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Re: [Qemu-devel] [PATCH 2/7] tcg: Optimize add2 + sub2
From: |
Richard Henderson |
Subject: |
Re: [Qemu-devel] [PATCH 2/7] tcg: Optimize add2 + sub2 |
Date: |
Mon, 01 Oct 2012 11:41:19 -0700 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:15.0) Gecko/20120911 Thunderbird/15.0.1 |
On 2012-10-01 10:46, Aurelien Jarno wrote:
> For the first add2 that seemed to have work correctly, this patch
> optimized 0.2% of them. I am not sure it worth it as is.
You're probably right.
> I think optimizing add2, and in general all *2 ops is a good idea, but
> we should be able to do more agressive optimization. Maybe, a bit like
> Blue was suggesting, add2 should always be followed by a nop, so we can
> do more optimizations?
Adding an extra nop sounds like a better idea than add2_part[12]. And
it's probably easier than adding mov2 opcodes -- one little assert inside
the optimizer and we're golden.
r~