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Re: cleanup patch / design rules
From: |
David Philippi |
Subject: |
Re: cleanup patch / design rules |
Date: |
Sat, 24 Aug 2002 20:06:34 +0200 |
User-agent: |
KMail/1.4.1 |
On Saturday 24 August 2002 15:01, Ingo Ruhnke wrote:
> The reason for this is that the action are allocated outsite of the
> Pingu class at a point where they do not belong to a Pingu. Its not
> really a perfect way currently, but we should probally let it stay
> that way, at least till the 0.5 release is out.
There's more than enough to do without changing this. Do you have any
estimation when 0.5 may be ready?
> Yep, the game engine runs at a fixed 'tick' rate (game_speed),
> Everything outsite the game engine can variably adopt any rate and
> as such needs a delta.
I'll see that I change the game engine classes to use game_speed then. Is
every part of the game engine derived from WorldObj or is e.g. the input
related code also running at a fixed rate?
Bye David
- cleanup patch / design rules, David Philippi, 2002/08/23
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/23
- Re: cleanup patch / design rules, David Philippi, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, Kenneth Gangstoe, 2002/08/24
- Re: cleanup patch / design rules,
David Philippi <=
- Re: cleanup patch / design rules, Ingo Ruhnke, 2002/08/24
- Re: cleanup patch / design rules, David Philippi, 2002/08/25
Re: cleanup patch / design rules, David Philippi, 2002/08/25