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Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat
From: |
Paolo Bonzini |
Subject: |
Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat |
Date: |
Tue, 21 May 2013 11:54:00 +0200 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:17.0) Gecko/20130514 Thunderbird/17.0.6 |
Il 21/05/2013 11:51, Amos Kong ha scritto:
> On Tue, May 21, 2013 at 05:04:30PM +0800, Amos Kong wrote:
>> On Tue, May 21, 2013 at 10:38:00AM +0200, Paolo Bonzini wrote:
>>>> Please correct me if something is wrong, thanks.
>>>>
>>>> When we use VNC/SPICE/SDL, vm Window will captured the key events,
>>>> then qemu process the events and transfer to guest through emulated PS2
>>>> device.
>>>>
>>>> When we hold the key in keyboard of host, real keyboard or host OS will
>>>> do auto-repeat. vm Window will transfer repeated events to guest.
>>>> In this case, it seems the auto-repeat of emulated PS2 device doesn't
>>>> needed.
>>>
>>> If you can make emulated autorepeat work also with VNC/SDL/SPICE, it
>>> would be much better, because then the guest can choose to enable or
>>> disable the autorepeat as desired.
>>>
>>> That's why I mentioned testing with FreeDOS, which does no emulation.
>>> You can find DOS programs to change the typematic rate.
>>
>> Yes, if we don't process events from host, the rate set in guest
>> doesn't work for SDL/VNC/SPICE/..
>>
>> I have fixed it by ignoring continual/repated(same keycode) press
>> events. It works now :)
>
> When I test with linux guest, set rate by 'kbdrate -r ..',
> emulated PS2 device can get a keyboard_write (cmd: 0xf3), rate will
> be set, auto-repeat rate can be controlled.
>
> I also tested by Win7, set rate by 'mode con rate=2',emulated PS2
> device can get a keyboard_write (cmd: 0xf3), rate will
> be set, auto-repeat rate can be controlled.
>
> Is it enough to prove the auto-repeat implemented in ps2 is ok?
>
>> I just tested by Linux guest (set rate by 'kbdrate -s ..'),
>> will test with FreeDOS.
>
> In FreeDOS, I set rate by 'mode con rate=2', got a success prompt.
> but emulated PS2 device can't get a keyboard_write (cmd: 0xf3) in init
> stage & when I execute mode command. Auto-repeat always use default
> rate in qemu-ps2 code.
>
> FreeDOS bug?
Probably. Testing Windows is enough, I didn't think of it.
Which backends did you test among SDL/VNC/SPICE/GTK+?
Paolo
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, (continued)
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Amos Kong, 2013/05/16
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Lei Li, 2013/05/16
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Amos Kong, 2013/05/16
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Paolo Bonzini, 2013/05/16
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Peter Maydell, 2013/05/16
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Paolo Bonzini, 2013/05/16
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Amos Kong, 2013/05/21
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Paolo Bonzini, 2013/05/21
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Amos Kong, 2013/05/21
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Amos Kong, 2013/05/21
- Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat,
Paolo Bonzini <=
Re: [Qemu-devel] [PATCH] ps2: add support of auto-repeat, Paolo Bonzini, 2013/05/16