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Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading
From: |
Aurelien Jarno |
Subject: |
Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading |
Date: |
Fri, 7 Jan 2011 15:40:35 +0100 |
User-agent: |
Mutt/1.5.18 (2008-05-17) |
On Fri, Jan 07, 2011 at 01:52:25PM +0100, andrzej zaborowski wrote:
> Hi,
>
> On 6 January 2011 22:54, Aurelien Jarno <address@hidden> wrote:
> > Improve constant loading in two ways:
> > - On all ARM versions, it's possible to load 0xffffff00 = -0x100 using
> > the mvn rd, #0. Fix the conditions.
> > - On <= ARMv6 versions, where movw and movt are not available, load the
> > constants using mov and orr with rotations depending on the constant
> > to load. This is very useful for example to load constants where the
> > low byte is 0. This reduce the generated code size by about 7%.
>
> That's a nice improvement. For some instructions using MVN and AND
> could yield even shorter code and I think with that the optimisation
> options (except loading from a constant pool) would be exhausted :)
I also did something with MVN and BIC, it works well, but the problem is
to find the right heuristic to choose between MOV/ORR and MVN/BIC. In my
tries, it was making the code bigger.
> ...
> > }
> > + } else {
> > + int opc = ARITH_MOV;
> > + int rn = 0;
> > +
> > + do {
> > + int i, rot;
> > +
> > + i = ctz32(arg) & ~1;
> > + rot = ((32 - i) << 7) & 0xf00;
> > + tcg_out_dat_imm(s, cond, opc, rd, rn, ((arg >> i) & 0xff) |
> > rot);
> > + arg &= ~(0xff << i);
> > +
> > + opc = ARITH_ORR;
> > + rn = rd;
>
> I think you could get rid of rn and just use rd from the start of the
> loop. Otherwise acked by me too.
>
What do you mean exactly? rn has to be 0 when opc is ARITH_MOV in order
to generate a correct ARM instruction.
--
Aurelien Jarno GPG: 1024D/F1BCDB73
address@hidden http://www.aurel32.net
- [Qemu-devel] [PATCH 1/3] tcg/arm: fix branch target change during code retranslation, Aurelien Jarno, 2011/01/06
- [Qemu-devel] [PATCH 2/3] tcg/arm: fix qemu_st64 for big endian targets, Aurelien Jarno, 2011/01/06
- [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, Aurelien Jarno, 2011/01/06
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, andrzej zaborowski, 2011/01/07
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, andrzej zaborowski, 2011/01/07
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading,
Aurelien Jarno <=
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, andrzej zaborowski, 2011/01/07
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, Aurelien Jarno, 2011/01/09
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, andrzej zaborowski, 2011/01/09
- Re: [Qemu-devel] [PATCH 3/3] tcg/arm: improve constant loading, Peter Maydell, 2011/01/09
Re: [Qemu-devel] [PATCH 1/3] tcg/arm: fix branch target change during code retranslation, Edgar E. Iglesias, 2011/01/07