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Re: [Qemu-devel] QEMU GUI


From: Dan Sandberg
Subject: Re: [Qemu-devel] QEMU GUI
Date: Fri, 30 Jun 2006 12:28:04 +0200
User-agent: Mozilla Thunderbird 1.0.7 (Windows/20050923)

Christian MICHON wrote:

On 6/21/06, Fabrice Bellard <address@hidden> wrote:

Hi,

Concerning the QEMU GUI, my mind slightly evolved since my last posts on
the topic: I think that a wxWidgets GUI would be the best as it is
reasonnably portable and because it uses the native GUIs.

If someone is interested, I am ready to try to include such a GUI in the
QEMU repository even if it is not usable yet.


Do you still want SDL to move out of the project ?

--
Christian


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Wouldn't it be a good idea to separate SDL from the actual VM-parts?

If the VM were made as library with a well-defined API that could be either statically linked at compile-time or dynamically linked like a .dll at run-time, then there could be several flavors of GUI:s for different purposes and target systems and all still continuing to support and improve the same VM-core so that the project does not fork into several.

Those who need no graphic output at all (perhaps using Qemu for a vitual server, sandbox or honeypot) wouldn't have to link SDL or anything else, just using the Qemu-VM with minimum overhead and dependences. Those who want SDL just statically link the SDL-interface code at compile time, similar to the situation today. Those who want to make a Windows only GUI in Delphi could choose to load Qemu as a DLL at run-time. Those who want a C++ GUI use either way and Qemu can still be C-code only (which is probably faster, more code-efficient and more compatible with other programming languages than turning Qemu into a C++ class - my quess). If anyone (like me) would like to try for instance OpenGL as a replacement for SDL and try to implement true hardware assistance for the graphic card emulation it would probably be easier not having to hack up Qemu. One interesting flavor of GUI could be MONO which should work on most platforms with the same source code and cross networks and still have good graphics performance on any machine having decent OpenGL drivers (which will be the common case soon with more OpenGL-friendly X-window implementations being introduced).

Regards
Dan Sandberg









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