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[Qemu-devel] [PATCH v3 2/4] tcg/optimize: fix known-zero bits optimizati


From: Aurelien Jarno
Subject: [Qemu-devel] [PATCH v3 2/4] tcg/optimize: fix known-zero bits optimization
Date: Wed, 11 Dec 2013 15:13:04 +0100

Known-zero bits optimization is a great idea that helps to generate more
optimized code. However the current implementation only works in very few
cases as the computed mask is not saved.

Fix this to make it really working.

Cc: Paolo Bonzini <address@hidden>
Reviewed-by: Richard Henderson <address@hidden>
Signed-off-by: Aurelien Jarno <address@hidden>
---
 tcg/optimize.c |    8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/tcg/optimize.c b/tcg/optimize.c
index c03d2f0..342c6e5 100644
--- a/tcg/optimize.c
+++ b/tcg/optimize.c
@@ -691,7 +691,8 @@ static TCGArg *tcg_constant_folding(TCGContext *s, uint16_t 
*tcg_opc_ptr,
             break;
         }
 
-        /* Simplify using known-zero bits */
+        /* Simplify using known-zero bits. Currently only ops with a single
+           output argument is supported. */
         mask = -1;
         affected = -1;
         switch (op) {
@@ -1153,6 +1154,11 @@ static TCGArg *tcg_constant_folding(TCGContext *s, 
uint16_t *tcg_opc_ptr,
             } else {
                 for (i = 0; i < def->nb_oargs; i++) {
                     reset_temp(args[i]);
+                    /* Save the corresponding known-zero bits mask for the
+                       first output argument (only one supported so far). */
+                    if (i == 0) {
+                        temps[args[i]].mask = mask;
+                    }
                 }
             }
             for (i = 0; i < def->nb_args; i++) {
-- 
1.7.10.4




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