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Re: [Qemu-devel] cocoa.m using openGL
From: |
Mike Kronenberg |
Subject: |
Re: [Qemu-devel] cocoa.m using openGL |
Date: |
Tue, 24 May 2005 17:11:39 +0200 |
User-agent: |
Mozilla Thunderbird 1.0.2 (Macintosh/20050317) |
Hello Peter and Pierre
I have woven the patch into my patch and run some basic but in other
times often used benchmarks with doom:
i unpacked freedos and installed doom from
http://www.kberg.ch/cocoaqemu/files/freedosdoom.img.zip
then i started doom with
doom -timedemo demo3
(reboot between the runs)
realticks with QD
2542
2544
2543
2543
2545
Average: 2543.4 => 29.3662 fps
realticks with openGL
2476
2466
2447
2451
2454
Average: 2458.8 => 30.3865 fps
To get fps from these Number you have to 35*2134/realticks
=> openGL is 3.5% faster on my system
plus
- it solves some issues i had with hiding/showing the toolbar (damaging
the qd_view)
- it could accelerate the generation of livethumbnails i am using
Testbuild and diff are on
http://www.kberg.ch/cocoaqemu
At this point I'm asking, whether my patch should/can be included into
the CVS, what changes I should make, or how to continue...
Mike