" alt="Surface Selector"
align="right" /></a>
- <p>
- The first ground piece is now in place, you can simply click on
- it and move it around when you hold down the mouse button. To
- duplicate it press <tt class="key">d</tt>. The duplicated object
- will be inserted at the same position as the original object,
- only with a short offset to the bottom/right.<br /> If you want to
- move around the duplicated object, its a good idea to move it a
- bit away from the old object first, so that you don't actually
- select the wrong object. This becomes especially important when
- have grouped some objects. To do that use the cursor keys, hold
- down the shift key to get a faster movement.
- </p>
- </section>
-
- <section title="Entrances">
- <p>
- Now that we have some ground to walk on, we need an entrance to
- let the Pingus enter the level. Hit <tt class="key">insert</tt>
- and <tt class="key">e</tt> for an entrance. You will now
- see a list of entrance types, select the "generic"
- one. After that is done you will see a black arrow with a green
- "G" to its site, that is the entrance or more exactly the
- position where the Pingus can enter the level. The
- "generic" entrance doesn't use any gfx.
- </p>
- </section>
-
- <section title="Exits">
- <p>
- The Pingus can now enter the level, lets place a exit so that
- they can leave it again. Again press <tt class="key">Insert</tt> and then
- select Exit with <tt class="key">x</tt>. You get the same list of
surfaces
- you got when you inserted the ground piece. Select a surface,
- which looks like an exit and place it where the Pingus can reach
- it. Now your done the level should be ready for a test.
- </p>
- </section>
-
- <section title="Starting the level the first time">
- <a
- href="images/editor_tutorial_level.jpg"><img
src="images/editor_tutorial_level_small.jpg"
- alt="Level" align="right" /></a>
- <p>
- Now that the level is basically done, lets start it by pressing
- <tt class="key">F4</tt> or the "Run" key on the
- button panel. The level will than start and you can test it. If
- your are done press <tt class="key">Esc</tt> or wait until the
- level is complete. After testing your level you will come back
- into the level editor.
- </p>
- </section>
-
- <section title="Saving and loading">
- <p>
- Its a good idea to save the level from time to time, to do that
- press <tt class="key">F6</tt> and enter a file name for it, for
- example <tt class="file">my_test</tt>. Node that the filenames
- <em>must not</em> have an ending like <tt class="file">.plf</tt>
- or <tt class="file">.psm</tt>. The level will than be saved to
- <tt class="file">~/.pingus/levels/my_test.plf</tt> and <tt
- class="file">~/.pingus/levels/my_test.psm</tt><br />
-
- To load a level press <tt class="key">F5</tt> and input the filename. The
- dialog also has a primitive tab-completion. To use it activate
- the console by pressing <tt class="key">^</tt> and then press
- <tt class="key">Tab</tt>. The completion will go into the console. The
tab-completion is currently not fully functional, therefor it will
- only work in the default directory and in <em>no</em> other
- directory.
- </p>
- </section>
-
- <section title="Beautifying the level">
-
- <p>
- You might have noticed that there is still a lot of stuff
- missing in your level. You have an ugly default background and
- your Pingus appeared out of nothing. So lets start to make it a
- little nicer.
- </p>
- </section>
-
- <h3>Changing the background</h3>
- <p>
- To change the background press <tt class="key">F10</tt> and
- select one of the available backgrounds.
- </p>
-
- <h3>Building an entrance</h3>
- <a href="images/editor_tutorial_entrance.jpg"><img
- src="images/editor_tutorial_entrance_small.jpg" alt="Entrance"
align="right" /></a>
- <p>
- The default entrance just adds a position where the Pingus enter
- the level, but no gfx, so that is the next thing to add. To do
- that you have to use hotspots. Hotspots are graphical objects,
- which don't influence the collision map. To add a hotspot, press
- <tt class="key">Insert</tt> and then <tt class="key">h</tt> and select a
thing that
- looks like an entrance. You need two surfaces for an entrance,
- one which is behind the Pingus and one that is above the
- Pingus to get a pseudo 3D effect.
- </p>
-
- <p>
- Select the first hotspot and than lower it below the Pingus
- level which is at z_pos 75. Press <tt class="key">Shift-PgDown</tt> to
lower
- the z_pos value to -100, note that you can see the z-pos in the
- status line. <tt class="key">PgDown</tt> itself will not change the
- z-pos, but instead only change the ordering of all objects,
- which have the same z-pos. After your done with the bottom
- hotspots add the top hotspot, to raise it press
- <tt class="key">Shift-PgUp</tt> and bring it to a z-pos value of
- 100. Finally adjust the position so that it looks correct.
- </p>
-
- <h3>Adding some grass</h3>
- <a href="images/editor_tutorial_level2.jpg"><img
- src="images/editor_tutorial_level2_small.jpg" alt="Level (beautified)"
align="right" /></a>
- <p>
- Stones alone looks much to simple to be attractive, so lets add
- some grass.<br />Grass is special since it shouldn't influence the
- way the Pingus are walking over the ground, but it should be
- erasable by explosions and diggers or miners, for this reason
- there is the special ground type
- "transparent". Press <tt class="key">Insert</tt> and <tt
class="key">n</tt> and
- select a piece of grass and place it over the stones. Try to add some
- more ground pieces, and viola, the level looks much better now.
- </p>
-
- <h3>Adding lava</h3>
- <p>
- Now you might want to add some lava or water under the stones, but that
- is currently not implemented in the editor, so you have to
- editor the level files directly. Open your level file, which
- should be saved under <tt class="file">~/.pingus/levels/my_test.plf</tt>
and
- insert the following text at the end of the file:
- </p>
-
- <pre>liquid {
- image = (resource)"Liquid/lava";
- x_pos = -40;
- y_pos = 412;
- z_pos = -100;
- width = 1400;
- }
-
- liquid {
- image = (resource)"Liquid/lava";
- x_pos = -40;
- y_pos = 412;
- z_pos = 100;
- width = 1400;
- }</pre>
-
- <p>
- If you are done, save the file and reload it into the level
- editor. You will see then some lava floating around. Adjust the
- position of the lava and you are done. Its a good idea to have
- some lava in the background and another lava object on top of
- the level where the position is shifted a bit to the left, that
- will result in a pseudo 3D effect. If the lava is not width
- enough, change the parameter in the level file reload the level
- again.
- </p>
-
- <h3>Well done</h3>
- <p>
- Now you know the basics of level editing, all that is missing now
- is a good idea for a level. If you have created some levels,
- please mail them to <a href="address@hidden">Ingo Ruhnke</a>
- so that they can go into the next Pingus release.
- </p>
- <p>
- The next part of this tutorial will explain how the level are
- structured, how the objects are ordered and what object types
- exist.
- </p>
-
- <section title="Level Structure">
-
- <p>Before I start to explain all the different object types its a
- good idea to understand the map structure of Pingus first.
- </p>
-
- <p>A Pingus level consists of multiple layers of gfx maps and one
- additional layer for the collision detection.<br /> The gfx maps
- consist of one layer for the background and on for the gfx-map,
- that's the ground where you can dig and blast holes in it. The
- rest of the gfx layers are hotspots objects, entrances, exits,
- etc. and the Pingus themselves.</p>
- </section>
-
- <section title="Z-Pos">
-
- <p>To influence the ordering of objects you have two
- possibilities, first you can simply lower and raise it with <tt
- class="key">PgUp</tt> and <tt class="key">PgDown</tt>, but that
- will only work inside a layer. For example if you want to raise
- one ground piece above another that's the right way, but if you
- want to lower a hotspot below the ground layer, than that's the
- wrong way. To accomplish that you have to press <tt
- class="key">Shift PgUp</tt> or <tt class="key">Shift PgDown</tt>
- (or <tt class="key">Ctrl</tt>) to change the z-pos of the
- object. If an object its below zero, than it will be draw behind
- the ground layer, if its above 75 it will get drawn above the
- ground map and the Pingus, if an object is between 0 and 75 it
- will be drawn above the ground layer, but behind the Pingus
- layer. So the z-pos describes the ordering of the layers.</p>
- </section>
-
- <section title="Object types">
- <h3>Groundpieces (ground, transparent, solid)</h3>
-
- <p>Groundpieces are the ground where the Pingus can walk. They are
- they are at runtime combined to a single gfx map and then
- blitted at once. They can have different types, which will
- change the way how they are handled on the collision map.</p>
-
- <h4>ground</h4>
- <p>
- Normal ground is of type ground, the Pingus can dig through it and
- walk on it and blast it away.
- </p>
-
- <h4>solid</h4>
- <p>
- Solid ground is like the normal ground, but the Pingus can't dig
- through it. This is meant for metal plates and other stuff which is
- obviously not passable.
- </p>
-
- <h4>transparent</h4>
- <p>
- Transparent ground pieces are objects, which have no influence on
- the collision map, therefore the Pingus can't walk on it. But
- transparent ground pieces are blitted to the gfx map, so the
- Pingus will remove it if they explode or dig on it. This ground
- type is especially meant for grass or other little gimmicks
- which make a level nice, but which shouldn't have influence of it.
- </p>
-
- <h4>bridge</h4>
- <p>
- The bridges which a bridger builds are of type ground, the
- special property of the bridge property is that the Pingus can walk
through it from
- </p>
- </section>
-
- <h3>Hotspots</h3>
- <p>Hotspots are gfx objects which don't get blitted to the gfx
- map, instead they are draw separately. This has the consequences,
- that they can't be digged away and that they can scroll at a
- different speed than the rest of the ground (parallax
- scrolling). Hotspots also have the advantage that they have a
- z-pos, therefore they can be placed above or below the
- Pingus.<br /> Entrances for example consist normally of three
- objects an hotspots for the back side of the entrance, an hotspot
- for the front side of the entrance and an entrance object for
- the middle position.</p>
-
- <h3>Entrances</h3>
- <p>Entrances are the places where the Pingus enter a level, they
- normally don't draw any gfx, therefore it is required that you
- add some Hotspots above and below them to make them look
- realistic.</p>
-
- <h3>Exits</h3>
- <p>Exits are similar to hotspots, but they provide first an exit
- point, where the Pingus can leave a level and second they erase
- an area in the collision map, so that the exit isn't blocked by
- any objects in front of them.</p>
-
- <h3>Liquids</h3>
-
- <p>Liquids are things like lava, water or acid. The consist of a
- single image which is blitted multiple times up to a given
- width. In addition to hotspots they also manipulate the collision
- map so that the area is marked as <em>deadly</em>.</p>
-
-</page>
Deleted: trunk/htdocs/src/manual.xml
===================================================================
--- trunk/htdocs/src/manual.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/manual.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,213 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="User Manual">
- <section title="The Story">
- </section>
-
-
- <section title="Starting the Game">
- </section>
-
- <section title="Game Controls">
- </section>
-
- <section title="Actions">
- <h3>The Faller</h3>
-
- <p>Once a Pingu is out of the entrance, he will be falling to the
- ground. As a Faller he can't do anything but just obey the law of
- gravity. If the Pingu falls for too long, he will gather too much
- speed and so won't survive on hitting the ground. So be careful
- and keep an eye on the height of objects from which they can
- safely fall.
- </p>
-
-
- <subsection title="The Walker">
- <p>If the Pingu has fallen from the entrance and safely reached
- the ground, the Pingu will turn into a Walker. The Walker is the
- state in which the Pingu will be most of the time. As a Walker the
- Pingu simply moves in the current direction in which he is facing.
- He will walk in this way until you give him a command to do
- something else. However, if the Pingu reaches an obstacle that he
- cannot walk up or through, he will turn around and walk back in
- the opposite direction.
- </p>
- </subsection>
-
- <subsection title="The Digger">
- <p>When a Pingu is turned into a Digger, he starts
- digging/drilling a vertical hole through any object that Walkers
- would otherwise walk on. A Digger continues digging a hole until
- there is nothing below it to dig, in which case the Digger will
- fall, or the Digger hits a solid object, such as metal.</p>
- </subsection>
-
- <subsection title="The Basher">
- <p>A Basher is the horizontal equivalent of a Digger. A Basher
- bashes out a tunnel through any object that is ahead of it. It
- stops bashing when there is nothing ahead to bash, a solid object
- has been reached, such as metal, or there is nothing below the
- Basher. In the latter case, the Basher will fall.</p>
- </subsection>
-
- <subsection title="The Miner">
- <p>The Miner can be considered to be a combination of a Digger and
- a Basher. Whereas a Digger only goes down and a Basher only goes
- forward, the Miner goes down and forward in one movement. This
- results in a tunnel going diagonally downwards. Like a Digger and
- a Basher, a Miner stops if there is nothing to mine, a solid
- object has been reached or there is nothing below the Miner. In
- the latter case, the Miner will fall.</p>
- </subsection>
-
- <subsection title="The Blocker">
-
- <p>The blocker stops at its current position and then starts to
- command other Pingus which reach him to change their direction. No
- Pingu can thus pass a Blocker. Instead they will turn around and
- head in the other direction.</p>
- </subsection>
-
- <subsection title="The Bomber">
-
- <p>Sometimes when you have to stop a Pingu or have to create a
- hole, but have neither a Basher nor a Miner, there is no way other
- than to turn a Pingu into a Bomber. The Pingu will start a
- countdown once he has turned into a Bomber. He will continue his
- current action until the countdown reaches zero. On zero being
- reached, he will inflate and then explode. The explosion will
- create a hole in the ground and destroy anything that is near him.
- Thus a Bomber can be used to either make holes or to remove
- Blockers or other Pingus that are in the way.
- </p>
- </subsection>
-
- <subsection title="The Bridger">
-
- <p>A Pingu turned into a Bridger will start to build a small
- bridge. It will not be a large bridge and goes slightly upwards.
- In most cases this will be enough to reach a higher point or to
- pass a deep hole in the ground.
- </p>
- </subsection>
-
- <subsection title="The Climber">
-
- <p>A Pingu that has learned the ability to climb will be able to
- climb on vertical objects which normal Pingus cannot climb. The
- Climber will climb to the top of an object that would normally
- block his way. Once at the top, he will turn back into a normal
- Walker. A Pingu that has learnt the ability to Climb will always
- keep it, you can see which Pingus can climb and which can't by the
- little <tt>[c]</tt> in the info box that appears if you place the
- cursor on a Pingu.
- </p>
- </subsection>
-
- <subsection title="The Floater">
-
- <p>Like the Climber action, the Floater action will also stay with
- the Pingu once it is applied. This time you can see which Pingus
- can float by the little <tt>[f]</tt> in the info box of the Pingu.
- A Pingu that can Float will use his propeller-hat to reduce his
- falling speed during a fall. Once he has his propeller-hat on, he
- will be slow enough to not die on hitting the ground. So the
- Floater action protects the Pingu from high falls, which a normal
- Pingu would not survive.</p>
- </subsection>
-
- <subsection title="The Jumper">
-
- <p>A Pingu that gets turned into a Jumper will gather all its
- power and start a single large jump forward. He will not jump very
- high, but pretty far and pretty fast. He can thus reach other
- platforms or get past situations in which he can't stay too long
- in one place.
- </p>
- </subsection>
-
- <subsection title="The Slider">
-
- <p>Once you give a Pingu the command to become a Slider, he will
- jump on his belly and move forward with a lot of speed. But be
- careful. To get the speed, the Pingu needs a perfectly flat
- stretch of ground. On bumpy terrain, a Pingu cannot slide very
- far. The Slider is at its best if used on icy ground.</p>
- </subsection>
- </section>
-
- <section title="Tactics">
-
- <subsection title="Reverse a Pingu without using Blockers">
- <p>The usual way of stopping a Pingu from walking off a deadly
- cliff is to use a Blocker. However, suppose there are no Blockers
- available. How can the direction of a Pingu be reversed so that it
- walks in the opposite direction? Here's how it could be done.</p>
-
- <ol>
- <li>Turn the Pingu to be reversed into a Digger.</li>
- <li>Let the Digger dig a little bit.</li>
- <li>Turn the Digger into a Bridger.</li>
- </ol>
-
- <p>The Bridger should eventually stop building while still within
- the hole, reverse and then walk out of the hole in the opposite
- direction of the bridge.</p>
- </subsection>
-
- <subsection title="Releasing a Blocker without killing him">
- <p>To release a Blocker in a non-destructive manner, use a Miner to
- dig away the ground underneath it.</p>
- </subsection>
-
- <subsection title="Mine the other way">
- <p>If you have a Builder, a Digger, and a Miner, and you want your
- Pingu to mine down and to the opposite direction of that which it is
- facing, try this trick. Turn it into a Digger momentarily, and after
- it's down four pixels or so, turn it into a Bridger. It will attempt
- to build its way out of the pit, but then turn around after two or
- three steps. Now you can have it mine in the opposite direction.</p>
- </subsection>
-
- <subsection title="Getting one Pingu out">
- <p>If you have a Blocker holding in your Pingus, and want to get just
- one Pingu past it without blowing it up, build a bridge that would go
- over the Blocker's head. Then watch the Pingus falling off the end
- of the bridge. As soon as one falls past the Blocker, make the Bridger
- a Digger. This stops the rest from getting past.</p>
- </subsection>
-
- <subsection title="Zig-Zag stairs">
- <p>If some Pingus are stuck in a pit, they can be freed by numerous
- Bridgers planting stairs in a zig-zag pattern upward. Each Bridger
- starts building to the left from the top of a right slanted staircase
- (which has run into a wall), and vice versa.</p>
- </subsection>
-
- <subsection title="Path-finder Pingu">
- <p>Use one Pingu to blaze a trail across the screen, and then release
- the others once the route has been completed. Often the Path-finder is
- an Athlete (Climber and Floater) but not always. If the screen has
- several trapdoors then you probably need one Path-finder per entrance.
- In the latter case it's best to try and deal with each trapdoor
- separately; trying to handle them all at once and skipping from one to
- another is usually doomed to failure.</p>
- </subsection>
-
- <subsection title="Building Steps">
- <p>If a group of Pingus need to fall down from a high structure, and
- you don't have enough Floaters, you can use a Digger Pingu to create a
- step for them. If the drop is twice as far as the Pingus can fall, or
- thereabouts, Have the Digger tunnel down right at the edge of the
cliff,
- and then stop half way. You can stop it by turning it into a Builder.
- Then the Pingus will fall twice, once to the step the Digger made, and
- then to the ground below. If the drop is farther than that, you can use
- multiple Diggers, staggering them Creating a series of steps.</p>
- </subsection>
- </section>
-
- <section title="Credits">
- [FIXME: insert Free Software yada yada here]
- </section>
-</page>
\ No newline at end of file
Deleted: trunk/htdocs/src/news-1998.xml
===================================================================
--- trunk/htdocs/src/news-1998.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-1998.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
- <section title="2002">
- <news>
- <item date="12. Jan 2002">
- some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
- </item>
-
- <item date="01. Dec 2001">
- New ToDo list added <a href="todo/">here</a>.</item>
- <item date="17. Nov 2001">
- A short overview over the class structure is
- available <a
- href="sourcecodestructure.html">here</a>.</item>
-
- <item date="5. Aug 2001">
- 'pingus.cx' is down, so you currently can't reach me via
- address@hidden, try <a
- href="mailto:address@hidden">address@hidden</a> instead.
- </item>
-
- <item date="28. July 2001">
- <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
- href="download.html#devrel">here</a>.
- </item>
-
- <item date="15. July 2001">
- <b>Pingus is in need for new programmers!</b> As the last
- month have shown this project is nearly dead, I currently
- simply lack the time to do anything for Pingus, so I need
- some help. So when you are at least a bit familiar with C++
- and have some spare time to offer, please drop <a
- href="mailto:address@hidden">me a mail</a>, so I can
- coordinate the efforts.
- </item>
-
- <item date="16. June 2001">
- <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
- /> Finally a new Pingus release is out, but be warned this
- is a development release (mostly for level designers) and is
- known to crash. When you want a playable game, this thing
- won't make you happy.
- </item>
-
- <item date="14. Apr 2001">
- You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
- </item>
-
- <item date="12. Apr 2001">
- Multiplayer is on its way!<br /> <a
- href="mailto:address@hidden">I</a> am currently implementing
- multiplayer support (split-screen, no network support) for
- Pingus, cooperative and battle modes will be available.
- </item>
-
- <item date="4. Apr 2001">
- Generated some source docs with doxygen, you can find them <a
- href="http://pingus.seul.org/doxy/index.html">here</a>
- </item>
-
- <item date="2. Apr 2001">
- I cleaned up my Pingus directory tree, commited a bunch of
- missing images and levels (more to come) and fixed some bugs
- in the CVS version. Looks like this thing is alife again and a
- new release might follow soon.
- </item>
-
- <item date="18. Feb 2001">
- <b>Project suspended for at least another month!</b><br />
- <p>Due to the lack of time and motivation I will not work on
- the project for at least another month, so don't expect any
- updates in that time. In the meantime you can have a look at
- some of my other projects:</p>
- <ul>
- <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
- <li><a href="http://advent.sourceforge.net">Advent</a></li>
- </ul>
- </item>
-
- <item date="5. Nov 2000">
- <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
- compile Pingus and some PPC Clanlib and Hermes RPMs are
- available <a
-
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
- but be warned this is only experimental development stuff
- and it will crash often.
- </item>
-
- <item date="24. Oct 2000">
- <a href="address@hidden">Arnold van Rooij</a> wrote a
- dutch <a href="http://pingus.linuxdoos.com">level editing
- howto</a>
- </item>
-
- <item date="13. Sep 2000">
- We have now an "official" IRC channel at:<br /> Server:
- <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
- </item>
-
- <item date="11. Aug 2000">
- Some more photos of the LinuxTag are available <a
- href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
- </item>
-
- <item date="7. Aug 2000">
- A Windows port of Pingus 0.4.0 is available in the <a
- href="download.html#win32">download section</a>
- </item>
-
- <item date="5. Aug 2000">
- Added another <a href="screenshots.html">screenshot</a> of the
- new menu and a screenshot of the new weather effects
- </item>
-
- <item date="27. Jul 2000">
- Added a <a href="screenshots.html">screenshot</a> of the new
- menu, comments welcome.
- </item>
-
- <item date="16. Jul 2000">
- <b>Pingus Release 0.4.0</b><br /> A new
- release of Pingus is out, its main features
- are a set of fully playable levels, a lot of
- new gfx for the level designers and it comes
- as a <strong>static linked binary</strong>, <em>no</em> extra
- libraries are required - it will run
- <em>out-of-the-box</em>. Its as always
- available in the <a
- href="download.html">download section</a>.
- </item>
-
- <item date="16. Jul 2000">
- <b><a href="levels.html">Level building tutorial</a></b><br />
- I have written a short level building
- tutorial, which explains the basics of level
- editing.
- </item>
-
- <item date="8. Jul 2000">
- <a
-
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
- photos from the LinuxTag are available </a>,
- thanks to Tamer for providing them.
- </item>
-
- <item date="4. Jul 2000">
- New mailing list: Due to some spam problems with the old
- list, the <a href="contact.html">Pingus mailing</a> has now
- moved to <a href="http://sourceforge.net">SourceForge</a>, in
- addition there are now also announce and users mailing lists.
- </item>
- <item date="29. Jun">
- <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
- some might already know, Pingus will be present from the
- 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
- </item>
-
- <item date="19. Jun 2000">
- <a href="http://pingus.seul.org/doc++/">The doc++
- documention of the source code is now available.</a>
- </item>
-
- <item date="10. Jun 2000">
- The first prerelease of Pingus 0.4.0pre1 is out, have a look
- on the pingus-devel list for more instruction. <em>Warrning:
- prereleases are not meant for the average user, they are meant
- for testing and debugging, so they are not publicly
- available</em>.
- </item>
-
- <item date="24. Mai 2000">
- Pingus 0.4.0 still not ready<br /> Pingus has currently some
- huge bugs, which needs to be fix before the next release, this
- can take another two weeks or longer, sorry. Use the CVS
- version for the moment.
- </item>
-
- <item date="07. Mai 2000">
- All older Pingus releases are now available
- via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
- </item>
-
- <item date="01. Mai 2000">
- Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
- </item>
-
- <item date="25. Apr 2000">
- Ever wished that the Pingus could walk over your windows while
- you are reading you mail? A dream has come true, <a
- href="mailto:address@hidden">Robin Hogan</a> wrote <a
- href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
- </item>
-
- <item date="23. Apr 2000">
- Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
- probably released in the next two weeks, for the moment I
- suggest you to try the CVS version.
- </item>
-
- <item date="09. Mar 2000">
- Pingus 0.3.1 will not work with ClanLib
- 0.4.2, a patch is available <a
- href="pingus-patch-0.3.1-0.3.1a">here</a>, have
- also a look at the <a href="faq.html">FAQ</a>.
- </item>
-
- <item date="19. Feb 2000">
- <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
- </item>
-
- <item date="16. Feb 2000">
- <a href="download.html">Pingus 0.3.1 is released</a>
- </item>
-
- <item date="27. Jan 2000">
- <a href="download.html#data">A new Pingus Music tarball is
- ready, it contains two new songs and some older ones are
- updated.</a>
- </item>
-
- <item date="13. Jan 2000">
- <a href="download.html#cvs">The CVSROOT has
- changed, if you use the CVS version you need to do a recheckout</a>
- </item>
-
- <item date="05. Jan 2000">
- <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
- </item>
-
- <item date="04. Jan 2000">
- <a href="development.html">Added a level building guide and some Gimp
scripts</a>
- </item>
-
- <item date="29. Dec 1999">
- <a
- href="download.html#data">Released
- a Pingus music tarball</a>
- </item>
-
- <item date="26. Dec 1999">
- Added <a href="download.html#rpm">RPMs</a> and a new <a
- href="download.html#source">tarball</a> of Pingus 0.3.0a
- </item>
-
- <item date="25. Dec 1999">
- <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
- </item>
-
- <item date="24. Dec 1999">
- <a href="download.html">Released version 0.3.0</a>
- </item>
-
- <item date="11. Nov 1999">
- <a href="download.html">Released RPMs of Pingus
- 0.2.4</a>
- </item>
-
- <item date="8. Nov 1999">
- <a href="download.html">Released Windows version of
- 0.2.4</a>
- </item>
-
- <item date="7. Nov 1999">
- <a href="download.html">Released version 0.2.4</a>
- </item>
-
- <item date="10. Oct 1999">
- Uploaded new versions of the RPMs, which fix a little bug
- </item>
-
- <item date="06. Oct 1999">
- Binary RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="04. Oct 1999">
- Source RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="30. Sept 1999">
- <a href="download.html">Released version
- 0.2.3</a> and first release of the <a
- href="download.html#win32">Windows port</a>.
- </item>
-
- <item date="29. Sept 1999">
-
- A good <a
-
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
- about Pinugs can be found at ext2.org.
- </item>
-
- <item date="26. Sept 1999">
- Added some documentation to for the
- <a href="levelformat.txt">levelfile format</a>
- and <a href="gfx.html">gfx painting</a> to the
- <a href="development.html">development section</a>
- </item>
-
- <item date="18. Sept 1999">
- <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
- </item>
-
- <item date="10. Sept 1999">
- <a href="download.html">Released version 0.2.2</a>
- </item>
-
- <item date="31. Aug 1999">
- Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
- </item>
-
- <item date="25. Aug 1999">
- Released version 0.2.1
- </item>
-
- <item date="22. Aug 1999">
- Updated the webpage a bit
- </item>
-
- <item date="13. Aug 1999">
- Released Version 0.2.0b
- </item>
-
- <item date="12. Aug 1999">
- Released Version 0.2.0a and a patch for 0.2.0
- </item>
-
- <item date="11. Aug 1999">
- Released Version 0.2.0
- </item>
-
- <item date="01. Jul 1999">
- Released Version 0.1.1
- </item>
-
- <item date="28. Jun 1999">
- Pingus was presented at the <a
- href="http://www.linuxtag.org">LinuxTag</a>. <a
- href="mailto:address@hidden">Ingo Ruhnke</a>
- created some special levels there, you can get the
- complete Special Editon in the <a
- href="download.html">download section</a>
- </item>
-
- <item date="22. Jun 1999">
- Released <a href="download.html#0.1.0s">version 0.1.0</a>
- </item>
-
- <item date="21. Jun 1999">
- A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
- </item>
-
- <item date="19. Jun 1999">
- Added infos about <a href="spots.html">Spot Objects</a>
- </item>
-
- <item date="30. May 1999">
- Released pingus version 0.0.15
- </item>
-
- <item date="30. May 1999">
- I have uploaded a new CVS snapshot of ClanLib, checkout the
- <a href="download.html">download section</a>.
- </item>
-
- <item date="13. May 1999">
- The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
- </item>
-
-
- <item date="9. May 1999">
- Released pingus version 0.0.14
- </item>
-
-
- <item date="7. May 1999">
- Added some description to the <a
- href="level.html">development section</a>
- </item>
-
- <item date="30. Apr 1999">
- Changed the layout of the webpage, to be more flexible and extensible.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.10: Hotspot, traps, exits and entrances all can now be
- read from a level file. An example level is included.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
- clean ups
- </item>
-
- <item date="27. Mar 1999">
- 0.0.9pre: Release of a static linked version
- </item>
-
- <item date="21. Mar 1999">
- 0.0.8: Rewrite of Pingu class, entrance and exit are ready
- </item>
-
- <item date="14. Mar 1999">
- 0.0.7: Compiling should now be easier, make install should
- work (for /usr/local only). Walker pingu now included.
- </item>
-
- <item date="07. Mar 1999">
- Release of version 0.0.6, more trouble to get it compiled
- </item>
-
- <item date="20. Feb 1999">
- Release of version 0.0.5, better speed (~15fps), basic
- mouse support and a nice tile map
- </item>
-
- <item date="31. Jan 1999">
- Fourth release, levels are now read from file and
- support for tile maps is available
- </item>
-
- <item date="17. Jan 1999">
- Third Release, more complete drawing routines
- </item>
-
- <item date="10. Jan 1999">
- Second Release, maybe compilable
- </item>
-
- <item date="06. Dec 1998">
- First version available and added some infos about the
- level format
- </item>
-
- <item date="28. Nov 1998">
- Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
- </item>
-
- <item date="07. Nov 1998">
- Started Programming <strong>Pingus</strong>
- </item>
-
- <item date="04. Nov 1998">
- Got the Idea to start a Lemmings clone
- </item>
- </news>
- </section>
-</page>
Deleted: trunk/htdocs/src/news-1999.xml
===================================================================
--- trunk/htdocs/src/news-1999.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-1999.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
- <section title="2002">
- <news>
- <item date="12. Jan 2002">
- some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
- </item>
-
- <item date="01. Dec 2001">
- New ToDo list added <a href="todo/">here</a>.</item>
- <item date="17. Nov 2001">
- A short overview over the class structure is
- available <a
- href="sourcecodestructure.html">here</a>.</item>
-
- <item date="5. Aug 2001">
- 'pingus.cx' is down, so you currently can't reach me via
- address@hidden, try <a
- href="mailto:address@hidden">address@hidden</a> instead.
- </item>
-
- <item date="28. July 2001">
- <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
- href="download.html#devrel">here</a>.
- </item>
-
- <item date="15. July 2001">
- <b>Pingus is in need for new programmers!</b> As the last
- month have shown this project is nearly dead, I currently
- simply lack the time to do anything for Pingus, so I need
- some help. So when you are at least a bit familiar with C++
- and have some spare time to offer, please drop <a
- href="mailto:address@hidden">me a mail</a>, so I can
- coordinate the efforts.
- </item>
-
- <item date="16. June 2001">
- <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
- /> Finally a new Pingus release is out, but be warned this
- is a development release (mostly for level designers) and is
- known to crash. When you want a playable game, this thing
- won't make you happy.
- </item>
-
- <item date="14. Apr 2001">
- You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
- </item>
-
- <item date="12. Apr 2001">
- Multiplayer is on its way!<br /> <a
- href="mailto:address@hidden">I</a> am currently implementing
- multiplayer support (split-screen, no network support) for
- Pingus, cooperative and battle modes will be available.
- </item>
-
- <item date="4. Apr 2001">
- Generated some source docs with doxygen, you can find them <a
- href="http://pingus.seul.org/doxy/index.html">here</a>
- </item>
-
- <item date="2. Apr 2001">
- I cleaned up my Pingus directory tree, commited a bunch of
- missing images and levels (more to come) and fixed some bugs
- in the CVS version. Looks like this thing is alife again and a
- new release might follow soon.
- </item>
-
- <item date="18. Feb 2001">
- <b>Project suspended for at least another month!</b><br />
- <p>Due to the lack of time and motivation I will not work on
- the project for at least another month, so don't expect any
- updates in that time. In the meantime you can have a look at
- some of my other projects:</p>
- <ul>
- <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
- <li><a href="http://advent.sourceforge.net">Advent</a></li>
- </ul>
- </item>
-
- <item date="5. Nov 2000">
- <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
- compile Pingus and some PPC Clanlib and Hermes RPMs are
- available <a
-
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
- but be warned this is only experimental development stuff
- and it will crash often.
- </item>
-
- <item date="24. Oct 2000">
- <a href="address@hidden">Arnold van Rooij</a> wrote a
- dutch <a href="http://pingus.linuxdoos.com">level editing
- howto</a>
- </item>
-
- <item date="13. Sep 2000">
- We have now an "official" IRC channel at:<br /> Server:
- <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
- </item>
-
- <item date="11. Aug 2000">
- Some more photos of the LinuxTag are available <a
- href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
- </item>
-
- <item date="7. Aug 2000">
- A Windows port of Pingus 0.4.0 is available in the <a
- href="download.html#win32">download section</a>
- </item>
-
- <item date="5. Aug 2000">
- Added another <a href="screenshots.html">screenshot</a> of the
- new menu and a screenshot of the new weather effects
- </item>
-
- <item date="27. Jul 2000">
- Added a <a href="screenshots.html">screenshot</a> of the new
- menu, comments welcome.
- </item>
-
- <item date="16. Jul 2000">
- <b>Pingus Release 0.4.0</b><br /> A new
- release of Pingus is out, its main features
- are a set of fully playable levels, a lot of
- new gfx for the level designers and it comes
- as a <strong>static linked binary</strong>, <em>no</em> extra
- libraries are required - it will run
- <em>out-of-the-box</em>. Its as always
- available in the <a
- href="download.html">download section</a>.
- </item>
-
- <item date="16. Jul 2000">
- <b><a href="levels.html">Level building tutorial</a></b><br />
- I have written a short level building
- tutorial, which explains the basics of level
- editing.
- </item>
-
- <item date="8. Jul 2000">
- <a
-
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
- photos from the LinuxTag are available </a>,
- thanks to Tamer for providing them.
- </item>
-
- <item date="4. Jul 2000">
- New mailing list: Due to some spam problems with the old
- list, the <a href="contact.html">Pingus mailing</a> has now
- moved to <a href="http://sourceforge.net">SourceForge</a>, in
- addition there are now also announce and users mailing lists.
- </item>
- <item date="29. Jun">
- <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
- some might already know, Pingus will be present from the
- 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
- </item>
-
- <item date="19. Jun 2000">
- <a href="http://pingus.seul.org/doc++/">The doc++
- documention of the source code is now available.</a>
- </item>
-
- <item date="10. Jun 2000">
- The first prerelease of Pingus 0.4.0pre1 is out, have a look
- on the pingus-devel list for more instruction. <em>Warrning:
- prereleases are not meant for the average user, they are meant
- for testing and debugging, so they are not publicly
- available</em>.
- </item>
-
- <item date="24. Mai 2000">
- Pingus 0.4.0 still not ready<br /> Pingus has currently some
- huge bugs, which needs to be fix before the next release, this
- can take another two weeks or longer, sorry. Use the CVS
- version for the moment.
- </item>
-
- <item date="07. Mai 2000">
- All older Pingus releases are now available
- via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
- </item>
-
- <item date="01. Mai 2000">
- Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
- </item>
-
- <item date="25. Apr 2000">
- Ever wished that the Pingus could walk over your windows while
- you are reading you mail? A dream has come true, <a
- href="mailto:address@hidden">Robin Hogan</a> wrote <a
- href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
- </item>
-
- <item date="23. Apr 2000">
- Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
- probably released in the next two weeks, for the moment I
- suggest you to try the CVS version.
- </item>
-
- <item date="09. Mar 2000">
- Pingus 0.3.1 will not work with ClanLib
- 0.4.2, a patch is available <a
- href="pingus-patch-0.3.1-0.3.1a">here</a>, have
- also a look at the <a href="faq.html">FAQ</a>.
- </item>
-
- <item date="19. Feb 2000">
- <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
- </item>
-
- <item date="16. Feb 2000">
- <a href="download.html">Pingus 0.3.1 is released</a>
- </item>
-
- <item date="27. Jan 2000">
- <a href="download.html#data">A new Pingus Music tarball is
- ready, it contains two new songs and some older ones are
- updated.</a>
- </item>
-
- <item date="13. Jan 2000">
- <a href="download.html#cvs">The CVSROOT has
- changed, if you use the CVS version you need to do a recheckout</a>
- </item>
-
- <item date="05. Jan 2000">
- <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
- </item>
-
- <item date="04. Jan 2000">
- <a href="development.html">Added a level building guide and some Gimp
scripts</a>
- </item>
-
- <item date="29. Dec 1999">
- <a
- href="download.html#data">Released
- a Pingus music tarball</a>
- </item>
-
- <item date="26. Dec 1999">
- Added <a href="download.html#rpm">RPMs</a> and a new <a
- href="download.html#source">tarball</a> of Pingus 0.3.0a
- </item>
-
- <item date="25. Dec 1999">
- <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
- </item>
-
- <item date="24. Dec 1999">
- <a href="download.html">Released version 0.3.0</a>
- </item>
-
- <item date="11. Nov 1999">
- <a href="download.html">Released RPMs of Pingus
- 0.2.4</a>
- </item>
-
- <item date="8. Nov 1999">
- <a href="download.html">Released Windows version of
- 0.2.4</a>
- </item>
-
- <item date="7. Nov 1999">
- <a href="download.html">Released version 0.2.4</a>
- </item>
-
- <item date="10. Oct 1999">
- Uploaded new versions of the RPMs, which fix a little bug
- </item>
-
- <item date="06. Oct 1999">
- Binary RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="04. Oct 1999">
- Source RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="30. Sept 1999">
- <a href="download.html">Released version
- 0.2.3</a> and first release of the <a
- href="download.html#win32">Windows port</a>.
- </item>
-
- <item date="29. Sept 1999">
-
- A good <a
-
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
- about Pinugs can be found at ext2.org.
- </item>
-
- <item date="26. Sept 1999">
- Added some documentation to for the
- <a href="levelformat.txt">levelfile format</a>
- and <a href="gfx.html">gfx painting</a> to the
- <a href="development.html">development section</a>
- </item>
-
- <item date="18. Sept 1999">
- <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
- </item>
-
- <item date="10. Sept 1999">
- <a href="download.html">Released version 0.2.2</a>
- </item>
-
- <item date="31. Aug 1999">
- Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
- </item>
-
- <item date="25. Aug 1999">
- Released version 0.2.1
- </item>
-
- <item date="22. Aug 1999">
- Updated the webpage a bit
- </item>
-
- <item date="13. Aug 1999">
- Released Version 0.2.0b
- </item>
-
- <item date="12. Aug 1999">
- Released Version 0.2.0a and a patch for 0.2.0
- </item>
-
- <item date="11. Aug 1999">
- Released Version 0.2.0
- </item>
-
- <item date="01. Jul 1999">
- Released Version 0.1.1
- </item>
-
- <item date="28. Jun 1999">
- Pingus was presented at the <a
- href="http://www.linuxtag.org">LinuxTag</a>. <a
- href="mailto:address@hidden">Ingo Ruhnke</a>
- created some special levels there, you can get the
- complete Special Editon in the <a
- href="download.html">download section</a>
- </item>
-
- <item date="22. Jun 1999">
- Released <a href="download.html#0.1.0s">version 0.1.0</a>
- </item>
-
- <item date="21. Jun 1999">
- A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
- </item>
-
- <item date="19. Jun 1999">
- Added infos about <a href="spots.html">Spot Objects</a>
- </item>
-
- <item date="30. May 1999">
- Released pingus version 0.0.15
- </item>
-
- <item date="30. May 1999">
- I have uploaded a new CVS snapshot of ClanLib, checkout the
- <a href="download.html">download section</a>.
- </item>
-
- <item date="13. May 1999">
- The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
- </item>
-
-
- <item date="9. May 1999">
- Released pingus version 0.0.14
- </item>
-
-
- <item date="7. May 1999">
- Added some description to the <a
- href="level.html">development section</a>
- </item>
-
- <item date="30. Apr 1999">
- Changed the layout of the webpage, to be more flexible and extensible.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.10: Hotspot, traps, exits and entrances all can now be
- read from a level file. An example level is included.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
- clean ups
- </item>
-
- <item date="27. Mar 1999">
- 0.0.9pre: Release of a static linked version
- </item>
-
- <item date="21. Mar 1999">
- 0.0.8: Rewrite of Pingu class, entrance and exit are ready
- </item>
-
- <item date="14. Mar 1999">
- 0.0.7: Compiling should now be easier, make install should
- work (for /usr/local only). Walker pingu now included.
- </item>
-
- <item date="07. Mar 1999">
- Release of version 0.0.6, more trouble to get it compiled
- </item>
-
- <item date="20. Feb 1999">
- Release of version 0.0.5, better speed (~15fps), basic
- mouse support and a nice tile map
- </item>
-
- <item date="31. Jan 1999">
- Fourth release, levels are now read from file and
- support for tile maps is available
- </item>
-
- <item date="17. Jan 1999">
- Third Release, more complete drawing routines
- </item>
-
- <item date="10. Jan 1999">
- Second Release, maybe compilable
- </item>
-
- <item date="06. Dec 1998">
- First version available and added some infos about the
- level format
- </item>
-
- <item date="28. Nov 1998">
- Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
- </item>
-
- <item date="07. Nov 1998">
- Started Programming <strong>Pingus</strong>
- </item>
-
- <item date="04. Nov 1998">
- Got the Idea to start a Lemmings clone
- </item>
- </news>
- </section>
-</page>
Deleted: trunk/htdocs/src/news-2000.xml
===================================================================
--- trunk/htdocs/src/news-2000.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-2000.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
- <section title="2002">
- <news>
- <item date="12. Jan 2002">
- some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
- </item>
-
- <item date="01. Dec 2001">
- New ToDo list added <a href="todo/">here</a>.</item>
- <item date="17. Nov 2001">
- A short overview over the class structure is
- available <a
- href="sourcecodestructure.html">here</a>.</item>
-
- <item date="5. Aug 2001">
- 'pingus.cx' is down, so you currently can't reach me via
- address@hidden, try <a
- href="mailto:address@hidden">address@hidden</a> instead.
- </item>
-
- <item date="28. July 2001">
- <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
- href="download.html#devrel">here</a>.
- </item>
-
- <item date="15. July 2001">
- <b>Pingus is in need for new programmers!</b> As the last
- month have shown this project is nearly dead, I currently
- simply lack the time to do anything for Pingus, so I need
- some help. So when you are at least a bit familiar with C++
- and have some spare time to offer, please drop <a
- href="mailto:address@hidden">me a mail</a>, so I can
- coordinate the efforts.
- </item>
-
- <item date="16. June 2001">
- <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
- /> Finally a new Pingus release is out, but be warned this
- is a development release (mostly for level designers) and is
- known to crash. When you want a playable game, this thing
- won't make you happy.
- </item>
-
- <item date="14. Apr 2001">
- You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
- </item>
-
- <item date="12. Apr 2001">
- Multiplayer is on its way!<br /> <a
- href="mailto:address@hidden">I</a> am currently implementing
- multiplayer support (split-screen, no network support) for
- Pingus, cooperative and battle modes will be available.
- </item>
-
- <item date="4. Apr 2001">
- Generated some source docs with doxygen, you can find them <a
- href="http://pingus.seul.org/doxy/index.html">here</a>
- </item>
-
- <item date="2. Apr 2001">
- I cleaned up my Pingus directory tree, commited a bunch of
- missing images and levels (more to come) and fixed some bugs
- in the CVS version. Looks like this thing is alife again and a
- new release might follow soon.
- </item>
-
- <item date="18. Feb 2001">
- <b>Project suspended for at least another month!</b><br />
- <p>Due to the lack of time and motivation I will not work on
- the project for at least another month, so don't expect any
- updates in that time. In the meantime you can have a look at
- some of my other projects:</p>
- <ul>
- <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
- <li><a href="http://advent.sourceforge.net">Advent</a></li>
- </ul>
- </item>
-
- <item date="5. Nov 2000">
- <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
- compile Pingus and some PPC Clanlib and Hermes RPMs are
- available <a
-
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
- but be warned this is only experimental development stuff
- and it will crash often.
- </item>
-
- <item date="24. Oct 2000">
- <a href="address@hidden">Arnold van Rooij</a> wrote a
- dutch <a href="http://pingus.linuxdoos.com">level editing
- howto</a>
- </item>
-
- <item date="13. Sep 2000">
- We have now an "official" IRC channel at:<br /> Server:
- <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
- </item>
-
- <item date="11. Aug 2000">
- Some more photos of the LinuxTag are available <a
- href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
- </item>
-
- <item date="7. Aug 2000">
- A Windows port of Pingus 0.4.0 is available in the <a
- href="download.html#win32">download section</a>
- </item>
-
- <item date="5. Aug 2000">
- Added another <a href="screenshots.html">screenshot</a> of the
- new menu and a screenshot of the new weather effects
- </item>
-
- <item date="27. Jul 2000">
- Added a <a href="screenshots.html">screenshot</a> of the new
- menu, comments welcome.
- </item>
-
- <item date="16. Jul 2000">
- <b>Pingus Release 0.4.0</b><br /> A new
- release of Pingus is out, its main features
- are a set of fully playable levels, a lot of
- new gfx for the level designers and it comes
- as a <strong>static linked binary</strong>, <em>no</em> extra
- libraries are required - it will run
- <em>out-of-the-box</em>. Its as always
- available in the <a
- href="download.html">download section</a>.
- </item>
-
- <item date="16. Jul 2000">
- <b><a href="levels.html">Level building tutorial</a></b><br />
- I have written a short level building
- tutorial, which explains the basics of level
- editing.
- </item>
-
- <item date="8. Jul 2000">
- <a
-
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
- photos from the LinuxTag are available </a>,
- thanks to Tamer for providing them.
- </item>
-
- <item date="4. Jul 2000">
- New mailing list: Due to some spam problems with the old
- list, the <a href="contact.html">Pingus mailing</a> has now
- moved to <a href="http://sourceforge.net">SourceForge</a>, in
- addition there are now also announce and users mailing lists.
- </item>
- <item date="29. Jun">
- <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
- some might already know, Pingus will be present from the
- 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
- </item>
-
- <item date="19. Jun 2000">
- <a href="http://pingus.seul.org/doc++/">The doc++
- documention of the source code is now available.</a>
- </item>
-
- <item date="10. Jun 2000">
- The first prerelease of Pingus 0.4.0pre1 is out, have a look
- on the pingus-devel list for more instruction. <em>Warrning:
- prereleases are not meant for the average user, they are meant
- for testing and debugging, so they are not publicly
- available</em>.
- </item>
-
- <item date="24. Mai 2000">
- Pingus 0.4.0 still not ready<br /> Pingus has currently some
- huge bugs, which needs to be fix before the next release, this
- can take another two weeks or longer, sorry. Use the CVS
- version for the moment.
- </item>
-
- <item date="07. Mai 2000">
- All older Pingus releases are now available
- via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
- </item>
-
- <item date="01. Mai 2000">
- Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
- </item>
-
- <item date="25. Apr 2000">
- Ever wished that the Pingus could walk over your windows while
- you are reading you mail? A dream has come true, <a
- href="mailto:address@hidden">Robin Hogan</a> wrote <a
- href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
- </item>
-
- <item date="23. Apr 2000">
- Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
- probably released in the next two weeks, for the moment I
- suggest you to try the CVS version.
- </item>
-
- <item date="09. Mar 2000">
- Pingus 0.3.1 will not work with ClanLib
- 0.4.2, a patch is available <a
- href="pingus-patch-0.3.1-0.3.1a">here</a>, have
- also a look at the <a href="faq.html">FAQ</a>.
- </item>
-
- <item date="19. Feb 2000">
- <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
- </item>
-
- <item date="16. Feb 2000">
- <a href="download.html">Pingus 0.3.1 is released</a>
- </item>
-
- <item date="27. Jan 2000">
- <a href="download.html#data">A new Pingus Music tarball is
- ready, it contains two new songs and some older ones are
- updated.</a>
- </item>
-
- <item date="13. Jan 2000">
- <a href="download.html#cvs">The CVSROOT has
- changed, if you use the CVS version you need to do a recheckout</a>
- </item>
-
- <item date="05. Jan 2000">
- <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
- </item>
-
- <item date="04. Jan 2000">
- <a href="development.html">Added a level building guide and some Gimp
scripts</a>
- </item>
-
- <item date="29. Dec 1999">
- <a
- href="download.html#data">Released
- a Pingus music tarball</a>
- </item>
-
- <item date="26. Dec 1999">
- Added <a href="download.html#rpm">RPMs</a> and a new <a
- href="download.html#source">tarball</a> of Pingus 0.3.0a
- </item>
-
- <item date="25. Dec 1999">
- <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
- </item>
-
- <item date="24. Dec 1999">
- <a href="download.html">Released version 0.3.0</a>
- </item>
-
- <item date="11. Nov 1999">
- <a href="download.html">Released RPMs of Pingus
- 0.2.4</a>
- </item>
-
- <item date="8. Nov 1999">
- <a href="download.html">Released Windows version of
- 0.2.4</a>
- </item>
-
- <item date="7. Nov 1999">
- <a href="download.html">Released version 0.2.4</a>
- </item>
-
- <item date="10. Oct 1999">
- Uploaded new versions of the RPMs, which fix a little bug
- </item>
-
- <item date="06. Oct 1999">
- Binary RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="04. Oct 1999">
- Source RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="30. Sept 1999">
- <a href="download.html">Released version
- 0.2.3</a> and first release of the <a
- href="download.html#win32">Windows port</a>.
- </item>
-
- <item date="29. Sept 1999">
-
- A good <a
-
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
- about Pinugs can be found at ext2.org.
- </item>
-
- <item date="26. Sept 1999">
- Added some documentation to for the
- <a href="levelformat.txt">levelfile format</a>
- and <a href="gfx.html">gfx painting</a> to the
- <a href="development.html">development section</a>
- </item>
-
- <item date="18. Sept 1999">
- <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
- </item>
-
- <item date="10. Sept 1999">
- <a href="download.html">Released version 0.2.2</a>
- </item>
-
- <item date="31. Aug 1999">
- Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
- </item>
-
- <item date="25. Aug 1999">
- Released version 0.2.1
- </item>
-
- <item date="22. Aug 1999">
- Updated the webpage a bit
- </item>
-
- <item date="13. Aug 1999">
- Released Version 0.2.0b
- </item>
-
- <item date="12. Aug 1999">
- Released Version 0.2.0a and a patch for 0.2.0
- </item>
-
- <item date="11. Aug 1999">
- Released Version 0.2.0
- </item>
-
- <item date="01. Jul 1999">
- Released Version 0.1.1
- </item>
-
- <item date="28. Jun 1999">
- Pingus was presented at the <a
- href="http://www.linuxtag.org">LinuxTag</a>. <a
- href="mailto:address@hidden">Ingo Ruhnke</a>
- created some special levels there, you can get the
- complete Special Editon in the <a
- href="download.html">download section</a>
- </item>
-
- <item date="22. Jun 1999">
- Released <a href="download.html#0.1.0s">version 0.1.0</a>
- </item>
-
- <item date="21. Jun 1999">
- A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
- </item>
-
- <item date="19. Jun 1999">
- Added infos about <a href="spots.html">Spot Objects</a>
- </item>
-
- <item date="30. May 1999">
- Released pingus version 0.0.15
- </item>
-
- <item date="30. May 1999">
- I have uploaded a new CVS snapshot of ClanLib, checkout the
- <a href="download.html">download section</a>.
- </item>
-
- <item date="13. May 1999">
- The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
- </item>
-
-
- <item date="9. May 1999">
- Released pingus version 0.0.14
- </item>
-
-
- <item date="7. May 1999">
- Added some description to the <a
- href="level.html">development section</a>
- </item>
-
- <item date="30. Apr 1999">
- Changed the layout of the webpage, to be more flexible and extensible.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.10: Hotspot, traps, exits and entrances all can now be
- read from a level file. An example level is included.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
- clean ups
- </item>
-
- <item date="27. Mar 1999">
- 0.0.9pre: Release of a static linked version
- </item>
-
- <item date="21. Mar 1999">
- 0.0.8: Rewrite of Pingu class, entrance and exit are ready
- </item>
-
- <item date="14. Mar 1999">
- 0.0.7: Compiling should now be easier, make install should
- work (for /usr/local only). Walker pingu now included.
- </item>
-
- <item date="07. Mar 1999">
- Release of version 0.0.6, more trouble to get it compiled
- </item>
-
- <item date="20. Feb 1999">
- Release of version 0.0.5, better speed (~15fps), basic
- mouse support and a nice tile map
- </item>
-
- <item date="31. Jan 1999">
- Fourth release, levels are now read from file and
- support for tile maps is available
- </item>
-
- <item date="17. Jan 1999">
- Third Release, more complete drawing routines
- </item>
-
- <item date="10. Jan 1999">
- Second Release, maybe compilable
- </item>
-
- <item date="06. Dec 1998">
- First version available and added some infos about the
- level format
- </item>
-
- <item date="28. Nov 1998">
- Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
- </item>
-
- <item date="07. Nov 1998">
- Started Programming <strong>Pingus</strong>
- </item>
-
- <item date="04. Nov 1998">
- Got the Idea to start a Lemmings clone
- </item>
- </news>
- </section>
-</page>
Deleted: trunk/htdocs/src/news-2001.xml
===================================================================
--- trunk/htdocs/src/news-2001.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-2001.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
- <section title="2002">
- <news>
- <item date="12. Jan 2002">
- some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
- </item>
-
- <item date="01. Dec 2001">
- New ToDo list added <a href="todo/">here</a>.</item>
- <item date="17. Nov 2001">
- A short overview over the class structure is
- available <a
- href="sourcecodestructure.html">here</a>.</item>
-
- <item date="5. Aug 2001">
- 'pingus.cx' is down, so you currently can't reach me via
- address@hidden, try <a
- href="mailto:address@hidden">address@hidden</a> instead.
- </item>
-
- <item date="28. July 2001">
- <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
- href="download.html#devrel">here</a>.
- </item>
-
- <item date="15. July 2001">
- <b>Pingus is in need for new programmers!</b> As the last
- month have shown this project is nearly dead, I currently
- simply lack the time to do anything for Pingus, so I need
- some help. So when you are at least a bit familiar with C++
- and have some spare time to offer, please drop <a
- href="mailto:address@hidden">me a mail</a>, so I can
- coordinate the efforts.
- </item>
-
- <item date="16. June 2001">
- <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
- /> Finally a new Pingus release is out, but be warned this
- is a development release (mostly for level designers) and is
- known to crash. When you want a playable game, this thing
- won't make you happy.
- </item>
-
- <item date="14. Apr 2001">
- You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
- </item>
-
- <item date="12. Apr 2001">
- Multiplayer is on its way!<br /> <a
- href="mailto:address@hidden">I</a> am currently implementing
- multiplayer support (split-screen, no network support) for
- Pingus, cooperative and battle modes will be available.
- </item>
-
- <item date="4. Apr 2001">
- Generated some source docs with doxygen, you can find them <a
- href="http://pingus.seul.org/doxy/index.html">here</a>
- </item>
-
- <item date="2. Apr 2001">
- I cleaned up my Pingus directory tree, commited a bunch of
- missing images and levels (more to come) and fixed some bugs
- in the CVS version. Looks like this thing is alife again and a
- new release might follow soon.
- </item>
-
- <item date="18. Feb 2001">
- <b>Project suspended for at least another month!</b><br />
- <p>Due to the lack of time and motivation I will not work on
- the project for at least another month, so don't expect any
- updates in that time. In the meantime you can have a look at
- some of my other projects:</p>
- <ul>
- <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
- <li><a href="http://advent.sourceforge.net">Advent</a></li>
- </ul>
- </item>
-
- <item date="5. Nov 2000">
- <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
- compile Pingus and some PPC Clanlib and Hermes RPMs are
- available <a
-
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
- but be warned this is only experimental development stuff
- and it will crash often.
- </item>
-
- <item date="24. Oct 2000">
- <a href="address@hidden">Arnold van Rooij</a> wrote a
- dutch <a href="http://pingus.linuxdoos.com">level editing
- howto</a>
- </item>
-
- <item date="13. Sep 2000">
- We have now an "official" IRC channel at:<br /> Server:
- <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
- </item>
-
- <item date="11. Aug 2000">
- Some more photos of the LinuxTag are available <a
- href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
- </item>
-
- <item date="7. Aug 2000">
- A Windows port of Pingus 0.4.0 is available in the <a
- href="download.html#win32">download section</a>
- </item>
-
- <item date="5. Aug 2000">
- Added another <a href="screenshots.html">screenshot</a> of the
- new menu and a screenshot of the new weather effects
- </item>
-
- <item date="27. Jul 2000">
- Added a <a href="screenshots.html">screenshot</a> of the new
- menu, comments welcome.
- </item>
-
- <item date="16. Jul 2000">
- <b>Pingus Release 0.4.0</b><br /> A new
- release of Pingus is out, its main features
- are a set of fully playable levels, a lot of
- new gfx for the level designers and it comes
- as a <strong>static linked binary</strong>, <em>no</em> extra
- libraries are required - it will run
- <em>out-of-the-box</em>. Its as always
- available in the <a
- href="download.html">download section</a>.
- </item>
-
- <item date="16. Jul 2000">
- <b><a href="levels.html">Level building tutorial</a></b><br />
- I have written a short level building
- tutorial, which explains the basics of level
- editing.
- </item>
-
- <item date="8. Jul 2000">
- <a
-
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
- photos from the LinuxTag are available </a>,
- thanks to Tamer for providing them.
- </item>
-
- <item date="4. Jul 2000">
- New mailing list: Due to some spam problems with the old
- list, the <a href="contact.html">Pingus mailing</a> has now
- moved to <a href="http://sourceforge.net">SourceForge</a>, in
- addition there are now also announce and users mailing lists.
- </item>
- <item date="29. Jun">
- <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
- some might already know, Pingus will be present from the
- 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
- </item>
-
- <item date="19. Jun 2000">
- <a href="http://pingus.seul.org/doc++/">The doc++
- documention of the source code is now available.</a>
- </item>
-
- <item date="10. Jun 2000">
- The first prerelease of Pingus 0.4.0pre1 is out, have a look
- on the pingus-devel list for more instruction. <em>Warrning:
- prereleases are not meant for the average user, they are meant
- for testing and debugging, so they are not publicly
- available</em>.
- </item>
-
- <item date="24. Mai 2000">
- Pingus 0.4.0 still not ready<br /> Pingus has currently some
- huge bugs, which needs to be fix before the next release, this
- can take another two weeks or longer, sorry. Use the CVS
- version for the moment.
- </item>
-
- <item date="07. Mai 2000">
- All older Pingus releases are now available
- via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
- </item>
-
- <item date="01. Mai 2000">
- Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
- </item>
-
- <item date="25. Apr 2000">
- Ever wished that the Pingus could walk over your windows while
- you are reading you mail? A dream has come true, <a
- href="mailto:address@hidden">Robin Hogan</a> wrote <a
- href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
- </item>
-
- <item date="23. Apr 2000">
- Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
- probably released in the next two weeks, for the moment I
- suggest you to try the CVS version.
- </item>
-
- <item date="09. Mar 2000">
- Pingus 0.3.1 will not work with ClanLib
- 0.4.2, a patch is available <a
- href="pingus-patch-0.3.1-0.3.1a">here</a>, have
- also a look at the <a href="faq.html">FAQ</a>.
- </item>
-
- <item date="19. Feb 2000">
- <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
- </item>
-
- <item date="16. Feb 2000">
- <a href="download.html">Pingus 0.3.1 is released</a>
- </item>
-
- <item date="27. Jan 2000">
- <a href="download.html#data">A new Pingus Music tarball is
- ready, it contains two new songs and some older ones are
- updated.</a>
- </item>
-
- <item date="13. Jan 2000">
- <a href="download.html#cvs">The CVSROOT has
- changed, if you use the CVS version you need to do a recheckout</a>
- </item>
-
- <item date="05. Jan 2000">
- <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
- </item>
-
- <item date="04. Jan 2000">
- <a href="development.html">Added a level building guide and some Gimp
scripts</a>
- </item>
-
- <item date="29. Dec 1999">
- <a
- href="download.html#data">Released
- a Pingus music tarball</a>
- </item>
-
- <item date="26. Dec 1999">
- Added <a href="download.html#rpm">RPMs</a> and a new <a
- href="download.html#source">tarball</a> of Pingus 0.3.0a
- </item>
-
- <item date="25. Dec 1999">
- <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
- </item>
-
- <item date="24. Dec 1999">
- <a href="download.html">Released version 0.3.0</a>
- </item>
-
- <item date="11. Nov 1999">
- <a href="download.html">Released RPMs of Pingus
- 0.2.4</a>
- </item>
-
- <item date="8. Nov 1999">
- <a href="download.html">Released Windows version of
- 0.2.4</a>
- </item>
-
- <item date="7. Nov 1999">
- <a href="download.html">Released version 0.2.4</a>
- </item>
-
- <item date="10. Oct 1999">
- Uploaded new versions of the RPMs, which fix a little bug
- </item>
-
- <item date="06. Oct 1999">
- Binary RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="04. Oct 1999">
- Source RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="30. Sept 1999">
- <a href="download.html">Released version
- 0.2.3</a> and first release of the <a
- href="download.html#win32">Windows port</a>.
- </item>
-
- <item date="29. Sept 1999">
-
- A good <a
-
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
- about Pinugs can be found at ext2.org.
- </item>
-
- <item date="26. Sept 1999">
- Added some documentation to for the
- <a href="levelformat.txt">levelfile format</a>
- and <a href="gfx.html">gfx painting</a> to the
- <a href="development.html">development section</a>
- </item>
-
- <item date="18. Sept 1999">
- <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
- </item>
-
- <item date="10. Sept 1999">
- <a href="download.html">Released version 0.2.2</a>
- </item>
-
- <item date="31. Aug 1999">
- Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
- </item>
-
- <item date="25. Aug 1999">
- Released version 0.2.1
- </item>
-
- <item date="22. Aug 1999">
- Updated the webpage a bit
- </item>
-
- <item date="13. Aug 1999">
- Released Version 0.2.0b
- </item>
-
- <item date="12. Aug 1999">
- Released Version 0.2.0a and a patch for 0.2.0
- </item>
-
- <item date="11. Aug 1999">
- Released Version 0.2.0
- </item>
-
- <item date="01. Jul 1999">
- Released Version 0.1.1
- </item>
-
- <item date="28. Jun 1999">
- Pingus was presented at the <a
- href="http://www.linuxtag.org">LinuxTag</a>. <a
- href="mailto:address@hidden">Ingo Ruhnke</a>
- created some special levels there, you can get the
- complete Special Editon in the <a
- href="download.html">download section</a>
- </item>
-
- <item date="22. Jun 1999">
- Released <a href="download.html#0.1.0s">version 0.1.0</a>
- </item>
-
- <item date="21. Jun 1999">
- A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
- </item>
-
- <item date="19. Jun 1999">
- Added infos about <a href="spots.html">Spot Objects</a>
- </item>
-
- <item date="30. May 1999">
- Released pingus version 0.0.15
- </item>
-
- <item date="30. May 1999">
- I have uploaded a new CVS snapshot of ClanLib, checkout the
- <a href="download.html">download section</a>.
- </item>
-
- <item date="13. May 1999">
- The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
- </item>
-
-
- <item date="9. May 1999">
- Released pingus version 0.0.14
- </item>
-
-
- <item date="7. May 1999">
- Added some description to the <a
- href="level.html">development section</a>
- </item>
-
- <item date="30. Apr 1999">
- Changed the layout of the webpage, to be more flexible and extensible.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.10: Hotspot, traps, exits and entrances all can now be
- read from a level file. An example level is included.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
- clean ups
- </item>
-
- <item date="27. Mar 1999">
- 0.0.9pre: Release of a static linked version
- </item>
-
- <item date="21. Mar 1999">
- 0.0.8: Rewrite of Pingu class, entrance and exit are ready
- </item>
-
- <item date="14. Mar 1999">
- 0.0.7: Compiling should now be easier, make install should
- work (for /usr/local only). Walker pingu now included.
- </item>
-
- <item date="07. Mar 1999">
- Release of version 0.0.6, more trouble to get it compiled
- </item>
-
- <item date="20. Feb 1999">
- Release of version 0.0.5, better speed (~15fps), basic
- mouse support and a nice tile map
- </item>
-
- <item date="31. Jan 1999">
- Fourth release, levels are now read from file and
- support for tile maps is available
- </item>
-
- <item date="17. Jan 1999">
- Third Release, more complete drawing routines
- </item>
-
- <item date="10. Jan 1999">
- Second Release, maybe compilable
- </item>
-
- <item date="06. Dec 1998">
- First version available and added some infos about the
- level format
- </item>
-
- <item date="28. Nov 1998">
- Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
- </item>
-
- <item date="07. Nov 1998">
- Started Programming <strong>Pingus</strong>
- </item>
-
- <item date="04. Nov 1998">
- Got the Idea to start a Lemmings clone
- </item>
- </news>
- </section>
-</page>
Deleted: trunk/htdocs/src/news-2002.xml
===================================================================
--- trunk/htdocs/src/news-2002.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news-2002.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,447 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
- <section title="2002">
- <news>
- <item date="12. Jan 2002">
- some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
- </item>
-
- <item date="01. Dec 2001">
- New ToDo list added <a href="todo/">here</a>.</item>
- <item date="17. Nov 2001">
- A short overview over the class structure is
- available <a
- href="sourcecodestructure.html">here</a>.</item>
-
- <item date="5. Aug 2001">
- 'pingus.cx' is down, so you currently can't reach me via
- address@hidden, try <a
- href="mailto:address@hidden">address@hidden</a> instead.
- </item>
-
- <item date="28. July 2001">
- <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
- href="download.html#devrel">here</a>.
- </item>
-
- <item date="15. July 2001">
- <b>Pingus is in need for new programmers!</b> As the last
- month have shown this project is nearly dead, I currently
- simply lack the time to do anything for Pingus, so I need
- some help. So when you are at least a bit familiar with C++
- and have some spare time to offer, please drop <a
- href="mailto:address@hidden">me a mail</a>, so I can
- coordinate the efforts.
- </item>
-
- <item date="16. June 2001">
- <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
- /> Finally a new Pingus release is out, but be warned this
- is a development release (mostly for level designers) and is
- known to crash. When you want a playable game, this thing
- won't make you happy.
- </item>
-
- <item date="14. Apr 2001">
- You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
- </item>
-
- <item date="12. Apr 2001">
- Multiplayer is on its way!<br /> <a
- href="mailto:address@hidden">I</a> am currently implementing
- multiplayer support (split-screen, no network support) for
- Pingus, cooperative and battle modes will be available.
- </item>
-
- <item date="4. Apr 2001">
- Generated some source docs with doxygen, you can find them <a
- href="http://pingus.seul.org/doxy/index.html">here</a>
- </item>
-
- <item date="2. Apr 2001">
- I cleaned up my Pingus directory tree, commited a bunch of
- missing images and levels (more to come) and fixed some bugs
- in the CVS version. Looks like this thing is alife again and a
- new release might follow soon.
- </item>
-
- <item date="18. Feb 2001">
- <b>Project suspended for at least another month!</b><br />
- <p>Due to the lack of time and motivation I will not work on
- the project for at least another month, so don't expect any
- updates in that time. In the meantime you can have a look at
- some of my other projects:</p>
- <ul>
- <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
- <li><a href="http://advent.sourceforge.net">Advent</a></li>
- </ul>
- </item>
-
- <item date="5. Nov 2000">
- <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
- compile Pingus and some PPC Clanlib and Hermes RPMs are
- available <a
-
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
- but be warned this is only experimental development stuff
- and it will crash often.
- </item>
-
- <item date="24. Oct 2000">
- <a href="address@hidden">Arnold van Rooij</a> wrote a
- dutch <a href="http://pingus.linuxdoos.com">level editing
- howto</a>
- </item>
-
- <item date="13. Sep 2000">
- We have now an "official" IRC channel at:<br /> Server:
- <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
- </item>
-
- <item date="11. Aug 2000">
- Some more photos of the LinuxTag are available <a
- href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
- </item>
-
- <item date="7. Aug 2000">
- A Windows port of Pingus 0.4.0 is available in the <a
- href="download.html#win32">download section</a>
- </item>
-
- <item date="5. Aug 2000">
- Added another <a href="screenshots.html">screenshot</a> of the
- new menu and a screenshot of the new weather effects
- </item>
-
- <item date="27. Jul 2000">
- Added a <a href="screenshots.html">screenshot</a> of the new
- menu, comments welcome.
- </item>
-
- <item date="16. Jul 2000">
- <b>Pingus Release 0.4.0</b><br /> A new
- release of Pingus is out, its main features
- are a set of fully playable levels, a lot of
- new gfx for the level designers and it comes
- as a <strong>static linked binary</strong>, <em>no</em> extra
- libraries are required - it will run
- <em>out-of-the-box</em>. Its as always
- available in the <a
- href="download.html">download section</a>.
- </item>
-
- <item date="16. Jul 2000">
- <b><a href="levels.html">Level building tutorial</a></b><br />
- I have written a short level building
- tutorial, which explains the basics of level
- editing.
- </item>
-
- <item date="8. Jul 2000">
- <a
-
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
- photos from the LinuxTag are available </a>,
- thanks to Tamer for providing them.
- </item>
-
- <item date="4. Jul 2000">
- New mailing list: Due to some spam problems with the old
- list, the <a href="contact.html">Pingus mailing</a> has now
- moved to <a href="http://sourceforge.net">SourceForge</a>, in
- addition there are now also announce and users mailing lists.
- </item>
- <item date="29. Jun">
- <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
- some might already know, Pingus will be present from the
- 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
- </item>
-
- <item date="19. Jun 2000">
- <a href="http://pingus.seul.org/doc++/">The doc++
- documention of the source code is now available.</a>
- </item>
-
- <item date="10. Jun 2000">
- The first prerelease of Pingus 0.4.0pre1 is out, have a look
- on the pingus-devel list for more instruction. <em>Warrning:
- prereleases are not meant for the average user, they are meant
- for testing and debugging, so they are not publicly
- available</em>.
- </item>
-
- <item date="24. Mai 2000">
- Pingus 0.4.0 still not ready<br /> Pingus has currently some
- huge bugs, which needs to be fix before the next release, this
- can take another two weeks or longer, sorry. Use the CVS
- version for the moment.
- </item>
-
- <item date="07. Mai 2000">
- All older Pingus releases are now available
- via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
- </item>
-
- <item date="01. Mai 2000">
- Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
- </item>
-
- <item date="25. Apr 2000">
- Ever wished that the Pingus could walk over your windows while
- you are reading you mail? A dream has come true, <a
- href="mailto:address@hidden">Robin Hogan</a> wrote <a
- href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
- </item>
-
- <item date="23. Apr 2000">
- Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
- probably released in the next two weeks, for the moment I
- suggest you to try the CVS version.
- </item>
-
- <item date="09. Mar 2000">
- Pingus 0.3.1 will not work with ClanLib
- 0.4.2, a patch is available <a
- href="pingus-patch-0.3.1-0.3.1a">here</a>, have
- also a look at the <a href="faq.html">FAQ</a>.
- </item>
-
- <item date="19. Feb 2000">
- <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
- </item>
-
- <item date="16. Feb 2000">
- <a href="download.html">Pingus 0.3.1 is released</a>
- </item>
-
- <item date="27. Jan 2000">
- <a href="download.html#data">A new Pingus Music tarball is
- ready, it contains two new songs and some older ones are
- updated.</a>
- </item>
-
- <item date="13. Jan 2000">
- <a href="download.html#cvs">The CVSROOT has
- changed, if you use the CVS version you need to do a recheckout</a>
- </item>
-
- <item date="05. Jan 2000">
- <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
- </item>
-
- <item date="04. Jan 2000">
- <a href="development.html">Added a level building guide and some Gimp
scripts</a>
- </item>
-
- <item date="29. Dec 1999">
- <a
- href="download.html#data">Released
- a Pingus music tarball</a>
- </item>
-
- <item date="26. Dec 1999">
- Added <a href="download.html#rpm">RPMs</a> and a new <a
- href="download.html#source">tarball</a> of Pingus 0.3.0a
- </item>
-
- <item date="25. Dec 1999">
- <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
- </item>
-
- <item date="24. Dec 1999">
- <a href="download.html">Released version 0.3.0</a>
- </item>
-
- <item date="11. Nov 1999">
- <a href="download.html">Released RPMs of Pingus
- 0.2.4</a>
- </item>
-
- <item date="8. Nov 1999">
- <a href="download.html">Released Windows version of
- 0.2.4</a>
- </item>
-
- <item date="7. Nov 1999">
- <a href="download.html">Released version 0.2.4</a>
- </item>
-
- <item date="10. Oct 1999">
- Uploaded new versions of the RPMs, which fix a little bug
- </item>
-
- <item date="06. Oct 1999">
- Binary RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="04. Oct 1999">
- Source RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="30. Sept 1999">
- <a href="download.html">Released version
- 0.2.3</a> and first release of the <a
- href="download.html#win32">Windows port</a>.
- </item>
-
- <item date="29. Sept 1999">
-
- A good <a
-
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
- about Pinugs can be found at ext2.org.
- </item>
-
- <item date="26. Sept 1999">
- Added some documentation to for the
- <a href="levelformat.txt">levelfile format</a>
- and <a href="gfx.html">gfx painting</a> to the
- <a href="development.html">development section</a>
- </item>
-
- <item date="18. Sept 1999">
- <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
- </item>
-
- <item date="10. Sept 1999">
- <a href="download.html">Released version 0.2.2</a>
- </item>
-
- <item date="31. Aug 1999">
- Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
- </item>
-
- <item date="25. Aug 1999">
- Released version 0.2.1
- </item>
-
- <item date="22. Aug 1999">
- Updated the webpage a bit
- </item>
-
- <item date="13. Aug 1999">
- Released Version 0.2.0b
- </item>
-
- <item date="12. Aug 1999">
- Released Version 0.2.0a and a patch for 0.2.0
- </item>
-
- <item date="11. Aug 1999">
- Released Version 0.2.0
- </item>
-
- <item date="01. Jul 1999">
- Released Version 0.1.1
- </item>
-
- <item date="28. Jun 1999">
- Pingus was presented at the <a
- href="http://www.linuxtag.org">LinuxTag</a>. <a
- href="mailto:address@hidden">Ingo Ruhnke</a>
- created some special levels there, you can get the
- complete Special Editon in the <a
- href="download.html">download section</a>
- </item>
-
- <item date="22. Jun 1999">
- Released <a href="download.html#0.1.0s">version 0.1.0</a>
- </item>
-
- <item date="21. Jun 1999">
- A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
- </item>
-
- <item date="19. Jun 1999">
- Added infos about <a href="spots.html">Spot Objects</a>
- </item>
-
- <item date="30. May 1999">
- Released pingus version 0.0.15
- </item>
-
- <item date="30. May 1999">
- I have uploaded a new CVS snapshot of ClanLib, checkout the
- <a href="download.html">download section</a>.
- </item>
-
- <item date="13. May 1999">
- The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
- </item>
-
-
- <item date="9. May 1999">
- Released pingus version 0.0.14
- </item>
-
-
- <item date="7. May 1999">
- Added some description to the <a
- href="level.html">development section</a>
- </item>
-
- <item date="30. Apr 1999">
- Changed the layout of the webpage, to be more flexible and extensible.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.10: Hotspot, traps, exits and entrances all can now be
- read from a level file. An example level is included.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
- clean ups
- </item>
-
- <item date="27. Mar 1999">
- 0.0.9pre: Release of a static linked version
- </item>
-
- <item date="21. Mar 1999">
- 0.0.8: Rewrite of Pingu class, entrance and exit are ready
- </item>
-
- <item date="14. Mar 1999">
- 0.0.7: Compiling should now be easier, make install should
- work (for /usr/local only). Walker pingu now included.
- </item>
-
- <item date="07. Mar 1999">
- Release of version 0.0.6, more trouble to get it compiled
- </item>
-
- <item date="20. Feb 1999">
- Release of version 0.0.5, better speed (~15fps), basic
- mouse support and a nice tile map
- </item>
-
- <item date="31. Jan 1999">
- Fourth release, levels are now read from file and
- support for tile maps is available
- </item>
-
- <item date="17. Jan 1999">
- Third Release, more complete drawing routines
- </item>
-
- <item date="10. Jan 1999">
- Second Release, maybe compilable
- </item>
-
- <item date="06. Dec 1998">
- First version available and added some infos about the
- level format
- </item>
-
- <item date="28. Nov 1998">
- Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
- </item>
-
- <item date="07. Nov 1998">
- Started Programming <strong>Pingus</strong>
- </item>
-
- <item date="04. Nov 1998">
- Got the Idea to start a Lemmings clone
- </item>
- </news>
- </section>
-</page>
Deleted: trunk/htdocs/src/news.xml
===================================================================
--- trunk/htdocs/src/news.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,102 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="News">
- <news>
- <item date="25. Jun 2007">
- Pingus goes multi-touch, some people at the RWTH Aachen used
- Pingus gfx in the creation of their Table Lemmings game, you can find
screenshots
- at <a href="http://www.flickr.com/photos/davidh/567995242/">Flickr</a>
and at their page at the
- <a
href="http://media.informatik.rwth-aachen.de/tiki-index.php?page=table-lemmings">RWTH
- Aachen</a>.
- </item>
-
- <item date="15. Jan 2007">
- Porting Pingus to SDL is in progress, some spelling fixes for the FAQ
- </item>
-
- <item date="11. Feb 2006">
- Time for some news, current plans for Pingus look like this:
-
- <ul>
- <li>Jave27 is currently trying to get the latest version in a release
ready state</li>
-
- <li>Grumbel opened a new branch in SVN called pingus-sdl, this
- is supposed to port Pingus to SDL, level file format will
- switch to S-Expr instead of XML
- </li>
- </ul>
- </item>
-
- <item date="09. Apr 2004">
- It's been a long time without any updates, so there's a couple of news
to note here.
- <ul>
- <li>Pingus got elected GotM for April at <a
href="http://www.happypenguin.org">The Linux Game Tome</a> and a 0.7 release
with many new features may be expected soon.</li>
- <li>Pingus CVS was replaced by <a
href="http://subversion.tigris.org">Subversion</a></li>
- <li>There will be a new release on the stable branch (0.6.1) very soon
now, planned date is 15.04.2004 - cross your fingers and hope. :-)</li>
- <li>We've got now a <a
href="http://pingus.seul.org/level_comment_tool/index.php">Level Comment
Tool</a> where you can rate all levels which are delivered with Pingus.</li>
- </ul>
- </item>
-
- <item date="14. Sep 2003">
- A added little button in the bottom left corner of the webpage
- that allows you to <a
-
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&item_name=Pingus+donation&no_note=1&tax=0&currency_code=EUR">donate
- via Paypal</a>.
- </item>
-
- <item date="16. Apr 2003">
- Pingus 0.6.0 is finally out, has taken longer as expected, but
- here it is. It contains one island with 22 playable tutorial
- levels. This is the first playable release ever of Pingus.
- </item>
-
- <item date="12. Apr 2003">
- A second prerelease of Pingus 0.6.0 is out, named 0.6.0rc2,
- final 0.6.0 release is expected to be finished this weekend.
- </item>
-
- <item date="7. Apr 2003">
- A first prerelease of Pingus 0.6.0 is out, named 0.6.0rc1
- </item>
-
- <item date="21. Mar 2003">
- After some downtime the Pingus CVS repository is up and running
- again. But since its now in another CVSROOT people with a
- checkout need either to re checkout it or editor they
- <tt>CVS/Root</tt> files a bit, more info is available <a
href="http://mail.gnu.org/archive/html/pingus-devel/2003-03/msg00063.html">here</a>.
- </item>
-
- <item date="5. Mar 2003">
- Another IRC Meeting is scheduled for the end of this week (07.
- Mar 2003) on Friday, 18:00 GMT. Server and channel stay the as
- with the last one, see below. same. Everybody is welcome.
- </item>
-
- <item date="26. Feb 2003">
- IRC Meeting planed for the next Saturday. For details see below and the
<a href="contact.html">Contact Section</a> of this site.<br/><br/>
- <table>
- <tr><td>Server:</td><td><a
href="http://freenode.net">irc.freenode.net</a> 6667</td></tr>
- <tr><td>Channel:</td><td>#pingus</td></tr>
- <tr><td>Date:</td><td>Saturday, 1. March 2003</td></tr>
- <tr><td>Time:</td><td>21:00 <a
href="http://greenwichmeantime.com/">GMT</a></td></tr>
- </table>
- </item>
-
- <item date="22. Dec 2002">
- Rumour is that a new, finally playable, release will come out in
- the next days... even so this isn't officially confirmed you
- might cross your fingers and it will probably happen.
- </item>
-
- <item date="21. Dec 2002">
- The Webpage got finally a complete redesign, this took, as
- always, longer than expected, but anyway here it is. If you want
- to know how this page is generated you can look at the xml
- source and the Makefiles in the <a
- href="http://savannah.nongnu.org/cvs/?group=pingus">Savanna Web
- CVS tree</a>.
- </item>
- </news>
-
- <p style="text-align: right"><a href="news_old.html">Older News...</a></p>
-</page>
Deleted: trunk/htdocs/src/news_old.xml
===================================================================
--- trunk/htdocs/src/news_old.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/news_old.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,524 +0,0 @@
-<?xml version="1.0" ?>
-<page title="News">
- <section title="2002">
- <news>
- <item date="28. July 2002">
- <a
- href="http://www.blender3d.com/">Blender</a>, a
- very powerfull 3D modelling software, might
- become Free Software, but to accomplish that
- they need to collect 100'000EUR. So if you want
- to help Pingus and many other free game
- projects, donate something to the Blender Foundation please.<br/> <a
- href="http://www.blender3d.com/"><img
- src="http://www.blender3d.com/but150.gif"
- alt="Donate now, Blender3D" /></a><br />
- [Update: Blender now is Free Software, thanks to all donators!]
- </item>
-
- <item date="17. June 2002">
- Updates are still not done, but we are
- working on it... in the meantime you can go to
- the <a
-
href="http://savannah.gnu.org/bugs/?func=addbug&group_id=2184">bugtracker</a>
- and submit your favorit bugs in Pingus.</item>
-
- <item date="5. June 2002">
- <b>Mailing List and Bugtracking on the move to savanna</b><br/>
-
- The bugtracking and mailing lists are on there
- move to <a
-
href="https://savannah.gnu.org/projects/pingus/">http://savannah.gnu.org/projects/pingus/</a>.
- Some of the info on this webpage will
- therefore be out dated and needs some
- updating, this should be done in a day or two.
- </item>
-
- <item date="2. June 2002">
- The source for many Pingus images (.xcf, etc.) is now
- available at <a
-
href="ftp://pingus.seul.org/pub/pingus/contrib/">ftp://pingus.seul.org/pub/pingus/contrib/</a>.
- That directory contains everything that I used
- in the development process, which is not
- included in the official source tarball.
- </item>
-
- <item date="28. May 2002">
- I have submitted Pingus to <a
-
href="http://unmaintained.sourceforge.net/">http://unmaintained.sourceforge.net/</a>
- now. Sorry, but I simply lack the time and
- motivation to continue this project. So if
- anybody wants to help coordinating this
- project, they are more than welcome. Please
- drop a mail to <a
-
href="http://lists.sourceforge.net/lists/listinfo/pingus-devel">pingus-devel</a>
- in case you are interested to help.</item>
-
- <item date="18. Feb 2002">
- <b>Call for
- help!</b><br/> Pingus has currently 140 levels in
- the XML format and another 40 levels in the old
- PLF/PSM format, all these need to get reviewed,
- rated, fixed and/or converted. So if you have
- some spare time, its now a good point to help!
- For a first overview you can get a list of all levels <a
href="alllevels.html">here</a>.
- More detailed instructions on what you can do will follow
- soon.
- </item>
-
- <item date="12. Jan 2002">
- some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
- </item>
- </news>
- </section>
- <section title="2001">
- <news>
- <item date="01. Dec 2001">
- New ToDo list added <a href="todo/">here</a>.</item>
- <item date="17. Nov 2001">
- A short overview over the class structure is
- available <a
- href="sourcecodestructure.html">here</a>.</item>
-
- <item date="5. Aug 2001">
- 'pingus.cx' is down, so you currently can't reach me via
- address@hidden, try <a
- href="mailto:address@hidden">address@hidden</a> instead.
- </item>
-
- <item date="28. July 2001">
- <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
- href="download.html#devrel">here</a>.
- </item>
-
- <item date="15. July 2001">
- <b>Pingus is in need for new programmers!</b> As the last
- month have shown this project is nearly dead, I currently
- simply lack the time to do anything for Pingus, so I need
- some help. So when you are at least a bit familiar with C++
- and have some spare time to offer, please drop <a
- href="mailto:address@hidden">me a mail</a>, so I can
- coordinate the efforts.
- </item>
-
- <item date="16. June 2001">
- <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
- /> Finally a new Pingus release is out, but be warned this
- is a development release (mostly for level designers) and is
- known to crash. When you want a playable game, this thing
- won't make you happy.
- </item>
-
- <item date="14. Apr 2001">
- You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
- </item>
-
- <item date="12. Apr 2001">
- Multiplayer is on its way!<br /> <a
- href="mailto:address@hidden">I</a> am currently implementing
- multiplayer support (split-screen, no network support) for
- Pingus, cooperative and battle modes will be available.
- </item>
-
- <item date="4. Apr 2001">
- Generated some source docs with doxygen, you can find them <a
- href="http://pingus.seul.org/doxy/index.html">here</a>
- </item>
-
- <item date="2. Apr 2001">
- I cleaned up my Pingus directory tree, commited a bunch of
- missing images and levels (more to come) and fixed some bugs
- in the CVS version. Looks like this thing is alife again and a
- new release might follow soon.
- </item>
-
- <item date="18. Feb 2001">
- <b>Project suspended for at least another month!</b><br />
- <p>Due to the lack of time and motivation I will not work on
- the project for at least another month, so don't expect any
- updates in that time. In the meantime you can have a look at
- some of my other projects:</p>
- <ul>
- <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
- <li><a href="http://advent.sourceforge.net">Advent</a></li>
- </ul>
- </item>
- </news></section>
-
- <section title="2000">
- <news>
- <item date="5. Nov 2000">
- <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
- compile Pingus and some PPC Clanlib and Hermes RPMs are
- available <a
-
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
- but be warned this is only experimental development stuff
- and it will crash often.
- </item>
-
- <item date="24. Oct 2000">
- <a href="address@hidden">Arnold van Rooij</a> wrote a
- dutch <a href="http://pingus.linuxdoos.com">level editing
- howto</a>
- </item>
-
- <item date="13. Sep 2000">
- We have now an "official" IRC channel at:<br /> Server:
- <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
- </item>
-
- <item date="11. Aug 2000">
- Some more photos of the LinuxTag are available <a
- href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
- </item>
-
- <item date="7. Aug 2000">
- A Windows port of Pingus 0.4.0 is available in the <a
- href="download.html#win32">download section</a>
- </item>
-
- <item date="5. Aug 2000">
- Added another <a href="screenshots.html">screenshot</a> of the
- new menu and a screenshot of the new weather effects
- </item>
-
- <item date="27. Jul 2000">
- Added a <a href="screenshots.html">screenshot</a> of the new
- menu, comments welcome.
- </item>
-
- <item date="16. Jul 2000">
- <b>Pingus Release 0.4.0</b><br /> A new
- release of Pingus is out, its main features
- are a set of fully playable levels, a lot of
- new gfx for the level designers and it comes
- as a <strong>static linked binary</strong>, <em>no</em> extra
- libraries are required - it will run
- <em>out-of-the-box</em>. Its as always
- available in the <a
- href="download.html">download section</a>.
- </item>
-
- <item date="16. Jul 2000">
- <b><a href="levels.html">Level building tutorial</a></b><br />
- I have written a short level building
- tutorial, which explains the basics of level
- editing.
- </item>
-
- <item date="8. Jul 2000">
- <a
-
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
- photos from the LinuxTag are available </a>,
- thanks to Tamer for providing them.
- </item>
-
- <item date="4. Jul 2000">
- New mailing list: Due to some spam problems with the old
- list, the <a href="contact.html">Pingus mailing</a> has now
- moved to <a href="http://sourceforge.net">SourceForge</a>, in
- addition there are now also announce and users mailing lists.
- </item>
- <item date="29. Jun">
- <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
- some might already know, Pingus will be present from the
- 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
- </item>
-
- <item date="19. Jun 2000">
- <a href="http://pingus.seul.org/doc++/">The doc++
- documention of the source code is now available.</a>
- </item>
-
- <item date="10. Jun 2000">
- The first prerelease of Pingus 0.4.0pre1 is out, have a look
- on the pingus-devel list for more instruction. <em>Warrning:
- prereleases are not meant for the average user, they are meant
- for testing and debugging, so they are not publicly
- available</em>.
- </item>
-
- <item date="24. Mai 2000">
- Pingus 0.4.0 still not ready<br /> Pingus has currently some
- huge bugs, which needs to be fix before the next release, this
- can take another two weeks or longer, sorry. Use the CVS
- version for the moment.
- </item>
-
- <item date="07. Mai 2000">
- All older Pingus releases are now available
- via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
- </item>
-
- <item date="01. Mai 2000">
- Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
- </item>
-
- <item date="25. Apr 2000">
- Ever wished that the Pingus could walk over your windows while
- you are reading you mail? A dream has come true, <a
- href="mailto:address@hidden">Robin Hogan</a> wrote <a
- href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
- </item>
-
- <item date="23. Apr 2000">
- Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
- probably released in the next two weeks, for the moment I
- suggest you to try the CVS version.
- </item>
-
- <item date="09. Mar 2000">
- Pingus 0.3.1 will not work with ClanLib
- 0.4.2, a patch is available <a
- href="pingus-patch-0.3.1-0.3.1a">here</a>, have
- also a look at the <a href="faq.html">FAQ</a>.
- </item>
-
- <item date="19. Feb 2000">
- <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
- </item>
-
- <item date="16. Feb 2000">
- <a href="download.html">Pingus 0.3.1 is released</a>
- </item>
-
- <item date="27. Jan 2000">
- <a href="download.html#data">A new Pingus Music tarball is
- ready, it contains two new songs and some older ones are
- updated.</a>
- </item>
-
- <item date="13. Jan 2000">
- <a href="download.html#cvs">The CVSROOT has
- changed, if you use the CVS version you need to do a recheckout</a>
- </item>
-
- <item date="05. Jan 2000">
- <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
- </item>
-
- <item date="04. Jan 2000">
- <a href="development.html">Added a level building guide and some Gimp
scripts</a>
- </item>
-
- </news></section>
- <section title="1999">
- <news>
- <item date="29. Dec 1999">
- <a
- href="download.html#data">Released
- a Pingus music tarball</a>
- </item>
-
- <item date="26. Dec 1999">
- Added <a href="download.html#rpm">RPMs</a> and a new <a
- href="download.html#source">tarball</a> of Pingus 0.3.0a
- </item>
-
- <item date="25. Dec 1999">
- <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
- </item>
-
- <item date="24. Dec 1999">
- <a href="download.html">Released version 0.3.0</a>
- </item>
-
- <item date="11. Nov 1999">
- <a href="download.html">Released RPMs of Pingus
- 0.2.4</a>
- </item>
-
- <item date="8. Nov 1999">
- <a href="download.html">Released Windows version of
- 0.2.4</a>
- </item>
-
- <item date="7. Nov 1999">
- <a href="download.html">Released version 0.2.4</a>
- </item>
-
- <item date="10. Oct 1999">
- Uploaded new versions of the RPMs, which fix a little bug
- </item>
-
- <item date="06. Oct 1999">
- Binary RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="04. Oct 1999">
- Source RPMs of Pingus 0.2.3 are available
- </item>
-
- <item date="30. Sept 1999">
- <a href="download.html">Released version
- 0.2.3</a> and first release of the <a
- href="download.html#win32">Windows port</a>.
- </item>
-
- <item date="29. Sept 1999">
-
- A good <a
-
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
- about Pinugs can be found at ext2.org.
- </item>
-
- <item date="26. Sept 1999">
- Added some documentation to for the
- <a href="levelformat.txt">levelfile format</a>
- and <a href="gfx.html">gfx painting</a> to the
- <a href="development.html">development section</a>
- </item>
-
- <item date="18. Sept 1999">
- <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
- </item>
-
- <item date="10. Sept 1999">
- <a href="download.html">Released version 0.2.2</a>
- </item>
-
- <item date="31. Aug 1999">
- Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
- </item>
-
- <item date="25. Aug 1999">
- Released version 0.2.1
- </item>
-
- <item date="22. Aug 1999">
- Updated the webpage a bit
- </item>
-
- <item date="13. Aug 1999">
- Released Version 0.2.0b
- </item>
-
- <item date="12. Aug 1999">
- Released Version 0.2.0a and a patch for 0.2.0
- </item>
-
- <item date="11. Aug 1999">
- Released Version 0.2.0
- </item>
-
- <item date="01. Jul 1999">
- Released Version 0.1.1
- </item>
-
- <item date="28. Jun 1999">
- Pingus was presented at the <a
- href="http://www.linuxtag.org">LinuxTag</a>. <a
- href="mailto:address@hidden">Ingo Ruhnke</a>
- created some special levels there, you can get the
- complete Special Editon in the <a
- href="download.html">download section</a>
- </item>
-
- <item date="22. Jun 1999">
- Released <a href="download.html#0.1.0s">version 0.1.0</a>
- </item>
-
- <item date="21. Jun 1999">
- A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
- </item>
-
- <item date="19. Jun 1999">
- Added infos about <a href="spots.html">Spot Objects</a>
- </item>
-
- <item date="30. May 1999">
- Released pingus version 0.0.15
- </item>
-
- <item date="30. May 1999">
- I have uploaded a new CVS snapshot of ClanLib, checkout the
- <a href="download.html">download section</a>.
- </item>
-
- <item date="13. May 1999">
- The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
- </item>
-
-
- <item date="9. May 1999">
- Released pingus version 0.0.14
- </item>
-
-
- <item date="7. May 1999">
- Added some description to the <a
- href="level.html">development section</a>
- </item>
-
- <item date="30. Apr 1999">
- Changed the layout of the webpage, to be more flexible and extensible.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.10: Hotspot, traps, exits and entrances all can now be
- read from a level file. An example level is included.
- </item>
-
- <item date="01. Apr 1999">
- 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
- clean ups
- </item>
-
- <item date="27. Mar 1999">
- 0.0.9pre: Release of a static linked version
- </item>
-
- <item date="21. Mar 1999">
- 0.0.8: Rewrite of Pingu class, entrance and exit are ready
- </item>
-
- <item date="14. Mar 1999">
- 0.0.7: Compiling should now be easier, make install should
- work (for /usr/local only). Walker pingu now included.
- </item>
-
- <item date="07. Mar 1999">
- Release of version 0.0.6, more trouble to get it compiled
- </item>
-
- <item date="20. Feb 1999">
- Release of version 0.0.5, better speed (~15fps), basic
- mouse support and a nice tile map
- </item>
-
- <item date="31. Jan 1999">
- Fourth release, levels are now read from file and
- support for tile maps is available
- </item>
-
- <item date="17. Jan 1999">
- Third Release, more complete drawing routines
- </item>
-
- <item date="10. Jan 1999">
- Second Release, maybe compilable
- </item>
- </news>
- </section>
-
- <section title="1998">
- <news>
- <item date="06. Dec 1998">
- First version available and added some infos about the
- level format
- </item>
-
- <item date="28. Nov 1998">
- Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
- </item>
-
- <item date="07. Nov 1998">
- Started Programming <strong>Pingus</strong>
- </item>
-
- <item date="04. Nov 1998">
- Got the Idea to start a Lemmings clone
- </item>
- </news>
- </section>
-</page>
Deleted: trunk/htdocs/src/press.xml
===================================================================
--- trunk/htdocs/src/press.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/press.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,30 +0,0 @@
-<?xml version="1.0"?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Press">
- <p>
- The following is a collection of articles about Pingus from
- different sources and in different languages. Some might be a
- bit out dated since they apply to an older version. If you have
- found an article not listed here, please write a short mail to
- <a href="mailto:address@hidden">Ingo Ruhnke</a>.
- </p>
-
- <ul>
-
- <li><a href="http://www.happypenguin.org/show?Pingus#comments">User
comments at Happypenguin.org</a> <english-flag/></li>
-
- <li><a
- href="http://www.pl-forum.de/spiele/pingus.html">ProLinux:
- Pingus</a> <german-flag/></li>
-
- <!-- <li><a
-
href="http://www.linuxdoos.com/~linux/linux_artikelen.php?sid=30&mode=flatX">Pingus
- - Oh no, More penguins</a> <dutch-flag/></li> -->
-
- <li><a
- href="http://www.gnu.org/brave-gnu-world/issue-36.en.html">Brave
- GNU World</a> (multilanguage)</li>
-
-<!-- <li><a
href="http://www.linux-user.de/ausgabe/2000/01/Gamezone/Gamezone.html">Brot und
Spiele</a> <german-flag/></li> -->
- </ul>
-</page>
\ No newline at end of file
Deleted: trunk/htdocs/src/screenshots-0.0.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.0.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/screenshots-0.0.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,21 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.0">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_0.0.14">some more gfx from Joel Fauche and a trap by
Michael Mestre, first apearance of the spotmap</item>
-
- <item file="screen_0.0.13">split screen and scrolling was now
possible</item>
- <item file="screen_0.0.12"/>
- <item file="screen_0.0.10">first shoot with Joel Fauche's new Pingu
sprites</item>
-
- <item file="screen_0.0.9">action buttons started to appear</item>
-
- <item file="screen_0.0.8">after Pingus got ported to ClanLib it also got
larger sprites</item>
-
- <item file="screen_0.0.0">the first Pingus screen shot ever! It was for
DOS game and used Allegro</item>
-
- </screenshots>
-
-</page>
Deleted: trunk/htdocs/src/screenshots-0.1.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.1.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/screenshots-0.1.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,15 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.1">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_linuxtag_forge">a special level for the LinuxTag
1999</item>
- <item file="screen_linuxtag_parsec">a special level for the LinuxTag
1999</item>
- <item file="screen_linuxtag_tag">a special level for the LinuxTag
1999</item>
- <item file="screen_0.1.2">a level with a solid background, we don't have
many of these</item>
- <item file="screen_0.1.1">the good old restart menu, got striped later
on</item>
- <item file="screen_0.1.0">the useless gimmicks-mode in action</item>
- </screenshots>
-
-</page>
\ No newline at end of file
Deleted: trunk/htdocs/src/screenshots-0.2.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.2.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/screenshots-0.2.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,13 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.2">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_0.2.4">the new transparent overlay interface</item>
- <item file="screen_0.2.3">the last shot with the old interface</item>
- <item file="screen_0.2.2">believe it or not, all levels until 0.3.0 where
created with a text editor</item>
- <item file="screen_0.2.0">more gfx from Joel</item>
- </screenshots>
-
-</page>
\ No newline at end of file
Deleted: trunk/htdocs/src/screenshots-0.3.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.3.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/screenshots-0.3.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,16 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.3">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_0.3.2">the sweets world, the smallmap appeared</item>
- <item file="screen_0.3.1_2">a level created with the new editor</item>
-
- <item file="screen_0.3.1_1">the editor got a button toolbar</item>
-
- <item file="screen_0.3.0">X-Mas Pingus in action</item>
- <item file="screen_0.3.0_1">with the appearance of the level editor it was
finally possible to build nice looking levels, no more try&error with
Emacs</item>
- </screenshots>
-
-</page>
\ No newline at end of file
Deleted: trunk/htdocs/src/screenshots-0.4.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.4.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/screenshots-0.4.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,18 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.4">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_0.4.1-4">the industrial world</item>
- <item file="screen_0.4.1-3">the sortie world</item>
- <item file="screen_0.4.1-2">snow particle effects in action</item>
- <item file="screen_0.4.1-1">a new main menu, got removed again later
on</item>
- <item file="screen_0.4.0"/>
- <item file="screen_0.4.0-4">the good old 0.4.0 main menu</item>
- <item file="screen_0.4.0-3">a shot of a complete level</item>
- <item file="screen_0.4.0-2">a pseudo light effect with transparent
groundpieces, never used in the real game for speed issues</item>
- <item file="screen_0.4.0-1"/>
- </screenshots>
-
-</page>
\ No newline at end of file
Deleted: trunk/htdocs/src/screenshots-0.5.xml
===================================================================
--- trunk/htdocs/src/screenshots-0.5.xml 2007-08-23 17:43:40 UTC (rev
3029)
+++ trunk/htdocs/src/screenshots-0.5.xml 2007-08-23 17:46:48 UTC (rev
3030)
@@ -1,14 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.5">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_0.5.0-5">and finally the buttons got a bit
improved</item>
- <item file="screen_0.5.0-4">snow groundpieces also got repainted</item>
- <item file="screen_0.5.0-3">lots of groundpieces got repainted, to have
more detail</item>
- <item file="screen_0.5.0-2">4 player multiplayer support (got ripped out
again later)</item>
- <item file="screen_0.5.0-1">2 player multiplayer support (got ripped out
again later)</item>
- </screenshots>
-
-</page>
Deleted: trunk/htdocs/src/screenshots.xml
===================================================================
--- trunk/htdocs/src/screenshots.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/screenshots.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,15 +0,0 @@
-<?xml version="1.0" ?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Screenshots of Version 0.6">
- <screenshot-menu/>
-
- <screenshots>
- <item file="screen_0.6.0-1">First Level in Action</item>
- <item file="screen_0.6.0-2"/>
- <item file="screen_0.6.0-3"/>
- <item file="screen_0.6.0-4">The Editor</item>
- <item file="screen_0.6.0-5">The Worldmap</item>
- <item file="screen_0.6.0-6">The Main Menu</item>
- </screenshots>
-
-</page>
Deleted: trunk/htdocs/src/welcome.xml
===================================================================
--- trunk/htdocs/src/welcome.xml 2007-08-23 17:43:40 UTC (rev 3029)
+++ trunk/htdocs/src/welcome.xml 2007-08-23 17:46:48 UTC (rev 3030)
@@ -1,61 +0,0 @@
-<?xml version="1.0"?>
-<?xml-stylesheet type="text/xsl" href="default.xsl"?>
-<page title="Welcome">
- <section title="What is Pingus?">
- <p>
- Pingus is a free Lemmings clone for GNU/Linux and Windows covered
- under the <a href="http://www.gnu.org/copyleft/gpl.html">GNU
- GPL</a>. Pingus uses <a href="http://www.clanlib.org/">ClanLib</a>
- and <a href="http://xmlsoft.org/">libxml</a> and might also be
- usable on some other OSs like FreeBSD, but hasn't been tested
- there. Pingus is mainly developed under GNU/Linux, that's why the
- Windows port is sometimes a bit behind.
- </p>
- </section>
-
- <section title="The Game">
- <p>
- Pingus has started at the end of 1998 with the simple goal to
- create a Free (as in freedom, not as in free beer)
- Lemmings<sup>tm</sup> clone. The <em>Free</em> means you get the
- sources and are allowed and encouraged to change and distribute
- them. You basically get everything that I used to create this
- game. In the years it has grown than quite a bit over the
- original goal and become something more than just a clone, we
- have original artwork, a built-in level editor, new actions,
- multiplayer and a few other features.
- </p>
-
- <p>
- If you don't know Lemmings<sup>tm</sup>, here comes a short
- introduction. Its a puzzle game developed in 1991 by <a
- href="http://www.mobygames.com/company/sheet/companyId,146/">DMA
- Design</a>. The player takes command in the game of a bunch of
- small animals and has to guide them around in levels. Since the
- animals walk on their own, the player can only influence them by
- giving them commands, like <em>build a bridge</em>,
- <em>dig a hole</em> or <em>redirect all animals in the
- other direction</em>. The goal of each level is to reach the
- exit, for fix multiple combination of commands are necessary.
- The game is presented in a 2D site view. For more information
- you might want to visit <a
- href="http://www.kallex.de/lemmings/">Lemmings<sup>tm</sup>
- fanpage</a>
- </p>
-
- <p>
- While Pingus is based on the idea of Lemmings<sup>tm</sup>, it
- has included some other ideas, which weren't presented in the
- original Lemmings<sup>tm</sup>, like the worldmap or secret
- levels, which might be familiar from games the Super Mario World
- and other Nintendo games. We have also a few new actions, like
- the jumper which weren't presented in the original game. To get
- an impression of the look of the Pingus game you might want to have a
look at some <a href="screenshots.html">screenshots</a>.
- </p>
-
-<!-- <A HREF="http://de.nedstat.net/viewstat.asp?name=pingus"><IMG
- SRC="http://de.nedstat.net/scripts/nedstat.dll?name=pingus"
- WIDTH="22" HEIGHT="22" BORDER="0" ALT="" ALIGN="right"></A>-->
-
- </section>
-</page>
Copied: trunk/htdocs/welcome.xml (from rev 3026, trunk/htdocs/src/welcome.xml)
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