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[Qemu-devel] [6719] Fix bug in TLS authentication ("Daniel P.


From: Anthony Liguori
Subject: [Qemu-devel] [6719] Fix bug in TLS authentication ("Daniel P.
Date: Fri, 06 Mar 2009 20:27:02 +0000

Revision: 6719
          http://svn.sv.gnu.org/viewvc/?view=rev&root=qemu&revision=6719
Author:   aliguori
Date:     2009-03-06 20:27:02 +0000 (Fri, 06 Mar 2009)
Log Message:
-----------
Fix bug in TLS authentication ("Daniel P. Berrange")

This patch was previously posted here:

  http://lists.gnu.org/archive/html/qemu-devel/2009-02/msg00820.html

In the case where the TLS handshake does *not* block on I/O, QEMU
sends the next 'start sub-auth' message twice. This seriously confuses
the VNC client :-) Fortunately the chances of the handshake not blocking
are close to zero for a TCP socket, which is why it has not been noticed
thus far. Even with both client & server on localhost, I can only hit the
bug 1 time in 20.

NB, the diff context here is not too informative. If you look at the
full code you'll see that a few lines early we called vnc_start_tls()
which called vnc_continue_handshake() which called the method
start_auth_vencrypt_subauth(). Hence, fixing the bug, just involves
removing the 2nd bogus call to start_auth_vencrypt_subauth() as per
this patch.


 vnc.c |    8 --------
 1 file changed, 8 deletions(-)

   Signed-off-by: Daniel P. Berrange <address@hidden>
Signed-off-by: Anthony Liguori <address@hidden>

Modified Paths:
--------------
    trunk/vnc.c

Modified: trunk/vnc.c
===================================================================
--- trunk/vnc.c 2009-03-05 23:01:55 UTC (rev 6718)
+++ trunk/vnc.c 2009-03-06 20:27:02 UTC (rev 6719)
@@ -2098,14 +2098,6 @@
            VNC_DEBUG("Failed to complete TLS\n");
            return 0;
        }
-
-       if (vs->wiremode == VNC_WIREMODE_TLS) {
-           VNC_DEBUG("Starting VeNCrypt subauth\n");
-           return start_auth_vencrypt_subauth(vs);
-       } else {
-           VNC_DEBUG("TLS handshake blocked\n");
-           return 0;
-       }
     }
     return 0;
 }





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