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[Qemu-devel] [PATCH 1/2] sdl2: Use correct sdl2_console for window event


From: Max Reitz
Subject: [Qemu-devel] [PATCH 1/2] sdl2: Use correct sdl2_console for window events
Date: Fri, 12 Dec 2014 10:52:51 +0100

SDL_PollEvent() polls events for all windows; therefore,
sdl2_poll_events() will poll the events for all windows and not only for
the one identified by the given sdl2_console.

This should be considered in handle_windowevent(): The window affected
by the event is not necessarily the one identified by the sdl2_console
object given to sdl2_poll_events(), but the one identified by
ev->window.windowID.

Signed-off-by: Max Reitz <address@hidden>
---
 ui/sdl2.c | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index a1def81..fdc762f 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -507,8 +507,10 @@ static void handle_mousewheel(SDL_Event *ev)
     qemu_input_event_sync();
 }
 
-static void handle_windowevent(struct sdl2_console *scon, SDL_Event *ev)
+static void handle_windowevent(SDL_Event *ev)
 {
+    struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
+
     switch (ev->window.event) {
     case SDL_WINDOWEVENT_RESIZED:
         {
@@ -586,7 +588,7 @@ void sdl2_poll_events(struct sdl2_console *scon)
             handle_mousewheel(ev);
             break;
         case SDL_WINDOWEVENT:
-            handle_windowevent(scon, ev);
+            handle_windowevent(ev);
             break;
         default:
             break;
-- 
1.9.3




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