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Re: [Qemu-devel] [PATCH 1/3] Fix SDL problems with BGR displays


From: Andreas Färber
Subject: Re: [Qemu-devel] [PATCH 1/3] Fix SDL problems with BGR displays
Date: Tue, 22 Jul 2008 23:25:50 +0200

Hi,

Am 22.07.2008 um 22:51 schrieb Anthony Liguori:

From: Avi Kivity <address@hidden>

kvm: qemu: revert qemu's sdl.c rev 1.40

this fixes problems with bgr displays.

What problems exactly are you fixing? Could other backends such as Cocoa be affected, too?

Signed-off-by: Avi Kivity <address@hidden>
Signed-off-by: Anthony Liguori <address@hidden>

diff --git a/sdl.c b/sdl.c
index bac60ea..719e2bd 100644
--- a/sdl.c
+++ b/sdl.c
@@ -89,7 +89,7 @@ static void sdl_resize(DisplayState *ds, int w, int h)
    ds->data = screen->pixels;
    ds->linesize = screen->pitch;
    ds->depth = screen->format->BitsPerPixel;
-    if (screen->format->Bshift > screen->format->Rshift) {
+    if (ds->depth == 32 && screen->format->Rshift == 0) {
        ds->bgr = 1;
    } else {
        ds->bgr = 0;


Why does BGR depend on a depth of 32?

Andreas




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