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Re: [Qemu-devel] [PATCH] vpc: Implement bdrv_co_get_status()


From: Kevin Wolf
Subject: Re: [Qemu-devel] [PATCH] vpc: Implement bdrv_co_get_status()
Date: Thu, 12 Feb 2015 10:28:17 +0100
User-agent: Mutt/1.5.21 (2010-09-15)

Am 11.02.2015 um 23:51 hat Max Reitz geschrieben:
> On 2015-02-11 at 11:23, Kevin Wolf wrote:
> >This implements bdrv_co_get_status() for VHD images. This can
> >significantly speed up qemu-img convert operation because only with this
> >function implemented sparseness can be considered. (Before, converting a
> >1 TB empty image took several minutes for me, now it's instantaneous.)
> >
> >Signed-off-by: Kevin Wolf <address@hidden>
> >---
> >  block/vpc.c | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++++--
> >  1 file changed, 52 insertions(+), 2 deletions(-)
> >
> >diff --git a/block/vpc.c b/block/vpc.c
> >index 46803b1..379ff4a 100644
> >--- a/block/vpc.c
> >+++ b/block/vpc.c
> >@@ -597,6 +597,55 @@ static coroutine_fn int vpc_co_write(BlockDriverState 
> >*bs, int64_t sector_num,
> >      return ret;
> >  }
> >+static int64_t coroutine_fn vpc_co_get_block_status(BlockDriverState *bs,
> >+        int64_t sector_num, int nb_sectors, int *pnum)
> >+{
> >+    BDRVVPCState *s = bs->opaque;
> >+    VHDFooter *footer =  (VHDFooter *) s->footer_buf;
> 
> Double space before the left parenthesis.

Fun. As it happens, I copied this line from elsewhere...

> >+    int64_t start, offset;
> >+    bool allocated;
> >+    int n;
> >+
> >+    if (be32_to_cpu(footer->type) == VHD_FIXED) {
> >+        *pnum = nb_sectors;
> >+        return BDRV_BLOCK_RAW | BDRV_BLOCK_OFFSET_VALID | BDRV_BLOCK_DATA |
> >+               (sector_num << BDRV_SECTOR_BITS);
> >+    }
> >+
> >+    offset = get_sector_offset(bs, sector_num, 0);
> >+
> >+    *pnum = 1;
> >+    start = offset;
> >+    allocated = (offset != -1);
> >+    nb_sectors--;
> >+
> >+    while (nb_sectors > 0) {
> >+        offset = get_sector_offset(bs, sector_num, 0);
> 
> During the first iteration, this will is exactly the function call
> as the one before this loop.
>
> >+
> >+        if ((offset != -1) != allocated) {
> >+            break;
> >+        }
> >+
> >+        if (allocated && offset != start + (*pnum * 512)) {
> 
> Therefore, if allocated is true, this check will always fail because
> offset == start.

Whoops, thanks for catching that. I'll fix it, even though it doesn't
seem to have any practicel consequences. VHD is a format braindead
enough that you never get two contiguous blocks anyway. There's always a
bitmap in between.

> >+            break;
> >+        }
> >+
> >+        /* All sectors in a block are contiguous (without using the bitmap) 
> >*/
> >+        n = ROUND_UP(sector_num + 1, s->block_size / 512) - sector_num;
> >+        n = MIN(n, nb_sectors);
> 
> I think you can make use of this assumption even before calling
> get_sector_offset() in the first iteration.

Hm... Maybe I need to make it a do-while loop to get rid of some
duplication with the first iteration.

> Also, 512 is shorter than BDRV_SECTOR_SIZE and it's nice to get it
> on a single line, but I think not introducing another literal 512 in
> the code would be nicer; the same applies above in "*pnum * 512".

Fair enough.

Kevin



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