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[Qemu-devel] [PATCH v10 07/13] hbitmap: add hbitmap_merge


From: John Snow
Subject: [Qemu-devel] [PATCH v10 07/13] hbitmap: add hbitmap_merge
Date: Mon, 22 Dec 2014 20:12:16 -0500

We add a bitmap merge operation to assist in error cases
where we wish to combine two bitmaps together.

This is algorithmically O(bits) provided HBITMAP_LEVELS remains
constant. For a full bitmap on a 64bit machine:
sum(bits/64^k, k, 0, HBITMAP_LEVELS) ~= 1.01587 * bits

We may be able to improve running speed for particularly sparse
bitmaps by using iterators, but the running time for dense maps
will be worse.

We present the simpler solution first, and we can refine it later
if needed.

Signed-off-by: John Snow <address@hidden>
---
 include/qemu/hbitmap.h | 11 +++++++++++
 util/hbitmap.c         | 28 ++++++++++++++++++++++++++++
 2 files changed, 39 insertions(+)

diff --git a/include/qemu/hbitmap.h b/include/qemu/hbitmap.h
index b645cfc..c48c50a 100644
--- a/include/qemu/hbitmap.h
+++ b/include/qemu/hbitmap.h
@@ -73,6 +73,17 @@ HBitmap *hbitmap_alloc(uint64_t size, int granularity);
 HBitmap *hbitmap_copy(const HBitmap *bitmap);
 
 /**
+ * hbitmap_merge:
+ * @a: The bitmap to store the result in.
+ * @b: The bitmap to merge into @a.
+ *
+ * Merge two bitmaps together.
+ * A := A (BITOR) B.
+ * B is left unmodified.
+ */
+bool hbitmap_merge(HBitmap *a, const HBitmap *b);
+
+/**
  * hbitmap_empty:
  * @hb: HBitmap to operate on.
  *
diff --git a/util/hbitmap.c b/util/hbitmap.c
index 033ad58..f400dcb 100644
--- a/util/hbitmap.c
+++ b/util/hbitmap.c
@@ -415,3 +415,31 @@ HBitmap *hbitmap_copy(const HBitmap *bitmap)
 
     return hb;
 }
+
+/**
+ * Given HBitmaps A and B, let A := A (BITOR) B.
+ * Bitmap B will not be modified.
+ */
+bool hbitmap_merge(HBitmap *a, const HBitmap *b)
+{
+    int i, j;
+    uint64_t size;
+
+    if ((a->size != b->size) || (a->granularity != b->granularity)) {
+        return false;
+    }
+
+    /* This merge is O(size), as BITS_PER_LONG and HBITMAP_LEVELS are constant.
+     * It may be possible to improve running times for sparsely populated maps
+     * by using hbitmap_iter_next, but this is suboptimal for dense maps.
+     */
+    size = a->size;
+    for (i = HBITMAP_LEVELS - 1; i >= 0; i--) {
+        size = MAX((size + BITS_PER_LONG - 1) >> BITS_PER_LEVEL, 1);
+        for (j = 0; j < size; j++) {
+            a->levels[i][j] |= b->levels[i][j];
+        }
+    }
+
+    return true;
+}
-- 
1.9.3




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