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Re: [Qemu-devel] [PATCH v2] spapr: Add "memop" hypercall
From: |
Alexander Graf |
Subject: |
Re: [Qemu-devel] [PATCH v2] spapr: Add "memop" hypercall |
Date: |
Fri, 25 May 2012 12:29:19 +0200 |
On 25.05.2012, at 11:24, Benjamin Herrenschmidt <address@hidden> wrote:
> On Fri, 2012-05-25 at 10:54 +0200, Alexander Graf wrote:
>
>>>> case x:
>>>> foo();
>>>> break();
>>>>
>>>>> break;
>>>>> + case 1: tmp = lduw_phys(src); break;
>>>>> + case 2: tmp = ldl_phys(src); break;
>>>>> + case 3: tmp = ldq_phys(src); break;
>>>>> + default:
>>>>> + return H_PARAMETER;
>>>
>>> Checkpatch absolutely complained and I decided to ignore it, seriously,
>>> you really want to replace a nice & readable piece of code with
>>> something that takes 3 pages and is generally gross & ugly ?
>>>
>>> Some times, you have to ignore check patch and let sanity prevail.
>>
>> I'm not all that keen on coding style rules. But check out
>> arch/powerpc/kvm/emulate.c and tell me that it's a good idea to go
>> with this "clean" approach. If you want it really clean, put the whole
>> chunk above into a geberic helper that allows for everyone to say
>> "read n bytes of data with native endianness into a u64". In that
>> code, the more verbose coding style checkpatch suggests doesn't hurt
>> and your function becomes even easier to read :)
>
> I find your lack of taste disturbing Luke :-)
Heh :). I merely try to not collide with laws I can't influence easily and
don't bother to change enough ;).
>
>> Yeah, it's a shame I didn't read through it more thoroughly earlier - at
>> least it didn't take weeks in this round ;).
>>
>> No worries though, if you can't make it until Monday, I'll fix it up myself
>> afterwards :). There's no black magic involved here,
>> so I should be ok to respin myself.
>
> Sure. No worries. To test it properly you really need a newer SLOF and
> the patch to add -vga tho, I'll sort that out when I'm back.
Hrm. Send them over in a private mail and push the WIP SLOF to a branch
somewhere then please. There are some community folks interested in VGA with -M
pseries, so I'd like to at least have it prototype style available for folks to
play with :)
Alex