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Re: [Qemu-devel] [PATCH 1/3] Introduce threadlets


From: Anthony Liguori
Subject: Re: [Qemu-devel] [PATCH 1/3] Introduce threadlets
Date: Tue, 19 Oct 2010 16:36:31 -0500
User-agent: Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.1.12) Gecko/20100915 Lightning/1.0b1 Thunderbird/3.0.8

On 10/19/2010 01:36 PM, Balbir Singh wrote:
+    qemu_mutex_lock(&(queue->lock));
+    while (1) {
+        ThreadletWork *work;
+        int ret = 0;
+
+        while (QTAILQ_EMPTY(&(queue->request_list))&&
+               (ret != ETIMEDOUT)) {
+            ret = qemu_cond_timedwait(&(queue->cond),
+                                       &(queue->lock), 10*100000);
Ewww... what is 10*100000, can we use something more meaningful
please?

A define is fine but honestly, it's pretty darn obvious what it means...

+        }
+
+        assert(queue->idle_threads != 0);
This assertion holds because we believe one of the idle_threads
actually did the dequeuing, right?

An idle thread is a thread is one that is not doing work. At this point in the code, we are not doing any work (yet) so if idle_threads count is zero, something is horribly wrong. We're also going to unconditionally decrement in the future code path which means that if idle_threads is 0, it's going to become -1.

The use of idle_thread is to detect whether it's necessary to spawn an additional thread.

+        if (QTAILQ_EMPTY(&(queue->request_list))) {
+            if (queue->cur_threads>  queue->min_threads) {
+                /* We retain the minimum number of threads */
+                break;
+            }
+        } else {
+            work = QTAILQ_FIRST(&(queue->request_list));
+            QTAILQ_REMOVE(&(queue->request_list), work, node);
+
+            queue->idle_threads--;
+            qemu_mutex_unlock(&(queue->lock));
+
+            /* execute the work function */
+            work->func(work);
+
+            qemu_mutex_lock(&(queue->lock));
+            queue->idle_threads++;
+        }
+    }
+
+    queue->idle_threads--;
+    queue->cur_threads--;
+    qemu_mutex_unlock(&(queue->lock));
+
+    return NULL;
Does anybody do a join on the exiting thread from the pool?

No.  The thread is created in a detached state.

+}
+
+static void spawn_threadlet(ThreadletQueue *queue)
+{
+    QemuThread thread;
+
+    queue->cur_threads++;
+    queue->idle_threads++;
+
+    qemu_thread_create(&thread, threadlet_worker, queue);
+}
+
+/**
+ * submit_threadletwork_to_queue: Submit a new task to a private queue to be
+ *                            executed asynchronously.
+ * @queue: Per-subsystem private queue to which the new task needs
+ *         to be submitted.
+ * @work: Contains information about the task that needs to be submitted.
+ */
+void submit_threadletwork_to_queue(ThreadletQueue *queue, ThreadletWork *work)
+{
+    qemu_mutex_lock(&(queue->lock));
+    if (queue->idle_threads == 0&&  queue->cur_threads<  queue->max_threads) {
+        spawn_threadlet(queue);
So we hold queue->lock, spawn the thread, the spawned thread tries to
acquire queue->lock

Yup.

+    }
+    QTAILQ_INSERT_TAIL(&(queue->request_list), work, node);
+    qemu_mutex_unlock(&(queue->lock));
+    qemu_cond_signal(&(queue->cond));
In the case that we just spawned the threadlet, the cond_signal is
spurious. If we need predictable scheduling behaviour,
qemu_cond_signal needs to happen with queue->lock held.

It doesn't really affect predictability..

I'd rewrite the function as

/**
  * submit_threadletwork_to_queue: Submit a new task to a private queue to be
  *                            executed asynchronously.
  * @queue: Per-subsystem private queue to which the new task needs
  *         to be submitted.
  * @work: Contains information about the task that needs to be submitted.
  */
void submit_threadletwork_to_queue(ThreadletQueue *queue, ThreadletWork *work)
{
     qemu_mutex_lock(&(queue->lock));
     if (queue->idle_threads == 0&&  (queue->cur_threads<  queue->max_threads)) 
{
         spawn_threadlet(queue);
     } else {
         qemu_cond_signal(&(queue->cond));
     }
     QTAILQ_INSERT_TAIL(&(queue->request_list), work, node);
     qemu_mutex_unlock(&(queue->lock));
}

I think this is a lot more fragile. You're relying on the fact that signal will not cause the signalled thread to actually awaken until we release the lock and doing work after signalling that the signalled thread needs to be completed before it wakes up.

I think you're a lot more robust in the long term if you treat condition signalling as a hand off point because it makes the code a lot more explicit about what's happening.

+/**
+ * submit_threadletwork: Submit to the global queue a new task to be executed
+ *                   asynchronously.
+ * @work: Contains information about the task that needs to be submitted.
+ */
+void submit_threadletwork(ThreadletWork *work)
+{
+    if (unlikely(!globalqueue_init)) {
+        threadlet_queue_init(&globalqueue, MAX_GLOBAL_THREADS,
+                                MIN_GLOBAL_THREADS);
+        globalqueue_init = 1;
+    }
What protects globalqueue_init?

qemu_mutex, and that unlikely is almost certainly a premature optimization.

Regards,

Anthony Liguori




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