qemu-block
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-block] [Qemu-devel] [PATCH v3 2/5] qapi: Add qobject_is_equal(


From: Max Reitz
Subject: Re: [Qemu-block] [Qemu-devel] [PATCH v3 2/5] qapi: Add qobject_is_equal()
Date: Wed, 5 Jul 2017 18:05:52 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.2.0

On 2017-07-05 15:48, Max Reitz wrote:
> On 2017-07-05 09:07, Markus Armbruster wrote:
>> Max Reitz <address@hidden> writes:
>>
>>> This generic function (along with its implementations for different
>>> types) determines whether two QObjects are equal.
>>>
>>> Signed-off-by: Max Reitz <address@hidden>
>> [...]
>>> diff --git a/qobject/qnum.c b/qobject/qnum.c
>>> index 476e81c..784d061 100644
>>> --- a/qobject/qnum.c
>>> +++ b/qobject/qnum.c
>>> @@ -213,6 +213,59 @@ QNum *qobject_to_qnum(const QObject *obj)
>>>  }
>>>  
>>>  /**
>>> + * qnum_is_equal(): Test whether the two QNums are equal
>>> + */
>>> +bool qnum_is_equal(const QObject *x, const QObject *y)
>>> +{
>>> +    QNum *num_x = qobject_to_qnum(x);
>>> +    QNum *num_y = qobject_to_qnum(y);
>>> +
>>> +    switch (num_x->kind) {
>>> +    case QNUM_I64:
>>> +        switch (num_y->kind) {
>>> +        case QNUM_I64:
>>> +            /* Comparison in native int64_t type */
>>> +            return num_x->u.i64 == num_y->u.i64;
>>> +        case QNUM_U64:
>>> +            /* Implicit conversion of x to uin64_t, so we have to
>>> +             * check its sign before */
>>> +            return num_x->u.i64 >= 0 && num_x->u.i64 == num_y->u.u64;
>>> +        case QNUM_DOUBLE:
>>> +            /* Implicit conversion of x to double; no overflow
>>> +             * possible */
>>> +            return num_x->u.i64 == num_y->u.dbl;
>>
>> Overflow is impossible, but loss of precision is possible:
>>
>>     (double)9007199254740993ull == 9007199254740992.0
>>
>> yields true.  Is this what we want?
> 
> I'd argue that yes, because the floating point value represents
> basically all of the values which are "equal" to it.
> 
> But I don't have a string opinion. I guess the alternative would be to
> convert the double to an integer instead and check for overflows before?
> 
>>> +        }
>>> +        abort();
>>> +    case QNUM_U64:
>>> +        switch (num_y->kind) {
>>> +        case QNUM_I64:
>>> +            return qnum_is_equal(y, x);
>>> +        case QNUM_U64:
>>> +            /* Comparison in native uint64_t type */
>>> +            return num_x->u.u64 == num_y->u.u64;
>>> +        case QNUM_DOUBLE:
>>> +            /* Implicit conversion of x to double; no overflow
>>> +             * possible */
>>> +            return num_x->u.u64 == num_y->u.dbl;
>>
>> Similar loss of precision.
>>
>>> +        }
>>> +        abort();
>>> +    case QNUM_DOUBLE:
>>> +        switch (num_y->kind) {
>>> +        case QNUM_I64:
>>> +            return qnum_is_equal(y, x);
>>> +        case QNUM_U64:
>>> +            return qnum_is_equal(y, x);
>>> +        case QNUM_DOUBLE:
>>> +            /* Comparison in native double type */
>>> +            return num_x->u.dbl == num_y->u.dbl;
>>> +        }
>>> +        abort();
>>> +    }
>>> +
>>> +    abort();
>>> +}
>>
>> I think there's more than one sane interpretations of "is equal",
>> including:
>>
>> * The mathematical numbers represented by @x and @y are equal.
>>
>> * @x and @y have the same contents, i.e. same kind and u.
>>
>> * @x and @y are the same object (listed for completeness; we don't need
>>   a function to compare pointers).
>>
>> Your patch implements yet another one.  Which one do we want, and why?
> 
> Mine is the first one, except that I think that a floating point value
> does not represent a single number but just some number in a range.
> 
>> The second is easier to implement than the first.
> 
> It seems much less useful, though.
> 
>> If we really want the first, you need to fix the loss of precision bugs.
> 
> I'm not sure, but I don't mind either, so...
> 
>> I guess the obvious fix is
>>
>>     return (double)x == x && x == y;
> 
> Yes, that would do, too; and spares me of having to think about how well
> comparing an arbitrary double to UINT64_MAX actually works. :-)

On second thought, this won't do, because (double)x == x is always true
if x is an integer (because this will implicitly cast the second x to a
double, too). However, (uint64_t)(double)x == x should work.

Max

> 
>> Note that this is what you do for mixed signedness: first check @x is
>> exactly representable in @y's type, then compare in @y's type.
>>
>> Regardless of which one we pick, the function comment needs to explain.
> 
> OK, will do.
> 
> Max
> 
>>> +
>>> +/**
>>>   * qnum_destroy_obj(): Free all memory allocated by a
>>>   * QNum object
>>>   */
>> [...]
>>
>> Remainder of the patch looks good to me.
>>
> 
> 


Attachment: signature.asc
Description: OpenPGP digital signature


reply via email to

[Prev in Thread] Current Thread [Next in Thread]