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[Pingus-CVS] r3145 - trunk/pingus
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r3145 - trunk/pingus |
Date: |
Fri, 14 Sep 2007 18:33:51 +0200 |
Author: grumbel
Date: 2007-09-14 18:33:50 +0200 (Fri, 14 Sep 2007)
New Revision: 3145
Modified:
trunk/pingus/TODO
Log:
updates
Modified: trunk/pingus/TODO
===================================================================
--- trunk/pingus/TODO 2007-09-14 16:20:37 UTC (rev 3144)
+++ trunk/pingus/TODO 2007-09-14 16:33:50 UTC (rev 3145)
@@ -69,6 +69,10 @@
- create verdana11 for latin2 and latin9
+- miner remove graphics looks wrong (cmap instead of gfx?)
+
+- What happened with StartPos?!
+
- do we need z-pos for anything or does implicit object position serve
the same purpose?
@@ -105,6 +109,25 @@
Editor:
=======
+- keyboard shortcuts:
+ d - duplicate
+ delete - delete object
+ insert - show/hide objectselector
+ cursor - pixel width moves
+ f - flip
+ r - rotate
+
+- exit align looks ok, object flipping/rotation is broken (due to
+ change in loading (pb->sprite) I guess)
+
+- make combo box open to the top or bottom depending on variable
+
+- ObjectSelector scroll limit is missing, also doesn't display all objects
+
+- could/should rotate around object center
+
+- when drag&dropping objects, have them at center not top/left
+
- testing a game in the editor results in insanely fast speed (FPS
handling likely still broken and wasting CPU)
@@ -114,8 +137,11 @@
- add options to show/hide hidden files and filter stuff
-- implement grab/ungrab input
+- write a color select widget (Hue, Saturation.Value)
+- bridging gets more complicated has graphical error (background?!)
+ surface background doesn't handle larger res due to the Playfield being
offsetted
+
Dialogs:
Editor Properties:
@@ -124,9 +150,6 @@
Nice to Have:
=============
-- bridging gets more complicated has graphical error (background?!)
- surface background doesn't handle larger res due to the Playfield being
offsetted
-
- rapidly clicking the credits button causes the game to crash
- grep for all the FIXME's and '#if 0' and find those that might be
@@ -160,6 +183,7 @@
- hurry-up should be removed and replaced by something less heavy
(isn't used in tutorial island, since those levels don't have time)
+ (have a blinking clock and tick sound or so)
- "core/misc/404sprite" isn't returned for missing graphics
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