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[Qemu-devel] coroutines and block I/O considerations


From: Frediano Ziglio
Subject: [Qemu-devel] coroutines and block I/O considerations
Date: Tue, 19 Jul 2011 10:06:58 +0200

Hi,
  I'm exercise myself in block I/O layer and I decided to test
coroutine branch cause I find it easier to use instead of normal
callback. Looking at normal code there are a lot of rows in source to
save/restore state and declare callbacks and is not that easier to
understand the normal flow. At the end I would like to create a new
image format to get rid of some performance problem I encounter using
writethrough and snapshots. I have some questions regard block I/O and
also coroutines

1- threading model. I don't understand it. I can see that aio pool
routines does not contain locking code so I think aio layer is mainly
executed in a single thread. I saw introduction of some locking using
coroutines so I think coroutines are now called from different threads
and needs lock (current implementation serialize all device
operations)

2- memory considerations on coroutines. Beside coroutines allow more
readable code I wonder if somebody considered memory. For every
coroutines a different stack has to be allocated. For instance
ucontext and win32 implementation use 4mb. Assuming 128 concurrent AIO
this require about 512mb of ram (mostly only committed but not used
and coroutines are reused).

About snapshot and block i/o I think that using "external snapshot"
would help making some stuff easier. By "external snapshot" I mean
creating a new image with backing file as current image file and using
this new image for future operations. This would allow for instance
- support snapshot with every format (even raw)
- making snapshot backup using external programs (even from different
hosts using clustered file system and without many locking issues as
original image is now read-only)
- convert images live (just snapshot, qemu-img convert, remove snapshot)

Regards
  Frediano



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