qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bu


From: Peter Maydell
Subject: [Qemu-devel] [PATCH 0/4] ui/cocoa: Fix absolute positioning and other bugs
Date: Mon, 23 Jun 2014 10:35:21 +0100

This set of cocoa UI patches:
 * fixes the completely broken handling of absolute positioning
   (tablet-style) input devices
 * fixes a bug where if the first surface created was the same 640x480
   as the initial window we'd never actually draw it
 * implements support for the -show-cursor command line option

The GTK and SDL UI frontends don't seem to be consistent about how they
handle mousegrab for absolute-position devices; I followed SDL on the
basis that it was the older and more established UI. (GTK doesn't
implement -show-cursor at all, incidentally.)

Peter Maydell (4):
  ui/cocoa: Cope with first surface being same as initial window size
  ui/cocoa: Add utility method to check if point is within window
  ui/cocoa: Fix handling of absolute positioning devices
  ui/cocoa: Honour -show-cursor command line option

 ui/cocoa.m | 108 ++++++++++++++++++++++++++++++++++++++++++-------------------
 1 file changed, 75 insertions(+), 33 deletions(-)

-- 
1.8.5.4




reply via email to

[Prev in Thread] Current Thread [Next in Thread]