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[Qemu-devel] Re: [PATCH 1/6] qemu-kvm: Introduce bit-based phys_ram_dirt


From: Yoshiaki Tamura
Subject: [Qemu-devel] Re: [PATCH 1/6] qemu-kvm: Introduce bit-based phys_ram_dirty for VGA, CODE and MIGRATION.
Date: Tue, 16 Mar 2010 22:01:13 +0900
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; ja; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3

Avi Kivity wrote:
On 03/16/2010 12:53 PM, Yoshiaki Tamura wrote:
Replaces byte-based phys_ram_dirty bitmap with
three bit-based phys_ram_dirty bitmap.
On allocation, it sets all bits in the bitmap.

Signed-off-by: Yoshiaki Tamura<address@hidden>
Signed-off-by: OHMURA Kei<address@hidden>
---
exec.c | 22 +++++++++++++++++-----
1 files changed, 17 insertions(+), 5 deletions(-)

diff --git a/exec.c b/exec.c
index 9bcb4de..ba334e7 100644
--- a/exec.c
+++ b/exec.c
@@ -119,7 +119,9 @@ uint8_t *code_gen_ptr;

#if !defined(CONFIG_USER_ONLY)
int phys_ram_fd;
-uint8_t *phys_ram_dirty;
+unsigned long *phys_ram_vga_dirty;
+unsigned long *phys_ram_code_dirty;
+unsigned long *phys_ram_migration_dirty;

Would be nice to make this an array.

Thanks for pointing out.
I have a question regarding the index of the array.
From the compatibility perspective, I would prefer using the existing macros.

#define VGA_DIRTY_FLAG       0x01
#define CODE_DIRTY_FLAG      0x02
#define MIGRATION_DIRTY_FLAG 0x08

However, if I use them as is, I'll get a sparse array...
Is it acceptable to change these values like 0, 1, 2?




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