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[Qemu-devel] [PATCH] console: Properly switch consoles for screen dumps


From: Jan Kiszka
Subject: [Qemu-devel] [PATCH] console: Properly switch consoles for screen dumps
Date: Fri, 16 Sep 2011 00:48:07 +0200
User-agent: Mozilla/5.0 (X11; U; Linux i686 (x86_64); de; rv:1.8.1.12) Gecko/20080226 SUSE/2.0.0.12-1.1 Thunderbird/2.0.0.12 Mnenhy/0.7.5.666

From: Jan Kiszka <address@hidden>

Do not mess with active_console, use console_select instead. This fixes
corrupt virtual monitor consoles after issuing the screendump command.

Signed-off-by: Jan Kiszka <address@hidden>
---

Looks still weird - we should enable dumping to an invisible display
buffer - but it cures this symptom without rewriting the whole console
code.

 console.c |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/console.c b/console.c
index 5c7a93b..6dfcc47 100644
--- a/console.c
+++ b/console.c
@@ -115,6 +115,7 @@ typedef enum {
 /* ??? This is mis-named.
    It is used for both text and graphical consoles.  */
 struct TextConsole {
+    int index;
     console_type_t console_type;
     DisplayState *ds;
     /* Graphic console state.  */
@@ -177,12 +178,15 @@ void vga_hw_screen_dump(const char *filename)
     TextConsole *previous_active_console;
 
     previous_active_console = active_console;
-    active_console = consoles[0];
+
     /* There is currently no way of specifying which screen we want to dump,
        so always dump the first one.  */
-    if (consoles[0] && consoles[0]->hw_screen_dump)
+    console_select(0);
+    if (consoles[0] && consoles[0]->hw_screen_dump) {
         consoles[0]->hw_screen_dump(consoles[0]->hw, filename);
-    active_console = previous_active_console;
+    }
+
+    console_select(previous_active_console->index);
 }
 
 void vga_hw_text_update(console_ch_t *chardata)
@@ -1247,6 +1251,7 @@ static TextConsole *new_console(DisplayState *ds, 
console_type_t console_type)
     s->ds = ds;
     s->console_type = console_type;
     if (console_type != GRAPHIC_CONSOLE) {
+        s->index = nb_consoles;
         consoles[nb_consoles++] = s;
     } else {
         /* HACK: Put graphical consoles before text consoles.  */
@@ -1254,7 +1259,9 @@ static TextConsole *new_console(DisplayState *ds, 
console_type_t console_type)
             if (consoles[i - 1]->console_type == GRAPHIC_CONSOLE)
                 break;
             consoles[i] = consoles[i - 1];
+            consoles[i]->index = i;
         }
+        s->index = i;
         consoles[i] = s;
         nb_consoles++;
     }



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