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Re: [PATCH 0/6] arm/stellaris: convert gamepad input device to qdev


From: Peter Maydell
Subject: Re: [PATCH 0/6] arm/stellaris: convert gamepad input device to qdev
Date: Mon, 30 Oct 2023 11:29:52 +0000

On Mon, 30 Oct 2023 at 10:39, Philippe Mathieu-Daudé <philmd@linaro.org> wrote:
>
> On 17/10/23 14:22, Peter Maydell wrote:
> > (I had this all ready to go before I went off on holiday two
> > weeks ago, except I forgot to actually *send* the emails...)
> >
> > This patchseries converts the stellaris board's gamepad input device
> > to qdev. This isn't a very important bit of conversion (I was just
> > looking for a small tail-end-of-the-week task), but it does reduce by
> > one the number of users of a couple of legacy APIs: vmstate_register()
> > and qemu_add_kbd_event_handler().
> >
> > I've included Kevin's qdev_prop_set_array() patch here, because I
> > wanted an array property and it doesn't seem sensible to write it the
> > old way and have another thing that needs converting. I'm assuming
> > that by the time this patchset gets reviewed and committed that
> > one will already be upstream.
> >
> > thanks
> > -- PMM
> >
> > Kevin Wolf (1):
> >    qdev: Add qdev_prop_set_array()
> >
> > Peter Maydell (5):
> >    hw/input/stellaris_input: Rename to stellaris_gamepad
> >    hw/input/stellaris_gamepad: Rename structs to our usual convention
> >    hw/input/stellaris_gamepad: Remove StellarisGamepadButton struct
> >    hw/input/stellaris_input: Convert to qdev
> >    hw/input/stellaris_gamepad: Convert to qemu_input_handler_register()
>
> Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>

Thanks. I actually have a v2 of this ready but am waiting on a decision
about whether the qdev_prop_set_array() API is OK before I send it.

-- PMM



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