qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [Qemu-devel] Re: [PATCH 2 of 5] add can_dma/post_dma for direct IO


From: Avi Kivity
Subject: Re: [Qemu-devel] Re: [PATCH 2 of 5] add can_dma/post_dma for direct IO
Date: Sat, 13 Dec 2008 11:22:16 +0200
User-agent: Thunderbird 2.0.0.18 (X11/20081119)

Anthony Liguori wrote:

I think any API based on a can_dma abstraction is wrong. The write_post_dma thing is equally wrong.

The concept of "dma" that you're introducing is not correct.

The DMA API should have the following properties:

1) You attempt to map a physical address. This effectively is a lock or pin operation. a) In the process of this, you get a virtual address that you can manipulate.
2) You do your IO to the virtual address
3) You indicate how much of the memory you have dirtied
4) You unmap or unlock that memory region. The virtual address is now no longer valid.

This could correspond to a:

void *cpu_physical_memory_map(target_phys_addr_t addr, ram_addr_t size, int is_write);

void cpu_physical_memory_unmap(target_physical_addr_t addr, ram_addr_t size, void *mapping, int is_dirty);

Let me clarify this a bit more. The problem we're trying to address today is the encapsulating knowledge of phys_ram_base. We want to minimize the amount of code that makes any assumptions about phys_ram_base. Your current API still accesses phys_ram_base directly in the PCI DMA API. The only real improvement compared to the current virtio code is that you properly handle MMIO. This is not just about layout but this also includes the fact that in the future, guest memory could be discontiguous in QEMU (think memory hotplug).

There are two more problems the dma api solves:

- DMA into mmio regions; this requires bouncing
- DMA with an associated transform (xor, byteswap); also requires bouncing

In turn, bouncing requires splitting large requests to avoid unbounded memory allocation.

While I think _map/_unmap is an improvement over can_dma(), this API can't handle bounded bouncing, and so a separate layer (dma.c) is still necessary.

--
I have a truly marvellous patch that fixes the bug which this
signature is too narrow to contain.





reply via email to

[Prev in Thread] Current Thread [Next in Thread]