qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Qemu-devel] [PATCH 07/26] tcg-aarch64: Use adrp in tcg_out_movi


From: Richard Henderson
Subject: [Qemu-devel] [PATCH 07/26] tcg-aarch64: Use adrp in tcg_out_movi
Date: Fri, 14 Mar 2014 19:48:33 -0700

Loading an qemu pointer as an immediate happens often.  E.g.

- exit_tb $0x7fa8140013
+ exit_tb $0x7f81ee0013
...
- :  d2800260        mov     x0, #0x13
- :  f2b50280        movk    x0, #0xa814, lsl #16
- :  f2c00fe0        movk    x0, #0x7f, lsl #32
+ :  90ff1000        adrp    x0, 0x7f81ee0000
+ :  91004c00        add     x0, x0, #0x13

Signed-off-by: Richard Henderson <address@hidden>
---
 tcg/aarch64/tcg-target.c | 23 ++++++++++++++++++++++-
 1 file changed, 22 insertions(+), 1 deletion(-)

diff --git a/tcg/aarch64/tcg-target.c b/tcg/aarch64/tcg-target.c
index 417f51a..4944eb6 100644
--- a/tcg/aarch64/tcg-target.c
+++ b/tcg/aarch64/tcg-target.c
@@ -294,6 +294,10 @@ typedef enum {
     I3405_MOVZ      = 0x52800000,
     I3405_MOVK      = 0x72800000,
 
+    /* PC relative addressing instructions.  */
+    I3406_ADR       = 0x10000000,
+    I3406_ADRP      = 0x90000000,
+
     /* Add/subtract shifted register instructions (without a shift).  */
     I3502_ADD       = 0x0b000000,
     I3502_ADDS      = 0x2b000000,
@@ -457,6 +461,12 @@ static void tcg_out_insn_3405(TCGContext *s, AArch64Insn 
insn, TCGType ext,
     tcg_out32(s, insn | ext << 31 | shift << (21 - 4) | half << 5 | rd);
 }
 
+static void tcg_out_insn_3406(TCGContext *s, AArch64Insn insn,
+                              TCGReg rd, int64_t disp)
+{
+    tcg_out32(s, insn | (disp & 3) << 29 | (disp & 0x1ffffc) << (5 - 2) | rd);
+}
+
 /* This function is for both 3.5.2 (Add/Subtract shifted register), for
    the rare occasion when we actually want to supply a shift amount.  */
 static inline void tcg_out_insn_3502S(TCGContext *s, AArch64Insn insn,
@@ -564,7 +574,7 @@ static void tcg_out_movi(TCGContext *s, TCGType type, 
TCGReg rd,
     AArch64Insn insn;
     int i, wantinv, shift;
     tcg_target_long svalue = value;
-    tcg_target_long ivalue, imask;
+    tcg_target_long ivalue, imask, disp;
 
     /* For 32-bit values, discard potential garbage in value.  For 64-bit
        values within [2**31, 2**32-1], we can create smaller sequences by
@@ -595,6 +605,17 @@ static void tcg_out_movi(TCGContext *s, TCGType type, 
TCGReg rd,
         return;
     }
 
+    /* Look for host pointer values within 4G of the PC.  This happens
+       often when loading pointers to QEMU's own data structures.  */
+    disp = (value >> 12) - ((intptr_t)s->code_ptr >> 12);
+    if (disp == sextract64(disp, 0, 21)) {
+        tcg_out_insn(s, 3406, ADRP, rd, disp);
+        if (value & 0xfff) {
+            tcg_out_insn(s, 3401, ADDI, type, rd, rd, value & 0xfff);
+        }
+        return;
+    }
+
     /* Would it take fewer insns to begin with MOVN?  For the value and its
        inverse, count the number of 16-bit lanes that are 0.  */
     for (i = wantinv = imask = 0; i < (32 << type); i += 16) {
-- 
1.8.5.3




reply via email to

[Prev in Thread] Current Thread [Next in Thread]