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Pingus 0.5.0 or 0.6.0
From: |
Ingo Ruhnke |
Subject: |
Pingus 0.5.0 or 0.6.0 |
Date: |
03 Jul 2002 22:39:45 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2 |
Hiho,
we are getting closer to the 0.5.0 or 0.6.0 release[1]. Most of the
important new items in the TODO are already half implemented and only
need a bit more bugfixing and clean up, lots of other gameplay bugs
have been fixed to. So whats left?
* Webpage redesign need to be done (volunteers please speak up!)
* Input handling needs a complete rewrite (framework is in CVS)
* multiplayer support needs to be written (menu/different
game-modes/etc.) [could be suspended to the next release along with
the input stuff]
* worldmap handling need a bit code cleanup
* result and level startup screens need a redesign
* bug fixing, our bugtracker has ~70 bugs filled, not all of them
needs to get fixed for the next release, but a quite a few
* a selection of 100% playable and well tested levels must be made
[any volunteers and beta tester around?]. we have >200 levels, so
it shouldn't be to hard to find a few playable
* a few (two) worldmaps (fitting more or less the levels above or
vice verse) needs to get painted [/me can do that]
* all gameplay bugs which can get easily triggered must be fixed
* music support needs to be finished (tracks need to get selected for
menus and levels, code inserted where necessary)
[1] If nobody volunteers for the level and gameplay testing, I would
say we create a new 0.5.0 release, which does not contain any
playable levels, but is only intended as a testsuid for level and
gameplay tester. We release that along with a newly created
website which contains some infos for the beta-testers. With the
new testers that the 0.5.0 release will gather, we can than
prepare the 0.6.0 release, which will be 100% playable.
--
Advent: http://www.freesoftware.fsf.org/advent/
Feuerkraft: http://www.freesoftware.fsf.org/feuerkraft/
Pingus: http://pingus.seul.org/ || ICQ: 59461927
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- Pingus 0.5.0 or 0.6.0,
Ingo Ruhnke <=