[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
BUG #1589: The whole concept of forces/move_with_forces/forces_holder >
From: |
Gervase Lam |
Subject: |
BUG #1589: The whole concept of forces/move_with_forces/forces_holder > needs to be rethought |
Date: |
Mon, 4 Nov 2002 01:00:56 +0000 |
> =================== BUG #1589: FULL BUG SNAPSHOT ===================
> http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=1589&group_id=218
>4
>
> Submitted by: grumbel Project: Pingus
> Submitted on: 2002-Nov-03 15:02
> Category: Game Engine Severity: 5 - Major
> Bug Group: Incorrect Behaviour Resolution: None
> Assigned to: None Status: Open Release:
> 0.5.0-CVS Platform Version: None Planned Release:
> 0.5.0
>
> Summary: The whole concept of forces/move_with_forces/forces_holder
> needs to be rethought
>
> Original Submission: The whole concept of
> forces/move_with_forces/forces_holder needs to be rethought, its
> currently ugly not not really maintainable.
Ingo,
Could you say what the problem is and possible initial ideas on what the
solution could be?
I know that there is the fallers don't die problem. But I thought this
was due to the fact that somebody had changed the deadly velocity in
response to the desert2.xml level being impossible to do.
I don't have an update to date CVS at the moment. I don't want to
overwrite my stuff in connection with fixed width fonts (I'll most
probably e-mail about this later).
I'll have a quick look and see about the fallers don't die problem before
I go to bed.
Thanks,
Gervase.
- BUG #1589: The whole concept of forces/move_with_forces/forces_holder > needs to be rethought,
Gervase Lam <=