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[Qemu-devel] Re: [PATCH v2 2/6] Introduce bit-based phys_ram_dirty for V


From: Yoshiaki Tamura
Subject: [Qemu-devel] Re: [PATCH v2 2/6] Introduce bit-based phys_ram_dirty for VGA, CODE, MIGRATION and MASTER.
Date: Mon, 12 Apr 2010 18:39:48 +0900
User-agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; ja; rv:1.9.1.9) Gecko/20100317 Thunderbird/3.0.4

Avi Kivity wrote:
On 04/06/2010 03:51 AM, Yoshiaki Tamura wrote:
Replaces byte-based phys_ram_dirty bitmap with three bit-based
phys_ram_dirty
bitmap. On allocation, it sets all bits in the bitmap.



index c74b0a4..9733892 100644
--- a/exec.c
+++ b/exec.c
@@ -110,7 +110,7 @@ uint8_t *code_gen_ptr;

#if !defined(CONFIG_USER_ONLY)
int phys_ram_fd;
-uint8_t *phys_ram_dirty;
+unsigned long *phys_ram_dirty[NUM_DIRTY_FLAGS];
static int in_migration;

typedef struct RAMBlock {
@@ -2825,10 +2825,32 @@ ram_addr_t qemu_ram_alloc(ram_addr_t size)
new_block->next = ram_blocks;
ram_blocks = new_block;

- phys_ram_dirty = qemu_realloc(phys_ram_dirty,
- (last_ram_offset + size)>> TARGET_PAGE_BITS);
- memset(phys_ram_dirty + (last_ram_offset>> TARGET_PAGE_BITS),
- 0xff, size>> TARGET_PAGE_BITS);
+/* temporarily copy from qemu-kvm.git/qemu-kvm.h */
+#define ALIGN(x, y) (((x)+(y)-1)& ~((y)-1))
+#define BITMAP_SIZE(m) (ALIGN(((m)>>TARGET_PAGE_BITS),
HOST_LONG_BITS) / 8)

Please put in some header file, maybe qemu-common.h.

OK.  BTW, is qemu-kvm.h planned to go upstream?

+
+ if (BITMAP_SIZE(last_ram_offset + size) !=
BITMAP_SIZE(last_ram_offset)) {
+ phys_ram_dirty[MASTER_DIRTY_FLAG] =
+ qemu_realloc(phys_ram_dirty[MASTER_DIRTY_FLAG],
+ BITMAP_SIZE(last_ram_offset + size));
+ phys_ram_dirty[VGA_DIRTY_FLAG]
+ = qemu_realloc(phys_ram_dirty[VGA_DIRTY_FLAG],
+ BITMAP_SIZE(last_ram_offset + size));
+ phys_ram_dirty[CODE_DIRTY_FLAG] =
+ qemu_realloc(phys_ram_dirty[CODE_DIRTY_FLAG],
+ BITMAP_SIZE(last_ram_offset + size));
+ phys_ram_dirty[MIGRATION_DIRTY_FLAG] =
+ qemu_realloc(phys_ram_dirty[MIGRATION_DIRTY_FLAG],
+ BITMAP_SIZE(last_ram_offset + size));
+ memset((uint8_t *)phys_ram_dirty[MASTER_DIRTY_FLAG] +
+ BITMAP_SIZE(last_ram_offset), 0xff, BITMAP_SIZE(size));
+ memset((uint8_t *)phys_ram_dirty[VGA_DIRTY_FLAG] +
+ BITMAP_SIZE(last_ram_offset), 0xff, BITMAP_SIZE(size));
+ memset((uint8_t *)phys_ram_dirty[CODE_DIRTY_FLAG] +
+ BITMAP_SIZE(last_ram_offset), 0xff, BITMAP_SIZE(size));
+ memset((uint8_t *)phys_ram_dirty[MIGRATION_DIRTY_FLAG] +
+ BITMAP_SIZE(last_ram_offset), 0xff, BITMAP_SIZE(size));
+ }


Should be nicer as a loop calling a helper to allocate each bitmap. This
patch won't work by itself, will it? I think you need to merge it with
the succeeding patches.

Yeah. I originally wrote as you suggested, but I needed to skip 0x03 because of the reason written below.

+/* Use DIRTY_FLAG as indexes of bit-based phys_ram_dirty.
+   0x03 is empty to make it compatible with byte-based bitmap. */
+#define MASTER_DIRTY_FLAG    0x00
 #define VGA_DIRTY_FLAG       0x01
 #define CODE_DIRTY_FLAG      0x02
-#define MIGRATION_DIRTY_FLAG 0x08
+#define MIGRATION_DIRTY_FLAG 0x04

If you think if (i != 0x03) is better, I would modify it to a loop.

And sorry, you need to merge the succeeding patches to make it work.





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