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Re: [Qemu-devel] [PATCH v2 12/27] tcg-ppc64: Improve and_i32 with consta


From: Aurelien Jarno
Subject: Re: [Qemu-devel] [PATCH v2 12/27] tcg-ppc64: Improve and_i32 with constant
Date: Mon, 1 Apr 2013 17:58:19 +0200
User-agent: Mutt/1.5.20 (2009-06-14)

On Mon, Apr 01, 2013 at 08:43:24AM -0700, Richard Henderson wrote:
> On 2013-04-01 07:55, Aurelien Jarno wrote:
> >>>+static void tcg_out_andi32(TCGContext *s, TCGReg dst, TCGReg src, 
> >>>uint32_t c)
> >>>+{
> >>>+    int mb, me;
> >>>+
> >>>+    if ((c & 0xffff) == c) {
> >>>+        tcg_out32(s, ANDI | SAI(src, dst, c));
> >>>+        return;
> >>>+    } else if ((c & 0xffff0000) == c) {
> >>>+        tcg_out32(s, ANDIS | SAI(src, dst, c >> 16));
> >>>+        return;
> >>>+    } else if (mask_operand(c, &mb, &me)) {
> >>>+        tcg_out_rlw(s, RLWINM, dst, src, 0, mb, me);
> >>>+    } else {
> >>>+        tcg_out_movi(s, TCG_TYPE_I32, 0, c);
> >>>+        tcg_out32(s, AND | SAB(src, dst, 0));
> >Give it's a 32-bit constant, wouldn't it be better to use ANDI +
> >ANDIS here?
> >
> 
> x & 0xffff0000 & 0x0000ffff == 0.
> 
> Unlike IOR and XOR...

Looks like I read it too quickly. Therefore:

Reviewed-by: Aurelien Jarno <address@hidden>

-- 
Aurelien Jarno                          GPG: 1024D/F1BCDB73
address@hidden                 http://www.aurel32.net



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