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Re: [Qemu-devel] Get only TCG code without execution


From: Jamie Lokier
Subject: Re: [Qemu-devel] Get only TCG code without execution
Date: Fri, 10 Feb 2012 03:08:36 +0000
User-agent: Mutt/1.5.21 (2010-09-15)

陳韋任 wrote:
> > As x86 doesn't use or need barrier instructions, when translating x86
> > to (say) run on ARM host, multi-threaded code that needs barriers
> > isn't easy to detect, so barriers may be required between every memory
> > access in the generated ARM code.
> 
>   Sounds awful to me. Regardless current QEMU's support for multi-threaded
> application, it's possible to emulate a architecture with stronger memory
> model on a weaker one?

It's possible, unfortunately those barriers tends to be quite
expensive and they are needed often, so it would run slowly. Probably
a lot slower than using a single host thread with preemption to
simulate multiple guest CPUs. But someone should try it and find out.

It might be possible to do some deep analysis of the guest to work out
which memory accesses don't need barriers, but it's a hard research
problem with no guarantee of a good solution.

One strategy which comes to mind is simulated MESI or MOESI (cache
coherency protocols) at the page level, so independent guest threads
never have unsynchronised access to the same page. Or at finer
granularity, with more emulation overhead (but still maybe less than
barriers). Another is software transactional memory techniques.

Neither will run system software at great speed, but certain kinds of
mostly-independent processing, for example a guest running mainly
userspace number crunching in independent processes, might work
alright.

-- Jamie



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