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[Qemu-devel] Re: KQemu on AMD64 or PPC?
From: |
Rudi Lippert |
Subject: |
[Qemu-devel] Re: KQemu on AMD64 or PPC? |
Date: |
Wed, 27 Apr 2005 20:48:51 +0200 |
User-agent: |
KNode/0.8.2 |
I am using QEMU (not KQemu) on AMD64 and I would gladly test KQemu on my
computer.
If you (Fabrice) could build KQemu for AMD64, I will inform you of any
success or failure I experience. In the meantime, I'd suggest you provide a
proper error message for users trying to build QEMU with KQemu support,
since it is just not supported.
Cheers,
Rudi
Jason Gress wrote:
> As I have been messing around with KQemu, I have really liked the
> performance
> gain. I even tried a 2D-only game, and it worked quite well! The major
> performance problem I saw was mostly graphics related from what I can see.
> You can see each frame update; I am sure with a faster graphics
> engine/driver that mapped to a fast display protocol (OpenGL?) it would be
> a lot better. That, or my ATI's 2D performance with SDL is a lot slower
> than I thought.
> Thoughts? ;) Sound has also improved a lot, so kudos there as well!
>
> One thing I am wondering is if/when AMD64 or other hosts will get to see
> these
> improvements. I understand that PPC would of course only KQemu on a PPC
> client, but what about AMD64? Will i386 (or x86_64) clients be able to
> see
> these improvements, or will the kernel module not compile at this time? I
> don't have access to an AMD64 system right now, or I'd give it a shot. I
> am curious, as I have a friend with an AMD64, and I'd like to get one
> sometime
> this year. Of course, hopefully Fabrice gets a job ;) and we can all play
> with a completely open source version of KQemu by then! :)
>
> Jason
- [Qemu-devel] Re: KQemu on AMD64 or PPC?,
Rudi Lippert <=