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Re: [Qemu-devel] [PATCH 7/7] tcg: Streamline movcond_i64 using movcond_i


From: Aurelien Jarno
Subject: Re: [Qemu-devel] [PATCH 7/7] tcg: Streamline movcond_i64 using movcond_i32
Date: Fri, 21 Sep 2012 23:23:20 +0200
User-agent: Mutt/1.5.21 (2010-09-15)

On Fri, Sep 21, 2012 at 10:13:40AM -0700, Richard Henderson wrote:
> When movcond_i32 is available we can further reduce the generated
> op count from 12 to 6, and the generated code size on i686 from
> 88 to 74 bytes.
> 
> Signed-off-by: Richard Henderson <address@hidden>
> ---
>  tcg/tcg-op.h | 22 +++++++++++++++-------
>  1 file changed, 15 insertions(+), 7 deletions(-)
> 
> diff --git a/tcg/tcg-op.h b/tcg/tcg-op.h
> index 3e375ea..0145a09 100644
> --- a/tcg/tcg-op.h
> +++ b/tcg/tcg-op.h
> @@ -2147,16 +2147,24 @@ static inline void tcg_gen_movcond_i64(TCGCond cond, 
> TCGv_i64 ret,
>          tcg_gen_op6i_i32(INDEX_op_setcond2_i32, t0,
>                           TCGV_LOW(c1), TCGV_HIGH(c1),
>                           TCGV_LOW(c2), TCGV_HIGH(c2), cond);
> -        tcg_gen_neg_i32(t0, t0);
>  
> -        tcg_gen_and_i32(t1, TCGV_LOW(v1), t0);
> -        tcg_gen_andc_i32(TCGV_LOW(ret), TCGV_LOW(v2), t0);
> -        tcg_gen_or_i32(TCGV_LOW(ret), TCGV_LOW(ret), t1);
> +        if (TCG_TARGET_HAS_movcond_i32) {
> +            tcg_gen_movi_i32(t1, 0);
> +            tcg_gen_movcond_i32(TCG_COND_NE, TCGV_LOW(ret), t0, t1,
> +                                TCGV_LOW(v1), TCGV_LOW(v2));
> +            tcg_gen_movcond_i32(TCG_COND_NE, TCGV_HIGH(ret), t0, t1,
> +                                TCGV_HIGH(v1), TCGV_HIGH(v2));
> +        } else {
> +            tcg_gen_neg_i32(t0, t0);
>  
> -        tcg_gen_and_i32(t1, TCGV_HIGH(v1), t0);
> -        tcg_gen_andc_i32(TCGV_HIGH(ret), TCGV_HIGH(v2), t0);
> -        tcg_gen_or_i32(TCGV_HIGH(ret), TCGV_HIGH(ret), t1);
> +            tcg_gen_and_i32(t1, TCGV_LOW(v1), t0);
> +            tcg_gen_andc_i32(TCGV_LOW(ret), TCGV_LOW(v2), t0);
> +            tcg_gen_or_i32(TCGV_LOW(ret), TCGV_LOW(ret), t1);
>  
> +            tcg_gen_and_i32(t1, TCGV_HIGH(v1), t0);
> +            tcg_gen_andc_i32(TCGV_HIGH(ret), TCGV_HIGH(v2), t0);
> +            tcg_gen_or_i32(TCGV_HIGH(ret), TCGV_HIGH(ret), t1);
> +        }
>          tcg_temp_free_i32(t0);
>          tcg_temp_free_i32(t1);
>      } else {

At some point I tried to think how to implement movcond_i64 for 
MIPS directly in the backend. I just tried your patch, and I got
this kind of code:

| 0x2bb2ae58:  sltu       at,zero,s4
| 0x2bb2ae5c:  sltu       t0,zero,s3
| 0x2bb2ae60:  or s3,at,t0
| 0x2bb2ae64:  movz       s1,s5,s3
| 0x2bb2ae68:  movz       s2,s6,s3
|
| (in some cases some constants/globals loading appear in the middle, but
| that's not due to movcond).

It's basically the kind of code I would have written. It's clearly
better to implement it directly in TCG.

Now I wonder if it wouldn't be better to write brcond2 as setcond2 +
brcond. And even setcond2 as a pair of setcond in TCG, which would allow
some optimizations in case both high parts are zero.

Tested-by: Aurelien Jarno <address@hidden>
Reviewed-by: Aurelien Jarno <address@hidden>

-- 
Aurelien Jarno                          GPG: 1024D/F1BCDB73
address@hidden                 http://www.aurel32.net



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