Hello to all,
esp. Pierre d'Herbemont,
I have changed cocoa.m (0.7.0) to use openGL with very fast
texturing. I removed the use of QuickDraw. The DisplayState data is
now DMA'd to the graphics card instead of copied by the CPU. This
uses apple's texture range extensions. The change means that the
transfer of "display memory" incurs no CPU overhead. I also put in
a bit more mouse stuff, and made some other fixes. I can't work out
how to get the Window to get focus once it loses it, which is
really a pain.
I Shark'd it to make sure there wasn't any overhead from the
texturing. I tested with Knoppix and FreeDOS.
I am not sure if this is of interest to people, I just had a lazy
weekend. I would like to give the code to the qemu project, but
don't really know how to.
thanks,
peter.
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