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[Qemu-devel] [PATCH 04/18] TCG/x86: use TCG_REG_CALL_STACK instead of TC
From: |
Blue Swirl |
Subject: |
[Qemu-devel] [PATCH 04/18] TCG/x86: use TCG_REG_CALL_STACK instead of TCG_REG_ESP |
Date: |
Sat, 28 May 2011 13:06:54 +0300 |
Except for specific cases where the use of %esp changes the encoding of
the instruction, it's cleaner to use TCG_REG_CALL_STACK instead of
TCG_REG_ESP.
Signed-off-by: Blue Swirl <address@hidden>
---
tcg/i386/tcg-target.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/tcg/i386/tcg-target.c b/tcg/i386/tcg-target.c
index 3ff9105..4c29ced 100644
--- a/tcg/i386/tcg-target.c
+++ b/tcg/i386/tcg-target.c
@@ -1398,7 +1398,7 @@ static void tcg_out_qemu_st(TCGContext *s, const
TCGArg *args,
/* Pop and discard. This is 2 bytes smaller than the add. */
tcg_out_pop(s, TCG_REG_ECX);
} else if (stack_adjust != 0) {
- tcg_out_addi(s, TCG_REG_ESP, stack_adjust);
+ tcg_out_addi(s, TCG_REG_CALL_STACK, stack_adjust);
}
/* label2: */
@@ -1931,7 +1931,7 @@ static void tcg_target_qemu_prologue(TCGContext *s)
frame_size = (frame_size + TCG_TARGET_STACK_ALIGN - 1) &
~(TCG_TARGET_STACK_ALIGN - 1);
stack_addend = frame_size - push_size;
- tcg_out_addi(s, TCG_REG_ESP, -stack_addend);
+ tcg_out_addi(s, TCG_REG_CALL_STACK, -stack_addend);
tcg_out_mov(s, TCG_TYPE_PTR, TCG_AREG0, tcg_target_call_iarg_regs[0]);
@@ -1941,7 +1941,7 @@ static void tcg_target_qemu_prologue(TCGContext *s)
/* TB epilogue */
tb_ret_addr = s->code_ptr;
- tcg_out_addi(s, TCG_REG_ESP, stack_addend);
+ tcg_out_addi(s, TCG_REG_CALL_STACK, stack_addend);
for (i = ARRAY_SIZE(tcg_target_callee_save_regs) - 1; i >= 0; i--) {
tcg_out_pop(s, tcg_target_callee_save_regs[i]);
@@ -1978,7 +1978,7 @@ static void tcg_target_init(TCGContext *s)
}
tcg_regset_clear(s->reserved_regs);
- tcg_regset_set_reg(s->reserved_regs, TCG_REG_ESP);
+ tcg_regset_set_reg(s->reserved_regs, TCG_REG_CALL_STACK);
tcg_add_target_add_op_defs(x86_op_defs);
tcg_set_frame(s, TCG_AREG0, offsetof(CPUState, temp_buf),
--
1.6.2.4
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