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Re: [Qemu-devel] [PATCH 2/4] console: add opengl rendering helper functi


From: Max Reitz
Subject: Re: [Qemu-devel] [PATCH 2/4] console: add opengl rendering helper functions
Date: Thu, 15 Jan 2015 15:46:02 -0500
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:31.0) Gecko/20100101 Thunderbird/31.3.0

On 2015-01-12 at 07:35, Gerd Hoffmann wrote:
Signed-off-by: Gerd Hoffmann <address@hidden>
---
  include/ui/console.h |  23 ++++++++++
  ui/Makefile.objs     |   5 ++
  ui/console-gl.c      | 127 +++++++++++++++++++++++++++++++++++++++++++++++++++
  3 files changed, 155 insertions(+)
  create mode 100644 ui/console-gl.c

diff --git a/include/ui/console.h b/include/ui/console.h
index 22ef8ca..5cb169c 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -9,6 +9,11 @@
  #include "qapi-types.h"
  #include "qapi/error.h"
+#ifdef CONFIG_OPENGL
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
  /* keyboard/mouse support */
#define MOUSE_EVENT_LBUTTON 0x01
@@ -118,6 +123,11 @@ struct DisplaySurface {
      pixman_format_code_t format;
      pixman_image_t *image;
      uint8_t flags;
+#ifdef CONFIG_OPENGL
+    GLenum glformat;
+    GLenum gltype;
+    GLuint texture;
+#endif
  };
typedef struct QemuUIInfo {
@@ -320,6 +330,19 @@ void qemu_console_copy(QemuConsole *con, int src_x, int 
src_y,
  DisplaySurface *qemu_console_surface(QemuConsole *con);
  DisplayState *qemu_console_displaystate(QemuConsole *console);
+#ifdef CONFIG_OPENGL
+/* console-gl.c */
+bool console_gl_check_format(DisplayChangeListener *dcl,
+                             pixman_format_code_t format);
+void surface_gl_create_texture(DisplaySurface *surface);
+void surface_gl_update_texture(DisplaySurface *surface,
+                               int x, int y, int w, int h);
+void surface_gl_render_texture(DisplaySurface *surface);
+void surface_gl_destroy_texture(DisplaySurface *surface);
+void surface_gl_setup_viewport(DisplaySurface *surface,
+                               int ww, int wh);
+#endif
+
  /* sdl.c */
  void sdl_display_init(DisplayState *ds, int full_screen, int no_frame);
diff --git a/ui/Makefile.objs b/ui/Makefile.objs
index 13b5cfb..3173778 100644
--- a/ui/Makefile.objs
+++ b/ui/Makefile.objs
@@ -24,4 +24,9 @@ sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
  endif
  sdl.mo-cflags := $(SDL_CFLAGS)
+ifeq ($(CONFIG_OPENGL),y)
+common-obj-y += console-gl.o
+libs_softmmu += $(OPENGL_LIBS)
+endif
+
  gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
diff --git a/ui/console-gl.c b/ui/console-gl.c
new file mode 100644
index 0000000..470dd61
--- /dev/null
+++ b/ui/console-gl.c
@@ -0,0 +1,127 @@
+/*
+ * QEMU graphical console -- opengl helper bits
+ *
+ * Copyright (c) 2004 Fabrice Bellard
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to 
deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 
FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+#include "qemu-common.h"
+#include "ui/console.h"
+
+bool console_gl_check_format(DisplayChangeListener *dcl,
+                             pixman_format_code_t format)
+{
+    switch (format) {
+    case PIXMAN_x8r8g8b8:
+    case PIXMAN_a8r8g8b8:
+    case PIXMAN_r5g6b5:
+        return true;
+    default:
+        return false;
+    }
+}

What is this function supposed to be used for?

+
+void surface_gl_create_texture(DisplaySurface *surface)
+{
+    switch (surface->format) {
+    case PIXMAN_x8r8g8b8:
+    case PIXMAN_a8r8g8b8:
+        surface->glformat = GL_BGRA;

Why does the format code seem to imply ARGB order but you're using the exact opposite? I could imagine something like endianness being the reason, but you're using RGB below where the format code says exactly that.

+        surface->gltype = GL_UNSIGNED_BYTE;
+        break;
+    case PIXMAN_r5g6b5:
+        surface->glformat = GL_RGB;
+        surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    default:
+        g_assert_not_reached();
+    }
+
+    glGenTextures(1, &surface->texture);
+    glEnable(GL_TEXTURE_2D);
+    glBindTexture(GL_TEXTURE_2D, surface->texture);
+    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,

Discarding the alpha channel is intentional, I suppose?

+                 surface_width(surface),
+                 surface_height(surface),
+                 0, surface->glformat, surface->gltype,
+                 surface_data(surface));

Is surface_stride(surface) specified to be surface_width(surface) * bytes_per_pixel (I don't know pixman so I don't know)? If it isn't then this may not work.

+
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+}
+
+void surface_gl_update_texture(DisplaySurface *surface,
+                               int x, int y, int w, int h)
+{
+    uint8_t *data = (void *)surface_data(surface);
+
+    glTexSubImage2D(GL_TEXTURE_2D, 0,
+                    0, y,
+                    surface_width(surface), h,
+                    surface->glformat, surface->gltype,
+                    data + surface_stride(surface) * y);
+}
+
+void surface_gl_render_texture(DisplaySurface *surface)
+{
+    glClearColor(0.0, 0.0, 0.0, 0);

I still find this strange (the RGB values are doubles, the alpha channel is an integer; and actually all parameters are expected to be floats), but I can live with it.

+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glBegin(GL_QUADS);
+    glTexCoord2i(0, 1);  glVertex3i(-1, -1, 0);
+    glTexCoord2i(0, 0);  glVertex3i(-1, 1, 0);
+    glTexCoord2i(1, 0);  glVertex3i(1, 1, 0);
+    glTexCoord2i(1, 1);  glVertex3i(1, -1, 0);

I don't know whether I've said it before, but you can use glVertex2i() here.

+    glEnd();
+}
+
+void surface_gl_destroy_texture(DisplaySurface *surface)
+{
+    if (!surface || !surface->texture) {
+        return;
+    }
+    glDeleteTextures(1, &surface->texture);
+    surface->texture = 0;
+}
+
+void surface_gl_setup_viewport(DisplaySurface *surface,
+                               int ww, int wh)
+{
+    int gw, gh, stripe;
+    float sw, sh;
+
+    gw = surface_width(surface);
+    gh = surface_height(surface);
+
+    sw = (float)ww/gw;
+    sh = (float)wh/gh;
+    if (sw < sh) {
+        stripe = wh - wh*sw/sh;
+        glViewport(0, stripe / 2, ww, wh - stripe);
+    } else {
+        stripe = ww - ww*sh/sw;
+        glViewport(stripe / 2, 0, ww - stripe, wh);
+    }
+
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+
+    glMatrixMode(GL_MODELVIEW);
+    glLoadIdentity();
+}

Looks fine to me in general.

Max



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