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[Qemu-devel] [6498] Move the framebuffer update package out (Alexander G


From: Anthony Liguori
Subject: [Qemu-devel] [6498] Move the framebuffer update package out (Alexander Graf)
Date: Mon, 02 Feb 2009 15:58:51 +0000

Revision: 6498
          http://svn.sv.gnu.org/viewvc/?view=rev&root=qemu&revision=6498
Author:   aliguori
Date:     2009-02-02 15:58:51 +0000 (Mon, 02 Feb 2009)

Log Message:
-----------
Move the framebuffer update package out (Alexander Graf)

Currently the send_framebuffer_update_raw and send_framebuffer_update_hextile
respectively send a send_framebuffer_update packet themselves. We need to reuse
send_framebuffer_update_raw for zlib encoding though, so let's move it out.

Signed-off-by: Alexander Graf <address@hidden>
Signed-off-by: Anthony Liguori <address@hidden>

Modified Paths:
--------------
    trunk/vnc.c

Modified: trunk/vnc.c
===================================================================
--- trunk/vnc.c 2009-02-02 15:58:47 UTC (rev 6497)
+++ trunk/vnc.c 2009-02-02 15:58:51 UTC (rev 6498)
@@ -417,8 +417,6 @@
     int i;
     uint8_t *row;
 
-    vnc_framebuffer_update(vs, x, y, w, h, VNC_ENCODING_RAW);
-
     row = ds_get_data(vs->ds) + y * ds_get_linesize(vs->ds) + x * 
ds_get_bytes_per_pixel(vs->ds);
     for (i = 0; i < h; i++) {
        vs->write_pixels(vs, row, w * ds_get_bytes_per_pixel(vs->ds));
@@ -468,8 +466,6 @@
     int has_fg, has_bg;
     uint8_t *last_fg, *last_bg;
 
-    vnc_framebuffer_update(vs, x, y, w, h, VNC_ENCODING_HEXTILE);
-
     last_fg = (uint8_t *) malloc(vs->serverds.pf.bytes_per_pixel);
     last_bg = (uint8_t *) malloc(vs->serverds.pf.bytes_per_pixel);
     has_fg = has_bg = 0;
@@ -489,9 +485,11 @@
 {
     switch(vs->vnc_encoding) {
        case VNC_ENCODING_HEXTILE:
+           vnc_framebuffer_update(vs, x, y, w, h, VNC_ENCODING_HEXTILE);
            send_framebuffer_update_hextile(vs, x, y, w, h);
            break;
        default:
+           vnc_framebuffer_update(vs, x, y, w, h, VNC_ENCODING_RAW);
            send_framebuffer_update_raw(vs, x, y, w, h);
            break;
     }






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