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Re: [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in


From: Jan Kiszka
Subject: Re: [Qemu-devel] [PATCH] sdl: Do not grab mouse on mode switch while in background
Date: Sat, 28 Jan 2012 12:17:59 +0100
User-agent: Mozilla/5.0 (X11; U; Linux i686 (x86_64); de; rv:1.8.1.12) Gecko/20080226 SUSE/2.0.0.12-1.1 Thunderbird/2.0.0.12 Mnenhy/0.7.5.666

On 2012-01-27 23:41, Jan Kiszka wrote:
> From: Jan Kiszka <address@hidden>
> 
> When the mouse mode changes to absolute while the SDL windows is not in
> focus, refrain from grabbing the input. It would steal from some other
> window.

I'll send out a SDL series with fixes and will include this. So forget
about it for trivial.

Thanks,
Jan

> 
> Signed-off-by: Jan Kiszka <address@hidden>
> ---
> 
> I bet this makes no difference for your problem, Erik, but I came
> across this while trying to reproduce the issue.
> 
>  ui/sdl.c |   30 ++++++++++++++++--------------
>  1 files changed, 16 insertions(+), 14 deletions(-)
> 
> diff --git a/ui/sdl.c b/ui/sdl.c
> index 8cafc44..384276d 100644
> --- a/ui/sdl.c
> +++ b/ui/sdl.c
> @@ -483,12 +483,27 @@ static void sdl_grab_end(void)
>      sdl_update_caption();
>  }
>  
> +static void absolute_mouse_grab(void)
> +{
> +    int mouse_x, mouse_y;
> +
> +    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
> +        SDL_GetMouseState(&mouse_x, &mouse_y);
> +        if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
> +            mouse_y > 0 && mouse_y < real_screen->h - 1) {
> +            sdl_grab_start();
> +        }
> +    }
> +}
> +
>  static void sdl_mouse_mode_change(Notifier *notify, void *data)
>  {
>      if (kbd_mouse_is_absolute()) {
>          if (!absolute_enabled) {
> -            sdl_grab_start();
>              absolute_enabled = 1;
> +            if (is_graphic_console()) {
> +                absolute_mouse_grab();
> +            }
>          }
>      } else if (absolute_enabled) {
>          if (!gui_fullscreen) {
> @@ -571,19 +586,6 @@ static void toggle_full_screen(DisplayState *ds)
>      vga_hw_update();
>  }
>  
> -static void absolute_mouse_grab(void)
> -{
> -    int mouse_x, mouse_y;
> -
> -    if (SDL_GetAppState() & SDL_APPINPUTFOCUS) {
> -        SDL_GetMouseState(&mouse_x, &mouse_y);
> -        if (mouse_x > 0 && mouse_x < real_screen->w - 1 &&
> -            mouse_y > 0 && mouse_y < real_screen->h - 1) {
> -            sdl_grab_start();
> -        }
> -    }
> -}
> -
>  static void handle_keydown(DisplayState *ds, SDL_Event *ev)
>  {
>      int mod_state;


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