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Re: [Qemu-devel] [PATCH] monitor: avoid moving cursor during "mouse_butt


From: Markus Armbruster
Subject: Re: [Qemu-devel] [PATCH] monitor: avoid moving cursor during "mouse_button" command
Date: Fri, 08 Apr 2011 16:34:21 +0200
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux)

Brad Hards <address@hidden> writes:

> This addresses https://bugs.launchpad.net/qemu/+bug/752476 which
> basically points out that using the mouse_button command causes
> the mouse cursor to warp to the origin (when using absolute
> pointing device).
>
> I've tested this with a kubuntu 10.10 guest and it works fine
> for me with both relative and absolute pointing devices. Note
> that testing with realtive pointing device was relatively
> light.
>
> Signed-off-by: Brad Hards <address@hidden>
> ---
>  monitor.c |   14 +++++++++++++-
>  1 files changed, 13 insertions(+), 1 deletions(-)
>
> diff --git a/monitor.c b/monitor.c
> index f1a08dc..0ce162b 100644
> --- a/monitor.c
> +++ b/monitor.c
> @@ -1879,6 +1879,9 @@ static void do_sendkey(Monitor *mon, const QDict *qdict)
>                     muldiv64(get_ticks_per_sec(), hold_time, 1000));
>  }
>  
> +static int mouse_x;
> +static int mouse_y;
> +static int mouse_z;
>  static int mouse_button_state;
>  
>  static void do_mouse_move(Monitor *mon, const QDict *qdict)
> @@ -1893,13 +1896,22 @@ static void do_mouse_move(Monitor *mon, const QDict 
> *qdict)
>      if (dz_str)
>          dz = strtol(dz_str, NULL, 0);
>      kbd_mouse_event(dx, dy, dz, mouse_button_state);
> +    if (kbd_mouse_is_absolute()) {
> +        mouse_x = dx;
> +        mouse_y = dy;
> +        mouse_z = dz;
> +    }
>  }
>  
>  static void do_mouse_button(Monitor *mon, const QDict *qdict)
>  {
>      int button_state = qdict_get_int(qdict, "button_state");
>      mouse_button_state = button_state;
> -    kbd_mouse_event(0, 0, 0, mouse_button_state);
> +    if (kbd_mouse_is_absolute()) {
> +        kbd_mouse_event(mouse_x, mouse_y, mouse_z, mouse_button_state);
> +    } else {
> +        kbd_mouse_event(0, 0, 0, mouse_button_state);
> +    }
>  }
>  
>  static void do_ioport_read(Monitor *mon, const QDict *qdict)

There's one instance of state: position (if absolute) + buttons for any
number of mice.  Funny things can happen when you have more than one
mouse and switch between them.

Even if there's just one mouse: the state is updated only for monitor
mouse action.  Funny things can happen when something other than monitor
commands uses the mouse.

Shouldn't the state be kept per-mouse?  Monitor could ask for current
coordinates + button state then.

Note buttons are already funny.  The patch just extends the funniness to
position.  Could be a valid excuse for committing it as is.



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