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Re: [Qemu-devel] video mode in windows game


From: Kenneth Ng
Subject: Re: [Qemu-devel] video mode in windows game
Date: Sat, 24 Sep 2005 13:16:39 -0400



On 9/24/05, Jim C. Brown <address@hidden> wrote:
On Sat, Sep 24, 2005 at 02:43:34AM -0400, Kenneth Ng wrote:
> I'm trying to get a children's game to work under windows under qemu. When
> the game starts, it flipps into some video mode that my monitor does not
> support when in full screen mode, but when in window mode its ok.

Weird. Of course, in that case it shouldn't go into fullscreen mode at all -
it should report the error and go back to the host's original resolution.

> Anyone
> know how to find out what video mode is currently in use by the vm? My
> suspicion is that its 640x480, but I'm not sure.

The guest OS should tell you. If it doesn't, you can just measure the size of
the window in pixels (when running in windowed mode of course) - the size of
the window will correspond to the resolution that the guest is using.


You haven't played with these children's games.   Once they start, they change the resolution and stuff, and there is no going back to the OS until you quit the game, where up it (usually) resets everything back the way it was.  Unless there is some kind of hacker trick.

Hm, in qemu, how can I send a control-alt-delete to the vm?




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