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Re: [Qemu-devel] [PATCH 06/11] TCG/x86: use stack for TCG temps
From: |
Richard Henderson |
Subject: |
Re: [Qemu-devel] [PATCH 06/11] TCG/x86: use stack for TCG temps |
Date: |
Tue, 17 May 2011 07:57:53 -0700 |
User-agent: |
Mozilla/5.0 (X11; U; Linux x86_64; en-US; rv:1.9.2.17) Gecko/20110428 Fedora/3.1.10-1.fc14 Thunderbird/3.1.10 |
On 05/14/2011 12:38 PM, Blue Swirl wrote:
> - frame_size = push_size + TCG_STATIC_CALL_ARGS_SIZE;
> + frame_size = push_size + TCG_STATIC_CALL_ARGS_SIZE +
> + CPU_TEMP_BUF_NLONGS * sizeof(long);
> frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
> ~(TCG_TARGET_STACK_ALIGN - 1);
> stack_addend = frame_size - push_size;
> + tcg_set_frame(s, TCG_REG_ESP, 0, CPU_TEMP_BUF_NLONGS * sizeof(long));
> +
> + /* Save all callee saved registers. */
> + for (i = 0; i < ARRAY_SIZE(tcg_target_callee_save_regs); i++) {
> + tcg_out_push(s, tcg_target_callee_save_regs[i]);
> + }
> +
> tcg_out_addi(s, TCG_REG_ESP, -stack_addend);
Wrong argument to tcg_set_frame. The temps need to be above the
outgoing call arguments, i.e. offset TCG_STATIC_CALL_ARGS_SIZE.
r~