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Re: [Qemu-devel] [PATCH] monitor: avoid moving cursor during "mouse_butt
From: |
Markus Armbruster |
Subject: |
Re: [Qemu-devel] [PATCH] monitor: avoid moving cursor during "mouse_button" command |
Date: |
Fri, 08 Apr 2011 16:34:21 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) |
Brad Hards <address@hidden> writes:
> This addresses https://bugs.launchpad.net/qemu/+bug/752476 which
> basically points out that using the mouse_button command causes
> the mouse cursor to warp to the origin (when using absolute
> pointing device).
>
> I've tested this with a kubuntu 10.10 guest and it works fine
> for me with both relative and absolute pointing devices. Note
> that testing with realtive pointing device was relatively
> light.
>
> Signed-off-by: Brad Hards <address@hidden>
> ---
> monitor.c | 14 +++++++++++++-
> 1 files changed, 13 insertions(+), 1 deletions(-)
>
> diff --git a/monitor.c b/monitor.c
> index f1a08dc..0ce162b 100644
> --- a/monitor.c
> +++ b/monitor.c
> @@ -1879,6 +1879,9 @@ static void do_sendkey(Monitor *mon, const QDict *qdict)
> muldiv64(get_ticks_per_sec(), hold_time, 1000));
> }
>
> +static int mouse_x;
> +static int mouse_y;
> +static int mouse_z;
> static int mouse_button_state;
>
> static void do_mouse_move(Monitor *mon, const QDict *qdict)
> @@ -1893,13 +1896,22 @@ static void do_mouse_move(Monitor *mon, const QDict
> *qdict)
> if (dz_str)
> dz = strtol(dz_str, NULL, 0);
> kbd_mouse_event(dx, dy, dz, mouse_button_state);
> + if (kbd_mouse_is_absolute()) {
> + mouse_x = dx;
> + mouse_y = dy;
> + mouse_z = dz;
> + }
> }
>
> static void do_mouse_button(Monitor *mon, const QDict *qdict)
> {
> int button_state = qdict_get_int(qdict, "button_state");
> mouse_button_state = button_state;
> - kbd_mouse_event(0, 0, 0, mouse_button_state);
> + if (kbd_mouse_is_absolute()) {
> + kbd_mouse_event(mouse_x, mouse_y, mouse_z, mouse_button_state);
> + } else {
> + kbd_mouse_event(0, 0, 0, mouse_button_state);
> + }
> }
>
> static void do_ioport_read(Monitor *mon, const QDict *qdict)
There's one instance of state: position (if absolute) + buttons for any
number of mice. Funny things can happen when you have more than one
mouse and switch between them.
Even if there's just one mouse: the state is updated only for monitor
mouse action. Funny things can happen when something other than monitor
commands uses the mouse.
Shouldn't the state be kept per-mouse? Monitor could ask for current
coordinates + button state then.
Note buttons are already funny. The patch just extends the funniness to
position. Could be a valid excuse for committing it as is.