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Re: [Qemu-devel] [PATCH v2] PS/2 keyboard Scancode Set 3 support


From: Roy Tam
Subject: Re: [Qemu-devel] [PATCH v2] PS/2 keyboard Scancode Set 3 support
Date: Mon, 14 Feb 2011 20:49:26 +0800

2011/2/14 Kevin Wolf <address@hidden>:
> Am 13.02.2011 11:07, schrieb Roy Tam:
>> The following patch adds PS/2 keyboard Scancode Set 3 support.
>>
>> Sign-off-by: Roy Tam <address@hidden>
>> --
>> v2: checkpatch.pl style fixes
>>
>> diff --git a/hw/ps2.c b/hw/ps2.c
>> index 762bb00..6bea0ef 100644
>> --- a/hw/ps2.c
>> +++ b/hw/ps2.c
>> @@ -143,13 +143,85 @@ static void ps2_put_keycode(void *opaque, int keycode)
>>  {
>>      PS2KbdState *s = opaque;
>>
>> -    /* XXX: add support for scancode sets 1 and 3 */
>> -    if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
>> -      {
>> +    /* XXX: add support for scancode sets 1 */
>> +    if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
>>          if (keycode & 0x80)
>>              ps2_queue(&s->common, 0xf0);
>>          keycode = ps2_raw_keycode[keycode & 0x7f];
>> -      }
>> +        if (s->scancode_set == 3) {
>> +            switch (keycode) {
>> +            case 0x1:
>> +                keycode = 0x47;
>> +                break;
>> +            case 0x3:
>> +                keycode = 0x27;
>> +                break;
>> +            case 0x4:
>> +                keycode = 0x17;
>> +                break;
>> +            case 0x5:
>> +                keycode = 0x7;
>> +                break;
>> +            case 0x6:
>> +                keycode = 0xf;
>> +                break;
>> +            case 0x7:
>> +                keycode = 0x5e;
>> +                break;
>> +            case 0x9:
>> +                keycode = 0x4f;
>> +                break;
>> +            case 0xa:
>> +                keycode = 0x3f;
>> +                break;
>> +            case 0xb:
>> +                keycode = 0x2f;
>> +                break;
>> +            case 0xc:
>> +                keycode = 0x1f;
>> +                break;
>> +            case 0x11:
>> +                keycode = 0x19;
>> +                break;
>> +            case 0x14:
>> +                keycode = 0x11;
>> +                break;
>> +            case 0x58:
>> +                keycode = 0x14;
>> +                break;
>> +            case 0x5d:
>> +                keycode = 0x5c;
>> +                break;
>> +            case 0x76:
>> +                keycode = 0x8;
>> +                break;
>> +            case 0x77:
>> +                keycode = 0x76;
>> +                break;
>> +            case 0x78:
>> +                keycode = 0x56;
>> +                break;
>> +            case 0x79:
>> +                keycode = 0x7c;
>> +                break;
>> +            case 0x7b:
>> +                keycode = 0x84;
>> +                break;
>> +            case 0x7c:
>> +                keycode = 0x7e;
>> +                break;
>> +            case 0x7e:
>> +                keycode = 0x5f;
>> +                break;
>> +            case 0x83:
>> +                keycode = 0x37;
>> +                break;
>> +            case 0x84:
>> +                keycode = 0x57;
>> +                break;
>> +            }
>> +        }
>> +    }
>>      ps2_queue(&s->common, keycode);
>>  }
>
> Wouldn't a second table like ps2_raw_keycode be better than a huge
> switch block that translates from scancode set 2 to 3?

Yeah, but I hate fixing old coding style to newer one. But still, I
will do it for this time. I just wonder why not all sources are
converted to new coding style when new coding style was announced.

Roy

>
> Kevin
>



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